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Anno Domini Gods and Kings

Discussion in 'Civ5 - Modpacks' started by Rob (R8XFT), Feb 20, 2013.

  1. karetsos

    karetsos Chieftain

    Joined:
    Apr 25, 2010
    Messages:
    17
    About the ships and colonies (because these are especially the concepts that seem the most important to me): I remind you that I speak mostly about the maps of the Mediterranean (east and west) that come with the mod and how these concepts apply to them, not any map generally.

    The way things work right now do not allow the proper use of naval exploration, warfare and colonization the way it should be (for both historical and game-play reasons). I am just saying: give some reason for the military ships to exist (because now they are more-or-less useless) and some way for colonies to be able to thrive.
     
  2. JZF83

    JZF83 Chieftain

    Joined:
    Apr 8, 2013
    Messages:
    3
    Hello

    First of all hello to everyone and sorry for my English

    I start this thread beacouse i'v got problem whit Anno Domini v. 4 mod
    I'v got G&K and all DLC needed and I don't have any issues whith game. But when I start mod and try click "Start Game" the game crash and I'm back in Windows.

    By the way I tried change resolution in game and lower graphics for mod
    I tried open game in window and delete save games.

    Please help or just give some advise because i haven't got any ideas

    I find out one more strange thing when i immediately click "advanced setup" in anno domini, game crash but when I first start game in G&K and then click "advanced setup" in Anno Domini nothing happens until I try start new game

    DXdiag below

    Spoiler :
    ------------------
    System Information
    ------------------
    Time of this report: 4/8/2013, 21:46:40
    Machine name: SOBOLEWS-DD4ADA
    Operating System: Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp.080413-2111)
    Language: Polish (Regional Setting: Polish)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: 945GCMX-S2
    BIOS: Award Modular BIOS v6.00PG
    Processor: Intel(R) Pentium(R) Dual CPU E2140 @ 1.60GHz (2 CPUs)
    Memory: 2048MB RAM
    Page File: 465MB used, 3475MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8600 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 8600 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0402&SUBSYS_00000000&REV_A1
    Display Memory: 256.0 MB
    Current Mode: 1024 x 768 (32 bit) (60Hz)
    Monitor: Monitor Plug and Play
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0013.1422 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 3/15/2013 07:47:17, 4079104 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/d
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 3/15/2013 07:47:17, 10713024 bytes
    Device Identifier: {D7B71E3E-4742-11CF-3E66-0D2000C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0402
    SubSys ID: 0x00000000
    Revision ID: 0x00A1
    Revision ID: 0x00A1
    Video Accel: ModeMPEG2_C ModeMPEG2_D
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: Realtek HD Audio output
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1458E601&REV_1000
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.6438 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 8/16/2011 12:46:02, 6427240 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Full
    Cap Flags: 0xF5F
    Min/Max Sample Rate: 8000, 192000
    Static/Strm HW Mix Bufs: 33, 32
    Static/Strm HW 3D Bufs: 33, 32
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: Yes, Yes
    I3DL2(tm) Listen/Src: Yes, Yes
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Realtek HD Audio Input
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.6438 (English)
    Driver Attributes: Final Retail
    Date and Size: 8/16/2011 12:46:02, 6427240 bytes
    Cap Flags: 0x41
    Format Flags: 0xFFF

    Description: Realtek HD Digital input
    Default Sound Capture: No
    Default Voice Capture: No
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.6438 (English)
    Driver Attributes: Final Retail
    Date and Size: 8/16/2011 12:46:02, 6427240 bytes
    Cap Flags: 0x41
    Format Flags: 0xFFF

    -----------
    DirectMusic
    -----------
    DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
    DLS Version: 1.00.0016.0002
    Acceleration: n/a
    Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
    Mapowanie MIDI [Emulowany], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Syntezator SW Microsoft GS Wave [Emulowany], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Registry: OK
    Test Result: Not run

    -------------------
    DirectInput Devices
    -------------------
    Device Name: Mysz
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Klawiatura
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Poll w/ Interrupt: No
    Registry: OK

    -----------
    USB Devices
    -----------
    + G| Vendor/Product ID: 0x8086, 0x27C9
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    | Driver: usbhub.sys, 4/14/2008 00:15:38, 59520 bytes
    | Driver: usbd.sys, 8/18/2001 00:03:00, 4736 bytes

    ----------------
    Gameport Devices
    ----------------

    ------------
    PS/2 Devices
    ------------
    + Standardowa klawiatura 101/102 klawisze lub Microsoft Natural Keyboard PS/2
    | Matching Device ID: *pnp0303
    | Service: i8042prt
    | Driver: i8042prt.sys, 4/14/2008 21:41:38, 53248 bytes
    | Driver: kbdclass.sys, 4/14/2008 21:50:08, 24960 bytes
    |
    + Sterownik klawiatury serwera terminali
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: termdd.sys, 4/14/2008 22:52:24, 40840 bytes
    | Driver: kbdclass.sys, 4/14/2008 21:50:08, 24960 bytes
    |
    + Mysz zgodna z PS/2
    | Matching Device ID: *pnp0f13
    | Service: i8042prt
    | Driver: i8042prt.sys, 4/14/2008 21:41:38, 53248 bytes
    | Driver: mouclass.sys, 4/14/2008 21:25:10, 23296 bytes
    |
    + Sterownik myszy serwera terminali
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 4/14/2008 22:52:24, 40840 bytes
    | Driver: mouclass.sys, 4/14/2008 21:25:10, 23296 bytes

    ----------------------------
    DirectPlay Service Providers
    ----------------------------
    DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
    IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
    Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
    Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

    DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
    DirectPlay Test Result: Not run
    Registry: OK

    -------------------
    DirectPlay Adapters
    -------------------
    DirectPlay8 Serial Service Provider: COM1
    DirectPlay8 Serial Service Provider: COM2
    DirectPlay8 TCP/IP Service Provider: PoDirectPlay8 TCP/IP Service Provider: Hamachi - IPv4 -

    -----------------------
    DirectPlay Voice Codecs
    -----------------------
    Voxware VR12 1,4 kilobitów/s
    Voxware SC06 6,4 kilobitów/s
    Voxware SC03 3,2 kilobitów/s
    MS-PCM 64 kilobitów/s
    MS-ADPCM 32.8 kilobitów/s
    Microsoft GSM 6.10 13 kilobitów/s
    TrueSpeech(TM) 8.6 kilobitów/s

    -------------------------
    DirectPlay Lobbyable Apps
    -------------------------
    Baldur's Gate2 (DX7) - Registry: OK, ExeFile: BGMain.exe (2.05.0000.0002)

    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 25.1 GB
    Total Space: 50.0 GB
    File System: NTFS
    Model: WDC WD1600AAJS-00PSA0

    Drive: D:
    Free Space: 50.8 GB
    Total Space: 102.6 GB
    File System: NTFS
    Model: WDC WD1600AAJS-00PSA0

    Drive: E:
    Model: HL-DT-ST DVDRAM GSA-H10N
    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (Polish), 4/14/2008 00:10:48, 62976 bytes

    Drive: F:
    Model: DTSOFT Virtual CdRom Device
    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (Polish), 4/14/2008 00:10:48, 62976 bytes

    --------------
    System Devices
    --------------
    Name: Intel(R) 82801G (ICH7 Family) SMBus Controller - 27DA
    Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_50011458&REV_01\3&13C0B0C5&0&FB
    Driver: n/a

    Name: Sterownik magistrali Microsoft UAA dla High Definition Audio
    Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_A0021458&REV_01\3&13C0B0C5&0&D8
    Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 5.10.0001.5013 (English), 4/13/2008 22:06:06, 144384 bytes

    Name: Intel(R) 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC
    Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_50061458&REV_01\3&13C0B0C5&0&EF
    Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:36, 30208 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (Polish), 4/14/2008 22:50:58, 77312 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 59520 bytes
    Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.5512 (English), 4/14/2008 22:50:34, 7168 bytes

    Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CB
    Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_50041458&REV_01\3&13C0B0C5&0&EB
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:36, 20608 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (Polish), 4/14/2008 22:50:58, 77312 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 59520 bytes

    Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CA
    Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_50041458&REV_01\3&13C0B0C5&0&EA
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:36, 20608 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (Polish), 4/14/2008 22:50:58, 77312 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 59520 bytes

    Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C9
    Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_50041458&REV_01\3&13C0B0C5&0&E9
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:36, 20608 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (Polish), 4/14/2008 22:50:58, 77312 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 59520 bytes

    Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C8
    Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_50041458&REV_01\3&13C0B0C5&0&E8
    Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:36, 20608 bytes
    Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 143872 bytes
    Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.5512 (Polish), 4/14/2008 22:50:58, 77312 bytes
    Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/14/2008 00:15:38, 59520 bytes

    Name: Intel(R) 82801GB/GR/GH (ICH7 Family) Serial ATA Storage Controller - 27C0
    Device ID: PCI\VEN_8086&DEV_27C0&SUBSYS_B0021458&REV_01\3&13C0B0C5&0&FA
    Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (Polish), 10/26/2001 16:56:44, 3456 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (Polish), 4/14/2008 00:10:30, 24960 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/14/2008 00:10:32, 96512 bytes

    Name: Intel(R) 82801GB/GR (ICH7 Family) LPC Interface Controller - 27B8
    Device ID: PCI\VEN_8086&DEV_27B8&SUBSYS_00000000&REV_01\3&13C0B0C5&0&F8
    Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (Polish), 4/14/2008 21:48:42, 37632 bytes

    Name: Intel(R) 945G/GZ/GC/P/PL PCI Express Root Port - 2771
    Device ID: PCI\VEN_8086&DEV_2771&SUBSYS_00000000&REV_02\3&13C0B0C5&0&08
    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (Polish), 4/14/2008 22:03:24, 68608 bytes

    Name: Intel(R) 945G/GZ/GC/P/PL Processor to I/O Controller - 2770
    Device ID: PCI\VEN_8086&DEV_2770&SUBSYS_00000000&REV_02\3&13C0B0C5&0&00
    Driver: n/a

    Name: Intel(R) 82801 PCI Bridge - 244E
    Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_00000000&REV_E1\3&13C0B0C5&0&F0
    Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.5512 (Polish), 4/14/2008 22:03:24, 68608 bytes

    Name: Realtek RTL8169/8110 Family Gigabit Ethernet NIC
    Device ID: PCI\VEN_10EC&DEV_8167&SUBSYS_E0001458&REV_10\4&BC67B8D&0&28F0
    Driver: C:\WINDOWS\system32\DRIVERS\Rtnicxp.sys, 5.703.0828.2008 (Polish), 8/28/2008 09:40:40, 111104 bytes
    Driver: C:\WINDOWS\system32\RtNicProp32.dll, 1.01.0716.2008 (English), 7/16/2008 16:35:28, 9728 bytes

    Name: NVIDIA GeForce 8600 GT
    Device ID: PCI\VEN_10DE&DEV_0402&SUBSYS_00000000&REV_A1\4&25DFEA6C&0&0008
    Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 183296 bytes
    Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 3/15/2013 07:47:17, 1083000 bytes
    Driver: C:\Program Files\NVIDIA Corporation\CPLInstallerCache\NvCplSetupInt.exe, 1.00.0001.0000 (Polish), 3/15/2013 07:47:17, 78103240 bytes
    Driver: C:\Program Files\NVIDIA Corporation\license.txt, 3/15/2013 07:47:17, 21898 bytes
    Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.00.0000.0000 (English), 3/15/2013 07:47:17, 65536 bytes
    Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 10713024 bytes
    Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 4079104 bytes
    Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 2490368 bytes
    Driver: C:\WINDOWS\system32\nvcompiler.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 17551360 bytes
    Driver: C:\WINDOWS\system32\nvcuda.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 7745536 bytes
    Driver: C:\WINDOWS\system32\nvcuvenc.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 1995552 bytes
    Driver: C:\WINDOWS\system32\nvcuvid.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 2733344 bytes
    Driver: C:\WINDOWS\system32\nvdata.data, 3/15/2013 07:47:17, 2288632 bytes
    Driver: C:\WINDOWS\system32\nvinfo.pb, 3/15/2013 07:47:17, 16514 bytes
    Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 19689472 bytes
    Driver: C:\WINDOWS\system32\nvopencl.dll, 6.14.0013.1422 (English), 3/15/2013 07:47:17, 6074368 bytes
    Driver: C:\WINDOWS\system32\nvdispco3231422.dll, 2.00.0029.0004 (English), 3/15/2013 07:47:17, 1012512 bytes
    Driver: C:\WINDOWS\system32\nvdispgenco3231422.dll, 2.00.0016.0002 (English), 3/15/2013 07:47:17, 892704 bytes

    ------------------
    DirectX Components
    ------------------
    ddraw.dll: 5.03.2600.5512 Polish Final Retail 4/14/2008 22:50:22 279552 bytes
    ddrawex.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:22 27136 bytes
    dxapi.sys: 5.01.2600.0000 English Final Retail 8/17/2001 23:53:20 10496 bytes
    d3d8.dll: 5.03.2600.5512 Polish Final Retail 4/14/2008 22:50:20 1179648 bytes
    d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:20 8192 bytes
    d3d9.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:20 1689088 bytes
    d3dim.dll: 5.01.2600.0000 English Final Retail 10/26/2001 19:29:28 436224 bytes
    d3dim700.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:22 824320 bytes
    d3dramp.dll: 5.01.2600.0000 English Final Retail 10/26/2001 19:27:36 590336 bytes
    d3drm.dll: 5.01.2600.0000 English Final Retail 10/26/2001 19:29:28 350208 bytes
    d3dxof.dll: 5.01.2600.0000 English Final Retail 10/26/2001 19:29:28 47616 bytes
    d3dpmesh.dll: 5.01.2600.0000 English Final Retail 10/26/2001 19:29:28 34816 bytes
    dplay.dll: 5.00.2134.0001 Polish Final Retail 10/26/2001 19:29:28 33040 bytes
    dplayx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:28 229888 bytes
    dpmodemx.dll: 5.03.2600.5512 Polish Final Retail 4/14/2008 22:50:28 24064 bytes
    dpwsock.dll: 5.00.2134.0001 English Final Retail 10/26/2001 19:29:28 42768 bytes
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    dsound.dll: 5.03.2600.5512 Polish Final Retail 4/14/2008 22:50:30 367616 bytes
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    dmusic.dll: 5.03.2600.5512 Polish Final Retail 4/14/2008 22:50:28 104448 bytes
    dmband.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:26 28672 bytes
    dmcompos.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:26 61440 bytes
    dmime.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:26 181248 bytes
    dmloader.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:26 35840 bytes
    dmstyle.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:28 105984 bytes
    dmsynth.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:28 103424 bytes
    dmscript.dll: 5.03.2600.5512 English Final Retail 4/14/2008 22:50:26 82432 bytes
    Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 4/8/2013 17:41:38 473600 bytes
    Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 4/8/2013 17:41:32 2676224 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 4/8/2013 17:41:33 2846720 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 4/8/2013 17:41:34 563712 bytes
    Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 4/8/2013 17:41:34 567296 bytes
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    Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 4/8/2013 17:41:37 223232 bytes
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    mciqtz32.dll: 6.05.2600.5512 Polish Final Retail 4/14/2008 22:50:36 35328 bytes
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  3. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    Hi JZF83 and welcome to Civfanatics.

    Personally, I can't help you from a technical point of view - but hopefully someone else can assist. However, a couple of things to check. Have you deleted completely from your system any previous versions of the mod; also, are you trying to run any other mods alongside this one?
     
  4. JZF83

    JZF83 Chieftain

    Joined:
    Apr 8, 2013
    Messages:
    3
    Thanks for the quick reply

    Answers to Your Questions:

    1. I haven't got earlier versions of the mod
    2. This is the only mod I trying to run
     
  5. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
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    Leeds (UK)
    In that case, really sorry, but I don't know what the issue is :sad:. The good news is that others on this forum may be able to help.
     
  6. Hulfgar

    Hulfgar Emperor

    Joined:
    Mar 31, 2008
    Messages:
    1,797
    Gender:
    Male
    Location:
    France
    JZF83 can you post 2 log files : database and lua?

    to enable logging :
    go in : Documents\My Games\Sid Meier's Civilization 5\ and open config.ini

    - Inside this file,
    - at the start of the file enable the fire tuner to connect to the game.
    Change EnableTuner = 0 in EnableTuner = 1
    - search for "LoggingEnabled = 0" and set that to 1
    - Save the file and close it.

    Start the game again to create the files.

    The Database.log and Lua.log files are in :
    ...\Documents\My Games\Sid Meier's Civilization 5\Logs
     
  7. JZF83

    JZF83 Chieftain

    Joined:
    Apr 8, 2013
    Messages:
    3
    This are files after Launch Game

    Database file:

    Spoiler :
    [1478.984] constraint failed
    [1478.984] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [1498.937] no such table: ContentPackage.LocalizedText
    [1507.562] Validating Foreign Key Constraints...
    [1507.562] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [1507.562] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [1507.562] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [1510.500] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
    [1510.500] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
    [1510.500] Failed Validation.
    [1512.031]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 368920 39886472
    PageCache: 4382 4982
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 0 35139880
    Scratch: 0 0

    Largest Allocations:
    Malloc: 131072
    PageCache: 1160
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------


    LUA File

    [1461.453] Initializing Lua 5.1.4

    This are files after advanced setup error
    Database:
    Spoiler :
    [1478.984] constraint failed
    [1478.984] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [1498.937] no such table: ContentPackage.LocalizedText
    [1507.562] Validating Foreign Key Constraints...
    [1507.562] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [1507.562] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [1507.562] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [1510.500] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
    [1510.500] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
    [1510.500] Failed Validation.
    [1512.031]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 368920 39886472
    PageCache: 4382 4982
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 0 35139880
    Scratch: 0 0

    Largest Allocations:
    Malloc: 131072
    PageCache: 1160
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [2192.296] no such table: ContentPackage.LocalizedText
    [2202.031] no such table: ContentPackage.LocalizedText
    [2208.890] Database::XMLSerializer (Art/[Animations and Effects]/civ5artdefines_viseffects.xml): 'Row' or 'Delete' expected, got 'Name'.
    [2208.906] Database::XMLSerializer (Art/[Animations and Effects]/Edited_Animations/Animations_Chariot/Chariot.xml): 'Row' or 'Delete' expected, got 'Defaults'.
    [2208.937] Database::XMLSerializer (Assets/DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.xml): 'Row' or 'Delete' expected, got 'Label'.
    [2208.968] Database::XMLSerializer (Assets/DLC/Expansion/UI/InGame/Popups/CityStateGreetingPopup.xml): 'Row' or 'Delete' expected, got 'Label'.
    [2226.328] table Policies has no column named Update
    [2226.328] In Query - insert into Policies('Update') values (?);
    [2226.328] In XMLSerializer while updating table Policies from file XML/GameInfo/Policies.xml.
    [2227.218] Database::XMLSerializer (XML/GameInfo/SocialPolicyPopup.xml): 'Row' or 'Delete' expected, got 'GridButton'.
    [2242.421] Database::XMLSerializer (XML/Units/civ5artdefines_unitmembers.xml): 'Row' or 'Delete' expected, got 'Type'.
    [2242.421] Database::XMLSerializer (XML/Units/civ5artdefines_units.xml): 'Row' or 'Delete' expected, got 'Type'.


