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Anno Domini: Rise of Cities edition (latest version dated November 9th 2016) 27

Play the ancient world

  1. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    Not seen that. I wonder if the Community Patch has added options but I've not added the text part. Any examples or does it just say "text not found"?


    Thanks!!
     
  2. alexanderyou

    alexanderyou Chieftain

    Joined:
    Jul 14, 2016
    Messages:
    82
    I noticed that too, I think it was something like TXT_KEY_HEALTH, I'll check once I found a religion in this game :p
     
  3. alexanderyou

    alexanderyou Chieftain

    Joined:
    Jul 14, 2016
    Messages:
    82
    Yeah in founder beliefs it has
    Txt_key_belief_health_prayer
    And _health_reincarnation

    Follower belief has
    Txt_key_belief_health_sacrifice
     
  4. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,079
    Might those be from a lack of RTP? Has anyone played CID without RTP?
     
  5. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    Sorry for the redundant question, but i'm experiencing some bugs with the latest version of AD.
    Specifically, i can't see luxury resources and others, such horses, sheeps etc, neither city states or ancient ruins.
    I have the complete edition of CIV, and the first time i've used CBP plus AD (and his requirements) then i've deleted CBP but still nothing.
    Any help?
     
  6. alexanderyou

    alexanderyou Chieftain

    Joined:
    Jul 14, 2016
    Messages:
    82
    Well most resources were changed to require their tech before being seen, so try advancing thru the game a bit to see if they show up. Not sure why you aren't seeing city states, maybe none spawned nearby or you didn't enable them.
     
  7. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    Firstly, as alexanderyou states, many resources are revealed as you work your way through the tech tree. You need to have no mods other than the Anno Domini ones active; for example, having the balance patch is a no-no; you should not activate a separate version of the Community Patch as it's built-in to Anno Domini and tweaked to suit the mod.
     
  8. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    Nope everything is correct (enabled city state, ancient ruins)
    Now i've noticed that the panel on the right is buggy (missing interfaces, leaders and so on...)
    Furthermore, i've been playing until the discovery of silver and copper: guess what? :crazyeye:
     
  9. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    Do you have any other mods enabled at all? One you might not have realised is a mod is the Enhanced User Interface which is set up like DLC.
     
  10. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    No, right now only AD.
     
  11. alexanderyou

    alexanderyou Chieftain

    Joined:
    Jul 14, 2016
    Messages:
    82
    Maybe try reinstalling civ and see if that works.
     
  12. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    I really can't understand why you're having the problems. Could you post your database log please and I'll see if it shows what the issue is.
     
  13. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    So far, i've tryed and the messy interface now is ok.
    But still, no city states, no ancient ruins, no resources.
    Exactly, am i supposed to see (for istance) horses and cattles RIGHT after animal husbandry?
     
  14. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    How can i do that? Sorry for asking, but i'm not very practice.
     
  15. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    You are meant to see the resources straight after they are discovered on the tech tree. The reason why I think you may have something else enabled is because something may be clashing with the resource files in some way.

    Here's how to enable logging etc:

