Джойнер
Chieftain
- Joined
- Jan 27, 2022
- Messages
- 2
First of all, I will write about the bugs that I noticed at the beginning of the game:
1) The field commander still has a button to turn on his golden age, although if I made a field commander, I will never spend it on the golden age. Consequently, the field commander's golden age button is not only useless, but also harmful, because I must constantly be careful not to accidentally press it.
2) Caves are never generated in the SmartMap map template. I should either choose any other template, or manually stamp the caves in the editor at my discretion.
Now the main problem of the whole Caveman2Cosmos mod:
AI basically does not know how to get animals. In several games, I consistently outperformed AI in science just by having a lot of myths about animals. AI is completely incapable of boasting of this, because it does not even try to climb into distant lands for the sake of preying animals that are rare for their state.
This problem can be solved in such a way as to reduce the cost of research for AI in Handicap, but is this really a crooked way of balancing is the only one?
Alternatively, you can change the Teleport Hunting Awards option in favor of AI. A player with this option enabled will still need to manually escort animals to the city up to a settled lifestyle.
Are there more flexible options for solving this AI flaw?
1) The field commander still has a button to turn on his golden age, although if I made a field commander, I will never spend it on the golden age. Consequently, the field commander's golden age button is not only useless, but also harmful, because I must constantly be careful not to accidentally press it.
2) Caves are never generated in the SmartMap map template. I should either choose any other template, or manually stamp the caves in the editor at my discretion.
Now the main problem of the whole Caveman2Cosmos mod:
AI basically does not know how to get animals. In several games, I consistently outperformed AI in science just by having a lot of myths about animals. AI is completely incapable of boasting of this, because it does not even try to climb into distant lands for the sake of preying animals that are rare for their state.
This problem can be solved in such a way as to reduce the cost of research for AI in Handicap, but is this really a crooked way of balancing is the only one?
Alternatively, you can change the Teleport Hunting Awards option in favor of AI. A player with this option enabled will still need to manually escort animals to the city up to a settled lifestyle.
Are there more flexible options for solving this AI flaw?