    lua file:
    Spoiler :
    [1461.453] Initializing Lua 5.1.4
    [2181.281] InstalledPanel: Refreshing Mods
    [2181.281] InstalledPanel: GetModBrowserListings()
    [2181.375] InstalledPanel: Refreshing Mods
    [2181.375] InstalledPanel: GetModBrowserListings()
    [2181.421] InstalledPanel: Refreshing Mods
    [2181.421] InstalledPanel: GetModBrowserListings()
    [2183.187] InstalledPanel: Refreshing Mods
    [2183.187] InstalledPanel: GetModBrowserListings()
    [2183.812] InstalledPanel: Refreshing Mods
    [2183.812] InstalledPanel: GetModBrowserListings()
    [2392.968] Runtime Error: [string "Assets\UI\FrontEnd\GameSetup\AdvancedSetup...."]:431: attempt to index field 'Button' (a nil value)
    [2392.968] Runtime Error: Error loading Assets\UI\FrontEnd\GameSetup\AdvancedSetup.lua.


    And when I try start new game database and lua in rar. file
     

    Attached Files:

  8. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
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    2,927
    Gender:
    Female
    Location:
    Germany
    There's one thing I noticed while playing as Brigantia, but I have no idea if it is intended or not:
    Enemy units next to a hill fort only take 2 Damage per turn.
     
  9. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
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    Location:
    Leeds (UK)
    It's not intended! I didn't know that was happening; I'll need to look into it. Thank-you for letting me know :).
     
  10. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    I have the same problems of JZF83, wonder if he solved them?
    Too bad, it is one of my favourites for Vanilla, despite the lack of custom policies (which I imported from Putmalk's :p).
     
  11. Agos

    Agos Warlord

    Joined:
    Sep 23, 2001
    Messages:
    118
    Location:
    Portugal
    Makes the game better than the original!
    When I thought Civilization was getting boring and there was nothing else worth doing, i tried this cenario.
    What a wonderful surprise. This is much more balanced than the original, has a lot more building and wonders.
    There are several wonders and buildings to get faith and culture, so you are not stuck to that special and unique wonder, relieving a lot of pressure in the early game.

    It's just a pity there is no equivalent to science victory, which makes it a bit boring at the end.
    Although cultural victories are my preferred ones, they are always too slow to obtain, even if you work hard for them and use the wonderful Etruscan trait (-20% cost of policies!).
    But the original makers should learn with you to make a better civ.

    It's also a pity that you concentrate so much in british culture. You almost completely forget about iberian culture, like the original makers who never seem to remember about portugal explorers and what they did fot the western culture. Shame on that.
    There's only one civ but by far with the pooerest trait of all. :(
    Please consider the Vandals and especially the Lusitans (my native people, I'm portuguese by the way).
    And give them fair traits, ok? :)
    If you need ideias i might give you a few. ;-)

    I also agree that the victory conditions should be better explained.
    But hey, you've done all of this for free! So, what can i ask more of you and all the people who helped you? Nothing! I can only THANK YOU SO MUCH! You should earn more money than the original makers, who did a game fulll of bugs, somthing hard to find on your mod.

    Speaking of which, perhaps a rare exception is this, but nothing important:
    A weird thing always happens in the begining of the game, around turn 11 (or when the 3rd Policy is obtained).
    Five cups of victory appear saying that I ranked 5#, 4th and got 0 zero victory points! :)
    However, this does not seem to influence the game in any manner.
    Bug?

    All in all, I whish to thank you very much for this wonderful mod. :)
    Please, please continue to support it.
     
  12. AtomicGrizzly

    AtomicGrizzly Chieftain

    Joined:
    Jul 30, 2012
    Messages:
    6
    Location:
    Stockholm, Sweden
    Hi, I absolutely adore this mod and have great admiration for the work you've put into this, Rob.

