Gagonite
Irishman
- Joined
- Nov 6, 2005
- Messages
- 208
Hey guys, Not quite sure where to ask this question, so I'll just post it here.
I'm currently working on a re-skin of the Musketeer unit using the Landsknecht skin, that part went well. However, the thing I'm having trouble with is adding a new animation to the kfm file. The animation I want to use is the Light Swordsman attack, hurt, and melee death animations, so that the Musketeer will use those in melee, and use the regular musketeer animations in range. I think I know why I can't get it to work either, I just can't figure out how to fix it. In the Musketeer .Nif, the skeleton is named with Bip01, while the Light Swordsman .kf animations are tagged to a skeleton named BIP, and I am unable to rename it. Anyone know how to redo that?
Also, while I won't be working on this part till the above problem is fixed, does anyone know how to make it so that the new Musketeer's sword (which is the sword from the Explorer) moves from his hip to his hand during the melee animation? Also, his gun would go to his back from his hand during that same animation. I've tried figuring it by using the Archer .Nif file stuff as reference, but no luck.
Any help with either of these two problems will be greatly appreciated. Also, here's a quick picture of the unit thus far:

I'm currently working on a re-skin of the Musketeer unit using the Landsknecht skin, that part went well. However, the thing I'm having trouble with is adding a new animation to the kfm file. The animation I want to use is the Light Swordsman attack, hurt, and melee death animations, so that the Musketeer will use those in melee, and use the regular musketeer animations in range. I think I know why I can't get it to work either, I just can't figure out how to fix it. In the Musketeer .Nif, the skeleton is named with Bip01, while the Light Swordsman .kf animations are tagged to a skeleton named BIP, and I am unable to rename it. Anyone know how to redo that?
Also, while I won't be working on this part till the above problem is fixed, does anyone know how to make it so that the new Musketeer's sword (which is the sword from the Explorer) moves from his hip to his hand during the melee animation? Also, his gun would go to his back from his hand during that same animation. I've tried figuring it by using the Archer .Nif file stuff as reference, but no luck.
Any help with either of these two problems will be greatly appreciated. Also, here's a quick picture of the unit thus far:
