Hey Rob.
I was finally able to play your mod and overcome the problem I had with it (strategic and luxury resources not appearing on the map). For some reason, it was because of the "random" map type. As soon as I started using Pangaea or Continents, everything went fine.
Overall, I absolutely loved it ! Congratulations to you and the people who lent you a hand.
Yet, I only managed to play one full game with it, and a few ones I had to stop, mainly because of bugs (zero other mods, of course). This is gonna be a long post, sorry for not keeping it short.
The game I managed to finish was with Priamos, on Continents, Prince difficulty. I went for a cultural victory, and
barely managed to win (turn 487). Sadly, I don't have much to say about wars and units balance, because I never entered war in that game. I'm currently playing a game as the Amazons, and while one of my saves got corrupted somehow, I can still play it fine. Fingers crossed.
A note about the Amazons : they seem overpowered. Those free promotions you gave their ranged units allow them to get things like March, Indirect Fire and Logistics (!) super quickly. At turn 100, two of my upgraded slingers had March and Logistics (2 attacks per turn).
Tech tree
First of all, the tech tree is amazing. Tons of wonders, lots of hard choices to make, much less linear than vanilla. I loved it, it was great and is definitely one of the best things about your mod.
Still, I have one concern about it : luxury resource exploitation. Your choice is interesting design-wise, but I seem to get some really punishing starts quite often. In some games, I would start near some resources I wouldn't be able to get before mid/lategame, like wine or ivory. In others, I would start near easily obtained Furs and Spices. You probably took that into account, but it's still quite a bother to me, as it has a tremendous effect on happiness, and makes it REALLY hard to play wide (currently playing a game as the Amazons, and this is a huge bother). Do you have something against playing wide ?
As a consequence, some Civs that give happiness seem more appealing than others. At first glance, Etruscans, for example, seem quite overpowered to me in the few games I played.
Social Policies
I've got mixed feelings about those. I like changes, and you definitely made a lot here. Still, Ceremony (the old Tradition from vanilla) seem as useful as ever, so does Wisdom.
On the other hand, the Health Tree seems like a waste. I really loved the Plague & Health mechanic, but the impact is too minor to justify dedicating a whole tree to it on my opinion. If plagues were more devastating, or Health had some REAL use (like giving happiness above a given threshold, for example), it may be different. For now, I don't see the point of that tree, but I may be wrong.
I went for Aesthetics in my cultural victory, and it seemed strong enough. Only Legalism is a bit of a disappointment, as by the time you reach Anno Extentionis, you'll most likely have built monuments in your cities anyways.
I also took Piety as Priamos, and it seemed more useful than vanilla, but again, I may be wrong.
Cannot speak of the other trees.
Pacing of the game and achieving victory
That may be my only
real gripe with your mod.
Seriously, I thought I wouldn't make it. Granted, Troydoesn't have any bonuses for playing Cultural, but...if I'm not mistaken, you cannot cross oceans before Anno Domini era (Naval Supremacy tech). That's awfully late. It was around turn 380 that I could encounter every civ, and I almost beelined for it.
That brings me to my next point. How are you supposed to achieve Scientific and Diplomatic victories here ? When I won the game at turn 487, awfully close to the limit, most AIs were still in Anno Imperii. Diplomatic victory still wasn't available (that really surprised me, when does the option to be elected World leader arises ?) and I was nowhere close to a scientific victory (I had entered Anno Obscuri for 40 turns or so, and would have needed about 50 more turns, at +1500 beakers). Yet I had lots of citizens (around 70 in my capital), but only 4 cities. Are you supposed to play wide (is it even possible in your mod ?) to achieve scientific victory, or do you want it to be obtainable by specific civs only ? (Corieltauvi comes to mind, but seems buggy, read on)
Anyways, in my later games, I disabled the 500 turns limit for that reason.
Bugs
I encountered only a few, to be honest. It just seemed like a lot to me because I tried playing Corieltauvi 10 times, and had to abort all my games.
First of all, City States. Some appear on the map, but don't seem to "exist". When you click on them, you get to the screen of a nearby City State, with whom they share the same influence. Also, some units from City States seem to be named after another City State, sometimes not even in the game.
I had a minor bug with an event that gave me the option to buy mercenaries. I selected that option, yet I ended up paying no gold for them.
Then, the infamous "no-growth bug" that ruined
a lot of my games. This happens everytime I try playing Corieltauvi, and it has ruined every game with them so far. Population just doesn't grow. The bar on the right of the city population doesn't indicate "stagnation", but it gives a number that just doesn't decrease from turn to turn. Seems to happen randomly, but I could never get past turn 150 or so.
Also happened once with Ithaca, but I had IGE at that time, so that might be cause for them (for Corieltauvi, it definitely isn't).
Conclusion
Well...I could only finish one game, though my game with Amazons isn't broken right now, and I may be able to finish it. But I suspect this is because Corieltauvi aren't functional, and I just stubbornly tried to play them over and over.
But the game I did finish was great. No war against me (that has nothing to do with your mod), but still great. And there's a reason I've been trying so hard to play Anno Domini again : I loved it, from the beginning to the end.
It probably has been said a lot, and you must be tired to hear it but...having compatibility with IGE or InfoAddict, to name a few, would be awesome.
Keep up the good work. Anno Domini deserves much praise.
If you wish to enlighten me on some of the issues I encountered, I'd be very happy.