    I do have one minor gripe after playing my first game, and that is to do with the skirmisher unit. So, the Keshik is arguably the best UU from the main game along with the camel archer. Their ability to skirt in and fire before retreating is extremely good versus the clueless ai. Its 18 strength means that it remains the most useful unit for the bigger part of the game. From the moment you get them til the end of the game you're doing yourself a disservice by not massing them up when going for domination.

    You've increased the bonus against mounted for the spearmen line, but this only serves to help the player, giving you help in taking down the opponents skirmishers/horse archers. But the AI isn't really able to use units in an effective manner, allowing you to steamroll them pretty effectively with enough skirmishers. They are the be all and end all of Anno Domini. It kinda ruins the fun for me, in that you will get that very same unit every game if you're planning on winning in the most effective way possible.
    I was playing on immortal, btw

    I guess I should try to be constructive and give a solution. I think some sort of nerf would be good. Maybe make the HA (horse archer) not have the ability to move after attacking, like in the real game. Then making the major upgrade being the ability to do so from HA to skirmisher, leaving the combat strength at 15 or 14. As it stands, why would you even get any archers when you have the HA line that does more dmg, has more movement AND can move after attacking.

    Again, the ability to move after attacking is really strong on its own. Coupling that with a ranged strength of 18 is in this case overpowered, I think.

    Love the mod otherwise. I thank you for your work.
     
  13. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    Thanks for the comments! I am looking to make a BNW mod based on the Anno Domini mod I've already done, but there will be some amendments; not least, I will take into account the suggestions made in this thread.

    This is the reason I've stopped making any further amendments to the G&K version. It works; I agree that certain things could have been done differently, but I will be concentrating on BNW from now on. What I am looking to do is make it even more ancient world based, running it up to about 300AD max, taking out civilizations which historically come later and making a bit more of the early tech tree. As an example, I aim to do two tiers of chariots - an ancient battlecart, upgrading to a chariot; perhaps even bringing in an elite chariot as a third tier. I intend to get to grips with unit making in Civ 5, then I'll be able to be in complete control of getting some more custom art into the mod. It'll be a quite absorbing project!

    With that, do you think I should ask for a sub-forum for Anno Domini - or is that getting ideas above my station? There are currently no other ancient mods with their own forum (although there's other ancient mods!) and also I think that this mod could generate as much interest as some of the other mods with their own forums. Please let me know your thoughts - I presume I need to pm Thunderfall if I'd like to go ahead?

    Speaking of BNW, I will, of course, make full use of the new trade route system - but has anyone any idea how I might implement the world council and the tourism system into the mod? I can see the world council working if it was a game based on the Greek city states (which, of course it isn't, but maybe a scenario could have it) and also I could see the tourism concept working if I was doing a game based on Rome and making the one empire great...perhaps these could be sub-games within the mod? Modify it so that the Greek factions could decide to join a league and decisions only affected them? Same with the British tribes? Mmmm...food for thought....
     
  14. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    I wanted to say that I managed to have this work, but after I bought a brand new PC this weekend. I think this mod hasn't been tested on Windows XP and DirectX9 (JZF83 also has this setup), has it?
     
  15. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    To be honest, I haven't because my own system has Windows 7 and DirectX11.

    I guess as well the lack of response to my question about whether or not I should ask for a forum for Anno Domini really does give me an answer - it's a no (for now at least) ;).
     
  16. dutchengineer

    dutchengineer Chieftain

    Joined:
    Nov 21, 2012
    Messages:
    31
    Location:
    Eindhoven, Netherlands
    I've played 2 full games now with this Anno Domini mod so I thought I 'let's give some feedback'.

