I'm trying to get the Calvary unit to look like its shooting a pistol. Mainly by just keeping the general movement but lowering the left hand.
I managed to get the rangedstrike animation to work. But every other animation I edited: strikea, fortifya, and rangedfortify: made the unit lose its left arm after doing the animation in game.
It worked perfectly fine in nifskope though. I think it might be having an issue with transitioning to the next animation but rangedstrike isn't having any real issues so I'm not sure.
I managed to get the rangedstrike animation to work. But every other animation I edited: strikea, fortifya, and rangedfortify: made the unit lose its left arm after doing the animation in game.

It worked perfectly fine in nifskope though. I think it might be having an issue with transitioning to the next animation but rangedstrike isn't having any real issues so I'm not sure.