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Annexing/Puppeting in BNW

Discussion in 'Civ5 - General Discussions' started by Elfdemon, Jul 21, 2013.

  1. Elfdemon

    Elfdemon Chieftain

    Joined:
    Oct 9, 2007
    Messages:
    65
    How much has it changed? The tooltip says each city you own (so I assume it applies to both puppet and annexed cities) increases Social Policy cost by 5%. It used to be 33% increase if it is annexed, and 0% increase if puppeted.

    I heard there is also a 5% tech penalty regardless of the status of the city, is it true? Is there a production penalty as well?

    Is it correct to assume that the only statistical difference between annexed city and puppets in BNW is that annexed city has a lot more unhappiness (removed after courthouse), and puppets suffer 50% cultural and science penalty?

    If these are real, then puppeting seems useless now.
     
  2. Elric445

    Elric445 Chieftain

    Joined:
    Jul 7, 2013
    Messages:
    25
    Location:
    United States
    Well consider this hypothesis. Your empire happiness cannot support an annex. You do not have a good enough production, or gold to build a courthouse in the newly acquired city. So for the time being you puppet the city until further advances are made.
     
  3. Elfdemon

    Elfdemon Chieftain

    Joined:
    Oct 9, 2007
    Messages:
    65
    So are you saying that in BNW, the extra unhappiness is the only penalty for annexing now? Does the 33% social policy penalty still apply if you annex a city?
     
  4. Wulf38

    Wulf38 Chieftain

    Joined:
    Aug 21, 2010
    Messages:
    228
    Each city you annex will increase policy costs by 10%, compared to 15% in G&K, so annexing is a lot more attractive than it used to be. It gets rid of the -25% tech penalty puppets have, which helps compensate for the tech cost penalty from number of cities.
     

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