    General impression: very nice and good mod

    Likes:
    • Artwork: nicely done units, leaders, wonders, etc.
    • Lots of wonders & buildings with nice effects
    • Well excecuted theme
    • Lots of civs to choose from, all with nice uniques
    • Well balanced units, wargame is nice

    Dislikes:
    • Social policies: the social policies are unchanged compared to the base game of Civ5 G&K, which makes policies like '+25% science for factories' or '+1 happiness for universities, observatories & research labs' quite useless. My advice: change the redundant social policies to something useful.
    • Victory conditions: no scientific victory possible
    • Large differences in the AI capabilities: quite a few AIs (7/16 in two games) seem to have very big problems with making money (I played both games at immortal level at which the AI should be able to make enough money due to their bonusses) -> negative income entire game -> big science penalty entire game -> technologically backward AI -> too easy target to kill.

    Final note: your mod seems to have a problem with the DX9 version of Civ5. I (and based on the comments in this thread also others) experience a crash to desktop every single time when I try to startup a game with the AD mod & the DX9 version of Civ5. When I use the DX11 version everything works fine...
     
  17. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Thanks for the feedback. Just one thing on the social policies; whilst they remain unchanged per se, when buildings are affected by a social policy, the building has been changed to one that is in Anno Domini and the written details changed to reflect that. So they're not redundant - factories, for example, are changed to foresters' huts.

    I am looking to make some major changes when I do the Brave New World version of the mod and I believe that most, if not all, of your concerns will be addressed.
     
  18. metalhawk

    metalhawk Chieftain

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    Looking forward to the updates when BNW comes out, this mod is pretty cool already. One bug (I think) - I randomly got the Nok as a Civ and I can't see any benefit to the Nok Warrior over the Archer (either in the unit or the 'pedia). Looking in the resources, I see that it is given "PROMOTION_BONUS_MELEE" - which, I think, does not exist, so thus the unit gets no special promotion. The closest promotion is "PROMOTION_FALX_ADVANTAGE" - which gives the same type of bonus that I presume the Nok Warrior was supposed to get, but is clearly for the Falx instead :)

    What percentage bonus should the Nok have? I'm kind of enjoying toying with the tools, perhaps I'll create the promotion myself..
     
  19. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Thanks for your comments, metalhawk. I've looked into it and it's an oversight on my part. I'd used the bonus_melee promotion thinking it was one from the core game itself, but I've found it to be one I'd seen in another mod. To correct it, the promotions.xml should have the following code added:

    <UnitPromotions>
    <Row>
    <Type>PROMOTION_BONUS_MELEE</Type>
    <Description>TXT_KEY_PROMOTION_BONUS_MELEE</Description>
    <Help>TXT_KEY_PROMOTION_BONUS_MELEE_HELP</Help>
    <LostWithUpgrade>true</LostWithUpgrade>
    <Sound>AS2D_IF_LEVELUP</Sound>
    <PortraitIndex>59</PortraitIndex>
    <IconAtlas>PROMOTION_ATLAS</IconAtlas>
    <PediaType>PEDIA_ATTRIBUTES</PediaType>
    <PediaEntry>TXT_KEY_PROMOTION_BONUS_MELEE</PediaEntry>
    </Row>
    </UnitPromotions>


    <UnitPromotions_UnitCombatMods>
    <Row>
    <PromotionType>PROMOTION_BONUS_MELEE</PromotionType>
    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
    <Modifier>20</Modifier>
    </Row>
    </UnitPromotions_UnitCombatMods>


    <Language_en_US>
    <Row Tag="TXT_KEY_PROMOTION_BONUS_MELEE">
    <Text>Bonus melee</Text>
    </Row>
    <Row Tag="TXT_KEY_PROMOTION_BONUS_MELEE_HELP">
    <Text>+20% [ICON_STRENGTH] combat strength when fighting against [COLOR_POSITIVE_TEXT]melee[ENDCOLOR] units.</Text>
    </Row>
    </Language_en_US>


    I've tested this and it works. On reflection, it's too much like the Falx advantage; I'll look to change this for the Brave New World version of the mod ;).
     
  20. metalhawk

    metalhawk Chieftain

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    Thanks, Rob. I took a stab at it before, but didn't make all 3 modifications. I assume this is actually UnitPromotions.xml, correct?

    Also, I'd guess I need to make this change for all users in an MP game, eh?
     

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