    http://forums.civfanatics.com/showthread.php?t=487482
     
  16. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    Database
    Spoiler :
    [5106.786] columns StrategicViewType, TileType are not unique
    [5106.786] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [5109.797] no such table: ContentPackage.LocalizedText
    [5109.797] no such table: ContentPackage.LocalizedText
    [5109.812] no such table: ContentPackage.LocalizedText
    [5111.201] no such table: ContentPackage.LocalizedText
    [5118.377] columns StrategicViewType, TileType are not unique
    [5118.377] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [5120.030] no such table: ContentPackage.LocalizedText
    [5120.030] no such table: ContentPackage.LocalizedText
    [5120.030] no such table: ContentPackage.LocalizedText
    [5128.657] Validating Foreign Key Constraints...
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5128.657] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5130.904] Failure to check references for foreign key Units(PolicyType).
    [5130.904] no such table: PolicyTypes
    [5130.904] Failed Validation.
    [5131.606]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6228632 81308496
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5811792 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [5131.652] Validating Foreign Key Constraints...
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5131.652] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5133.899] Failure to check references for foreign key Units(PolicyType).
    [5133.899] no such table: PolicyTypes
    [5133.899] Failed Validation.
    [5134.601]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6229808 81308496
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5812968 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [5218.529] Validating Foreign Key Constraints...
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5218.529] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5219.075] Invalid Reference on Building_LocalResourceOrs.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5219.091] Invalid Reference on Building_ResourceQuantity.ResourceType - "RESOURCE_COCOA" does not exist in Resources
    [5219.091] Invalid Reference on Building_ResourceYieldChanges.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5219.091] Invalid Reference on Building_ResourceYieldChanges.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5220.323] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
    [5221.930] Invalid Reference on Resource_TerrainBooleans.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5221.930] Invalid Reference on Resource_TerrainBooleans.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5222.367] Failure to check references for foreign key Units(PolicyType).
    [5222.367] no such table: PolicyTypes
    [5222.367] Failed Validation.
    [5224.145]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 10554144 81308496
    PageCache: 7 22
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 9806664 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
    [5224.239] Validating Foreign Key Constraints...
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.239] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5224.801] Invalid Reference on Building_LocalResourceOrs.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5224.801] Invalid Reference on Building_ResourceQuantity.ResourceType - "RESOURCE_COCOA" does not exist in Resources
    [5224.801] Invalid Reference on Building_ResourceYieldChanges.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5224.801] Invalid Reference on Building_ResourceYieldChanges.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5226.049] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
    [5227.640] Invalid Reference on Resource_TerrainBooleans.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5227.640] Invalid Reference on Resource_TerrainBooleans.ResourceType - "RESOURCE_BISON" does not exist in Resources
    [5228.108] Failure to check references for foreign key Units(PolicyType).
    [5228.108] no such table: PolicyTypes
    [5228.108] Failed Validation.
    [5229.761]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 10554144 81308496
    PageCache: 7 22
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 9806664 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
    [5257.654] no such column: Type
    [5257.654] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
    [5331.677] columns StrategicViewType, TileType are not unique
    [5331.677] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [5333.268] no such table: ContentPackage.LocalizedText
    [5333.268] no such table: ContentPackage.LocalizedText
    [5333.268] no such table: ContentPackage.LocalizedText
    [5344.297] Validating Foreign Key Constraints...
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5344.297] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5346.575] Failure to check references for foreign key Units(PolicyType).
    [5346.575] no such table: PolicyTypes
    [5346.575] Failed Validation.
    [5347.277]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8585056 83355648
    PageCache: 6 31
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8140272 69759144
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
    [5347.339] Validating Foreign Key Constraints...
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5347.339] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [5349.601] Failure to check references for foreign key Units(PolicyType).
    [5349.601] no such table: PolicyTypes
    [5349.601] Failed Validation.
    [5350.319]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8586232 83355648
    PageCache: 6 31
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8141448 69759144
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------



