This thread is all about the Animals in the game as well as Hunting. I will attempt to explain the current Hunting system.. If you are wanting to capture a Cargo Yield set the Capture Yield in CIV4UnitInfos.xml for the Animal or Unit... Code: <UnitInfo> <Type>UNIT_DEER</Type> <Class>UNITCLASS_DEER</Class> <UniqueNames/> <Special>NONE</Special> [COLOR="Red"]<Capture>UNITCLASS_GRAIN</Capture>[/COLOR] Note, if the Capture Unit must be Discovered through research first, it will not be capture-able. Now, if a Unit with Cargo capacity attacks the Unit and defeats it, there will be a random amount of that yield given. The current value of "20" is stored in GlobalDefinesAlt.xml under CAPTURED_LUXURY_FOOD_RANDOM_AMOUNT if the Profession is Huntsman or CAPTURED_CARGO_RANDOM_AMOUNT if not. That is the basic system at the moment. However I am working on changes and I will jot them down here... Professions will have a "CapturesCargoType" tag. Here is where you put the type of cargo yield the Profession Captures. This Yield should match the Capture Yield of the Hunted Unit, as the Deer mentioned above. In the code if these two Yields do not match there will be no Hunt. This way you can have different Hunters for Different types of Yield. There will also be a number assigned to "CapturesCargoType" and this number will represent the random amount of Cargo captured. Civics will also have a new XML tag that can modify the Amount captured. This new system will allow for more customization with Hunting.