Annexing territory idea

Diplomat32

Chieftain
Joined
Aug 10, 2010
Messages
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The idea is this: units would have an "annex tile" function. When a unit is on a tile that does not belong to the player but is adjacent to the player's territory, the unit could annex the tile and the tile would switch over to the player. Annexing would take up the movement points of the unit and take 1 turn. Again, the tile would have to be adjacent to the player's territory. Obviously, such a move could start a war. I think this idea could create interesting territory wars, especially over resources. Let's say that there is iron just inside an enemy territory, the player could move units in and take the iron. Of course, the enemy player would try to annex the iron back. This idea would also force players to fight for territory not just cities.
 
The idea is this: units would have an "annex tile" function. When a unit is on a tile that does not belong to the player but is adjacent to the player's territory, the unit could annex the tile and the tile would switch over to the player. Annexing would take up the movement points of the unit and take 1 turn. Again, the tile would have to be adjacent to the player's territory. Obviously, such a move could start a war. I think this idea could create interesting territory wars, especially over resources. Let's say that there is iron just inside an enemy territory, the player could move units in and take the iron. Of course, the enemy player would try to annex the iron back. This idea would also force players to fight for territory not just cities.

I like this idea very much please cheack out my ideas From Tribe to town to city to untied planet to Galactic Empire (TCG Idea) would i be about to use this idea to add to mine (dont worry u will get the cridit lol)
 
If you add a gold cost (equal to the 'buy tile' cost) then this would be quite good, I think. It would probably reduce the likelihood of war overall (you wouldn't have to go to war to get that nice luxury resource tile), which is a good thing. However, I think you should be able to do this if you have a military unit adjacent, and the opponent doesn't have a military unit on the tile. Otherwise, you can't do it unless you have open borders, which doesn't really make sense.
 
I like this idea, it adds some realism to the game, as well as making it a bit easier to acquire the territory that you want
 
Nice idea. However, other states can me mad about it, esp if you took a resource that is part of a trade network and bum off 2-3 other civs other than the one you took it from. (gulf war)
 
Wouldn't annexing a tile using military be considered an act of war? Surely you could only use this if you were at war with the civ you're stealing territory from?

It would have to have gold cost I'd make it twice normal though - you'd have to negate their control and impose your own.
 
It could provide a reason for the other civ to go to war with you, but they'd have the option to stay out. It's an aggressive move short of war.'

I agree that the cost would have to be higher.
 
This would be very strange. Early expansion would focus on moving your warrior(s) to claim and block as much land as possible.

And cultural expansion would be even more worthless. Why focus on culture or pay 100 gold to get a tile if you can just claim it with your warrior?
 
And what should the cost be? Same as when you buy from city screen?

The adjacent rule only means you can't begin in the middle of nowhere, you have to plant a city first, then your able to chain-annex. Once one tile is annexed, the adjacent tile to the annexed tile will be available and so on.

And what determines when these tiles get captured in war? If an annex tile is say 5 tiles away from two cities, which city do you have to capture to get the tile?
 
Double the cost of normal buying, perhaps? Chain annexation would be negated by war declaration (and I assume under war conditions you wouldn't be able to keep annexing tiles).
 
How does this work with city-state territory? It would be highly broken to declare war on them, take their ivory, and then make peace right away.

I agree the idea is very good, but it should cost either significant gold, or should take multiple turns. (You'd get warning messages on your screen "an enemy is attempting to impose their government on your people!").
 
Double the cost of normal buying, perhaps? Chain annexation would be negated by war declaration (and I assume under war conditions you wouldn't be able to keep annexing tiles).

If you just took their iron you also crippled their army so the military threat is a minor one.

Of course, grabbing neutral territory would be to expensive.

And another problem, you make Open Borders suck even more.
 
If you just took their iron you also crippled their army so the military threat is a minor one.

Of course, grabbing neutral territory would be to expensive.

And another problem, you make Open Borders suck even more.

The first issue can be addressed by only letting the hex go over to the other side if the defender doesn't declare war.

What about this mechanism:
- The hex you want to steal must be adjacent to a hex of your own
- You must have a unit next to the hex, and that unit will move into the hex and end its turn there
- You must pay the normal acquisition cost of the hex. (Or double depending on tuning)
- The defender gets to choose (on their turn) if they want to declare war or not. If they don't declare, the hex is yours. If they do declare, the hex stays theirs and you don't get the acquisition cost back, (so that it isn't a way to declare with a freebie opportunity to gain a tile) and of course they get to fire the first shots at your unit.
- You get a diplo hit when you do this
 
The cost, if it's a gold cost, should be related to the amount of time the tile has been in possesion of the other civ. Some per-turn multiplier - basically if it would've cost 200 base, and has been in their posession for 200 turns, it should now be 2200 gold. Something like that. The idea is cool, but rolling in after someone has had tile X for so long and picking it up for a couple-hundred gold is kind of weak.

The civ it was purchased from should get some sort of bump too. Maybe the "declare war?" is enough - or gaining the cost of the annexation.
 
This is another problem which grows out of the feature shuffle. In Civ4 you could raise an enemy city next to your borders, and your highly cultured city would move in with it's borders to capture a decent lump of territory. ;)
 
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