    xml
    Spoiler :
    [5128.642] **** Validating Game Database *****
    [5130.904] Performing Localization Checks
    [5130.904] Checking Tag Format...
    [5130.904] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [5130.950] Validating UnitGameplay2DScripts
    [5130.950] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [5130.950] **** VALIDATION FAILED *****
    [5130.950] Validation Took 2.308225 seconds
    [5131.606] **** Validating Prefetch Process *****
    [5131.606] **** Validation Success *****
    [5131.606] SetGlobalActionInfo
    [5131.606]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6228632 81308496
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5811792 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [5131.637] **** Validating Game Database *****
    [5133.899] Performing Localization Checks
    [5133.899] Checking Tag Format...
    [5133.899] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [5133.930] Validating UnitGameplay2DScripts
    [5133.930] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [5133.930] **** VALIDATION FAILED *****
    [5133.930] Validation Took 2.297949 seconds
    [5134.601] **** Validating Prefetch Process *****
    [5134.601] **** Validation Success *****
    [5134.601] SetGlobalActionInfo
    [5134.601]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6229808 81308496
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5812968 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [5218.498] **** Validating Game Database *****
    [5222.367] Performing Localization Checks
    [5222.367] Checking Tag Format...
    [5222.367] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [5222.429] Validating UnitGameplay2DScripts
    [5222.429] Missing Entry for UNIT_AGRAINES
    [5222.429] Missing Entry for UNIT_BARBARIAN_GENERAL
    [5222.429] Missing Entry for UNIT_BATTLEAXE
    [5222.429] Missing Entry for UNIT_CATAPHRACT
    [5222.429] Missing Entry for UNIT_CITYSTATESETTLER
    [5222.429] Missing Entry for UNIT_CITYSTATE_CARAVEL
    [5222.429] Missing Entry for UNIT_CITYSTATE_DROMON
    [5222.429] Missing Entry for UNIT_CITYSTATE_GALLEASS
    [5222.429] Missing Entry for UNIT_CITYSTATE_LONGBOAT
    [5222.429] Missing Entry for UNIT_CITYSTATE_QUINQUEREME
    [5222.429] Missing Entry for UNIT_CITYSTATE_TRIREME
    [5222.429] Missing Entry for UNIT_CLIBANARII
    [5222.429] Missing Entry for UNIT_CLMIDEW
    [5222.429] Missing Entry for UNIT_CRETAN_ARCHER
    [5222.429] Missing Entry for UNIT_CURRAGH
    [5222.429] Missing Entry for UNIT_DISCOVERER
    [5222.429] Missing Entry for UNIT_DORYPHOROS
    [5222.429] Missing Entry for UNIT_ELEPHANT_RIDER
    [5222.429] Missing Entry for UNIT_EPIBATAI
    [5222.429] Missing Entry for UNIT_ETRUSCAN_HORSEMAN
    [5222.429] Missing Entry for UNIT_EXPLORER
    [5222.429] Missing Entry for UNIT_FYRDSMAN
    [5222.429] Missing Entry for UNIT_GALLEY
    [5222.429] Missing Entry for UNIT_GARRISON
    [5222.429] Missing Entry for UNIT_GENERALBOOST
    [5222.429] Missing Entry for UNIT_HEAVY_HORSE_ARCHER
    [5222.429] Missing Entry for UNIT_HEAVY_SLINGER
    [5222.429] Missing Entry for UNIT_HEAVY_SPEARMAN
    [5222.429] Missing Entry for UNIT_HELEPOLIS
    [5222.429] Missing Entry for UNIT_HEMIOLIA
    [5222.429] Missing Entry for UNIT_HORSE_ARCHER
    [5222.429] Missing Entry for UNIT_JAVELINEER
    [5222.429] Missing Entry for UNIT_JFD_CONTRACT_NOTIFICATION
    [5222.429] Missing Entry for UNIT_JFD_CRIME_NOTIFICATION
    [5222.429] Missing Entry for UNIT_JFD_PLAGUE_NOTIFICATION
