Angkor Wat: Uber Monastery from HELL!!!

It is a decent wonder. Perhaps a little situational, but then most wonders are. Rest assured in every situation it's better than Chichen Itza, the Hagia Sophia and the Space Elevator :p
 
Hagia Sophia is 550 hammers. A worker is 60.

So, if you get the equivalent of 10 workers value from the HS, it's worth it - it's 50% less time, so theoretically, you need half the workers. If you have stone, of course, it's 5 workers.

So I'd say that the value of the HS is higher on larger maps where you need more workers anyway. Or for it's GE points.
 
Don't forget that researching Theology bears a rather high opportunity cost. Civil Service is a much better option. So is Music. Construction if you're heading for an "elepult" war. Generally speaking I almost always get Theo as a post-Liberalism backtrade. Long after Hagia was built.
The same applies to Spiral Minaret. The only difference is that I usually don't trade for Divine Right at all.
 
In the last Noble's Club game, I captured the Indian capital which had a shrine & the Angkor Wat. I ran lots of priest specialists there & settled them (4 or 5 I think). Eventually added Wall Street for over 200 gold a turn. As well as all the money it's also a pretty slick production city (settled GP = 2 hammers a turn I think), plus the representation beakers ofc.

Sending merchants on trade missions probably means more money overall, but given the setup the city had when I took it, it seemed a good way to go. I still don't think I'd bother building it myself though, unless I had stone and/or was industrious.
 
Hagia Sophia is 550 hammers. A worker is 60.

So, if you get the equivalent of 10 workers value from the HS, it's worth it - it's 50% less time, so theoretically, you need half the workers. If you have stone, of course, it's 5 workers.

So I'd say that the value of the HS is higher on larger maps where you need more workers anyway. Or for it's GE points.

Value versus extra workers is true in the short run. Problem is Hagia Sophia obsoletes so fast. Steam Power gets you the same benfit. I hadn't thought of the larger map issue, however. That's a good point.

It's good in an OCC because it generates good GP points. GE points are hard to get. And those don't obsolete.
 
Value versus extra workers is true in the short run. Problem is Hagia Sophia obsoletes so fast. Steam Power gets you the same benfit. I hadn't thought of the larger map issue, however. That's a good point.

It's good in an OCC because it generates good GP points. GE points are hard to get. And those don't obsolete.

That's true, it's good for the GE points - I have seen the Hagia labeled as one of the worst wonders in the game, though. It comes a little late for workers too, and it's improvement construction rate not worker build rate AFAIK.
 
That's true, it's good for the GE points - I have seen the Hagia labeled as one of the worst wonders in the game, though. It comes a little late for workers too, and it's improvement construction rate not worker build rate AFAIK.

Its does, but they were comparing it to how many workers less you would need (since you build things quicker) for the hammers put into it be worth it compared to just building the workers themselves :)
 
i quite like AW in the industrial (post-lib) period. Once you've bulbed stuff like PP, chem and astro, GSci bulbing becomes less efficient and I focus less on Great People, making the super priests more attractive. That said, its not something I build very often, usually just as part of a general wonder spam. I did have a recent phase when I was overly besotted with the MOM-Taj combo, but I'm (mostly) over that now.
 
Its does, but they were comparing it to how many workers less you would need (since you build things quicker) for the hammers put into it be worth it compared to just building the workers themselves :)

That doesn't change the fact that by that time your workers will be less active anyway, but I understand what you mean. :)
 
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