    [5222.429] Missing Entry for UNIT_JFD_SLAVE
    [5222.429] Missing Entry for UNIT_JFD_WORKER
    [5222.429] Missing Entry for UNIT_LEVY
    [5222.429] Missing Entry for UNIT_LIGHT_INFANTRY
    [5222.429] Missing Entry for UNIT_LONGBOAT
    [5222.429] Missing Entry for UNIT_LONGBOWMAN
    [5222.429] Missing Entry for UNIT_MC_ATHENIAN_ASSAULT_TRIERES
    [5222.429] Missing Entry for UNIT_MC_MACEDONIAN_PHALANGITAI
    [5222.429] Missing Entry for UNIT_MC_PELTAST
    [5222.429] Missing Entry for UNIT_MILITIA
    [5222.429] Missing Entry for UNIT_NAKHTU_AA
    [5222.429] Missing Entry for UNIT_PRINCIPES
    [5222.429] Missing Entry for UNIT_QUADRIREME
    [5222.429] Missing Entry for UNIT_RHODIAN_SLINGER
    [5222.429] Missing Entry for UNIT_SKIRMISHER
    [5222.429] Missing Entry for UNIT_SLINGER
    [5222.429] Missing Entry for UNIT_SPARABARA
    [5222.429] Missing Entry for UNIT_THREE_MAN_CHARIOT
    [5222.429] Missing Entry for UNIT_TRIARII
    [5222.429] Missing Entry for UNIT_TRIBUNE
    [5222.429] Missing Entry for UNIT_VELITES
    [5222.429] **** VALIDATION FAILED *****
    [5222.429] Validation Took 3.931324 seconds
    [5224.145] **** Validating Prefetch Process *****
    [5224.145] ERROR: gc.getNumEventInfos <= 0
    [5224.145] ERROR: gc.getNumEventChoiceInfos <= 0
    [5224.145] ERROR: gc.getNumCityEventInfos <= 0
    [5224.145] ERROR: gc.getNumCityEventChoiceInfos <= 0
    [5224.145] ERROR: gc.getNumCorporationInfos <= 0
    [5224.145] **** VALIDATION FAILED *****
    [5224.145] SetGlobalActionInfo
    [5224.145]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 10554144 81308496
    PageCache: 7 22
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 9806664 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
    [5224.223] **** Validating Game Database *****
    [5228.108] Performing Localization Checks
    [5228.108] Checking Tag Format...
    [5228.108] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [5228.155] Validating UnitGameplay2DScripts
    [5228.155] Missing Entry for UNIT_AGRAINES
    [5228.155] Missing Entry for UNIT_BARBARIAN_GENERAL
    [5228.155] Missing Entry for UNIT_BATTLEAXE
    [5228.155] Missing Entry for UNIT_CATAPHRACT
    [5228.155] Missing Entry for UNIT_CITYSTATESETTLER
    [5228.155] Missing Entry for UNIT_CITYSTATE_CARAVEL
    [5228.155] Missing Entry for UNIT_CITYSTATE_DROMON
    [5228.155] Missing Entry for UNIT_CITYSTATE_GALLEASS
    [5228.155] Missing Entry for UNIT_CITYSTATE_LONGBOAT
    [5228.155] Missing Entry for UNIT_CITYSTATE_QUINQUEREME
    [5228.155] Missing Entry for UNIT_CITYSTATE_TRIREME
    [5228.155] Missing Entry for UNIT_CLIBANARII
    [5228.155] Missing Entry for UNIT_CLMIDEW
    [5228.155] Missing Entry for UNIT_CRETAN_ARCHER
    [5228.155] Missing Entry for UNIT_CURRAGH
    [5228.155] Missing Entry for UNIT_DISCOVERER
    [5228.155] Missing Entry for UNIT_DORYPHOROS
    [5228.155] Missing Entry for UNIT_ELEPHANT_RIDER
    [5228.155] Missing Entry for UNIT_EPIBATAI
    [5228.155] Missing Entry for UNIT_ETRUSCAN_HORSEMAN
    [5228.155] Missing Entry for UNIT_EXPLORER
    [5228.155] Missing Entry for UNIT_FYRDSMAN
    [5228.155] Missing Entry for UNIT_GALLEY
    [5228.155] Missing Entry for UNIT_GARRISON
    [5228.155] Missing Entry for UNIT_GENERALBOOST
    [5228.155] Missing Entry for UNIT_HEAVY_HORSE_ARCHER
    [5228.155] Missing Entry for UNIT_HEAVY_SLINGER
    [5228.155] Missing Entry for UNIT_HEAVY_SPEARMAN
    [5228.155] Missing Entry for UNIT_HELEPOLIS
    [5228.155] Missing Entry for UNIT_HEMIOLIA
    [5228.155] Missing Entry for UNIT_HORSE_ARCHER
    [5228.155] Missing Entry for UNIT_JAVELINEER
    [5228.155] Missing Entry for UNIT_JFD_CONTRACT_NOTIFICATION
    [5228.155] Missing Entry for UNIT_JFD_CRIME_NOTIFICATION
    [5228.155] Missing Entry for UNIT_JFD_PLAGUE_NOTIFICATION
    [5228.155] Missing Entry for UNIT_JFD_SLAVE
    [5228.155] Missing Entry for UNIT_JFD_WORKER
    [5228.155] Missing Entry for UNIT_LEVY
    [5228.155] Missing Entry for UNIT_LIGHT_INFANTRY
    [5228.155] Missing Entry for UNIT_LONGBOAT
    [5228.155] Missing Entry for UNIT_LONGBOWMAN
    [5228.155] Missing Entry for UNIT_MC_ATHENIAN_ASSAULT_TRIERES
    [5228.155] Missing Entry for UNIT_MC_MACEDONIAN_PHALANGITAI
    [5228.155] Missing Entry for UNIT_MC_PELTAST
    [5228.155] Missing Entry for UNIT_MILITIA
    [5228.155] Missing Entry for UNIT_NAKHTU_AA
    [5228.155] Missing Entry for UNIT_PRINCIPES
    [5228.155] Missing Entry for UNIT_QUADRIREME
    [5228.155] Missing Entry for UNIT_RHODIAN_SLINGER
    [5228.155] Missing Entry for UNIT_SKIRMISHER
    [5228.155] Missing Entry for UNIT_SLINGER
    [5228.155] Missing Entry for UNIT_SPARABARA
    [5228.155] Missing Entry for UNIT_THREE_MAN_CHARIOT
    [5228.155] Missing Entry for UNIT_TRIARII
    [5228.155] Missing Entry for UNIT_TRIBUNE
    [5228.155] Missing Entry for UNIT_VELITES
    [5228.155] **** VALIDATION FAILED *****
    [5228.155] Validation Took 3.933854 seconds
    [5229.746] **** Validating Prefetch Process *****
    [5229.746] ERROR: gc.getNumEventInfos <= 0
    [5229.746] ERROR: gc.getNumEventChoiceInfos <= 0
    [5229.746] ERROR: gc.getNumCityEventInfos <= 0
    [5229.746] ERROR: gc.getNumCityEventChoiceInfos <= 0
    [5229.746] ERROR: gc.getNumCorporationInfos <= 0
    [5229.746] **** VALIDATION FAILED *****
    [5229.746] SetGlobalActionInfo
    [5229.761]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 10554144 81308496
    PageCache: 7 22
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 9806664 67430664
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
    [5344.266] **** Validating Game Database *****
    [5346.575] Performing Localization Checks
    [5346.575] Checking Tag Format...
    [5346.575] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [5346.622] Validating UnitGameplay2DScripts
    [5346.622] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [5346.622] **** VALIDATION FAILED *****
    [5346.622] Validation Took 2.350887 seconds
    [5347.277] **** Validating Prefetch Process *****
    [5347.277] **** Validation Success *****
    [5347.277] SetGlobalActionInfo
    [5347.277]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8585056 83355648
    PageCache: 6 31
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8140272 69759144
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
    [5347.339] **** Validating Game Database *****
    [5349.601] Performing Localization Checks
    [5349.601] Checking Tag Format...
    [5349.601] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [5349.648] Validating UnitGameplay2DScripts
    [5349.648] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [5349.648] **** VALIDATION FAILED *****
    [5349.648] Validation Took 2.315110 seconds
    [5350.319] **** Validating Prefetch Process *****
    [5350.319] **** Validation Success *****
    [5350.319] SetGlobalActionInfo
    [5350.319]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8586232 83355648
    PageCache: 6 31
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8141448 69759144
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 8
    ------------------------------
     
  17. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    Lua
    Spoiler :
    [5062.014] Initializing Lua 5.1.4
    [5160.684] InstalledPanel: Refreshing Mods
    [5160.684] InstalledPanel: GetModBrowserListings()
    [5160.715] InstalledPanel: Refreshing Mods
    [5160.715] InstalledPanel: GetModBrowserListings()
    [5164.007] InstalledPanel: Refreshing Mods
    [5164.007] InstalledPanel: GetModBrowserListings()
    [5164.038] InstalledPanel: Refreshing Mods
    [5164.038] InstalledPanel: GetModBrowserListings()
    [5166.129] InstalledPanel: Refreshing Mods
    [5166.129] InstalledPanel: GetModBrowserListings()
    [5169.514] InstalledPanel: Refreshing Mods
    [5169.514] InstalledPanel: GetModBrowserListings()
    [5171.511] InstalledPanel: Refreshing Mods
    [5171.511] InstalledPanel: GetModBrowserListings()
    [5172.618] InstalledPanel: Refreshing Mods
    [5172.618] InstalledPanel: GetModBrowserListings()
    [5173.476] InstalledPanel: Refreshing Mods
    [5173.476] InstalledPanel: GetModBrowserListings()
    [5257.327] Map Script: Generating Map
    [5257.327] Map Script: Generating Plot Types (Lua Pangaea) ...
    [5257.342] Map Script: Setting Plot Types (MapGenerator.Lua)
    [5257.436] Map Script: Setting Plot Types (MapGenerator.Lua)
    [5257.452] Map Script: Setting coasts and oceans (MapGenerator.Lua)
    [5257.452] Map Script: Expanding coasts (MapGenerator.Lua)
    [5257.467] Map Script: Setting Terrain Types (MapGenerator.Lua)
    [5257.514] Map Script: Map Generation - Adding Rivers
    [5257.530] Map Script: Map Generation - Adding Lakes
    [5257.530] Map Script: 2 lakes added
    [5257.530] Map Script: Adding Features (Lua Pangaea) ...
    [5257.608] Map Script: Creating start plot database.
    [5257.623] Map Script: Dividing the map in to Regions.
    [5257.623] Map Script: Map Generation - Dividing the map in to Regions
    [5257.623] Map Script: -
    [5257.623] Map Script: Civs: 6
    [5257.623] Map Script: City States: 12
    [5257.623] Map Script: DivideIntoRegions: Divide in to Thirds selected.
    [5257.623] Map Script: -
    [5257.623] Map Script: ChopIntoThree called.
    [5257.623] Map Script: Dividing along vertical line between columns: 18 - 19
    [5257.623] Map Script: -
    [5257.623] Map Script: Removed Dead Rows, West: 0 East: 0
    [5257.623] Map Script: Removed Dead Rows, South: 1 North: 1
    [5257.623] Map Script: -
    [5257.623] Map Script: Incoming values: 7 5 12 35
    [5257.623] Map Script: Outgoing values: 7 6 12 33
    [5257.623] Map Script: -
    [5257.623] Map Script: Size of incoming fertility table: 420
    [5257.623] Map Script: Size of outgoing fertility table: 396
    [5257.623] Map Script: Dividing along vertical line between columns: 32 - 33
    [5257.623] Map Script: -
    [5257.623] Map Script: Removed Dead Rows, West: 0 East: 0
    [5257.623] Map Script: Removed Dead Rows, South: 1 North: 0
    [5257.623] Map Script: -
    [5257.623] Map Script: Incoming values: 19 5 14 35
    [5257.623] Map Script: Outgoing values: 19 6 14 34
    [5257.623] Map Script: -
    [5257.623] Map Script: Size of incoming fertility table: 490
    [5257.623] Map Script: Size of outgoing fertility table: 476
    [5257.623] Map Script: -
    [5257.623] Map Script: Removed Dead Rows, West: 0 East: 0
    [5257.623] Map Script: Removed Dead Rows, South: 0 North: 4
    [5257.623] Map Script: -
    [5257.623] Map Script: Incoming values: 33 5 21 35
    [5257.623] Map Script: Outgoing values: 33 5 21 31
    [5257.623] Map Script: -
    [5257.623] Map Script: Size of incoming fertility table: 735
    [5257.623] Map Script: Size of outgoing fertility table: 651
    [5257.623] Map Script: DivideIntoRegions: Divide in to Halves selected.
    [5257.623] Map Script: Dividing along horizontal line between rows: 21 - 22
    [5257.623] Map Script: -
    [5257.623] Map Script: Removed Dead Rows, West: 1 East: 0
    [5257.623] Map Script: Removed Dead Rows, South: 0 North: 0
    [5257.623] Map Script: -
    [5257.623] Map Script: Incoming values: 7 22 12 17
    [5257.623] Map Script: Outgoing values: 8 22 11 17
    [5257.623] Map Script: -
    [5257.623] Map Script: Size of incoming fertility table: 204
    [5257.623] Map Script: Size of outgoing fertility table: 187
    [5257.623] Map Script: -
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: Defined location of Start Region # 1
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: Defined location of Start Region # 2
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: -
    [5257.623] Map Script: DivideIntoRegions: Divide in to Halves selected.
    [5257.623] Map Script: Dividing along horizontal line between rows: 21 - 22
    [5257.623] Map Script: -
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: Defined location of Start Region # 3
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: Defined location of Start Region # 4
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: -
    [5257.623] Map Script: DivideIntoRegions: Divide in to Halves selected.
    [5257.623] Map Script: Dividing along horizontal line between rows: 23 - 24
    [5257.623] Map Script: -
    [5257.623] Map Script: Removed Dead Rows, West: 0 East: 3
    [5257.623] Map Script: Removed Dead Rows, South: 0 North: 0
    [5257.623] Map Script: -
    [5257.623] Map Script: Incoming values: 33 5 21 19
    [5257.623] Map Script: Outgoing values: 33 5 18 19
    [5257.623] Map Script: -
    [5257.623] Map Script: Size of incoming fertility table: 399
    [5257.623] Map Script: Size of outgoing fertility table: 342
    [5257.623] Map Script: -
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: Defined location of Start Region # 5
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: Defined location of Start Region # 6
    [5257.623] Map Script: ---------------------------------------------
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: Data for Start Region # 1
    [5257.623] Map Script: WestX: 7
    [5257.623] Map Script: SouthY: 6
    [5257.623] Map Script: Width: 12
    [5257.623] Map Script: Height: 16
    [5257.623] Map Script: AreaID: 1051
    [5257.623] Map Script: Fertility: 546
    [5257.623] Map Script: Plots: 192
    [5257.623] Map Script: Fert/Plot: 2.84375
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: Data for Start Region # 2
    [5257.623] Map Script: WestX: 8
    [5257.623] Map Script: SouthY: 22
    [5257.623] Map Script: Width: 11
    [5257.623] Map Script: Height: 17
    [5257.623] Map Script: AreaID: 1051
    [5257.623] Map Script: Fertility: 523
    [5257.623] Map Script: Plots: 187
    [5257.623] Map Script: Fert/Plot: 2.7967914438503
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: Data for Start Region # 3
    [5257.623] Map Script: WestX: 19
    [5257.623] Map Script: SouthY: 6
    [5257.623] Map Script: Width: 14
    [5257.623] Map Script: Height: 16
    [5257.623] Map Script: AreaID: 1051
    [5257.623] Map Script: Fertility: 506
    [5257.623] Map Script: Plots: 224
    [5257.623] Map Script: Fert/Plot: 2.2589285714286
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: Data for Start Region # 4
    [5257.623] Map Script: WestX: 19
    [5257.623] Map Script: SouthY: 22
    [5257.623] Map Script: Width: 14
    [5257.623] Map Script: Height: 18
    [5257.623] Map Script: AreaID: 1051
    [5257.623] Map Script: Fertility: 513
    [5257.623] Map Script: Plots: 252
    [5257.623] Map Script: Fert/Plot: 2.0357142857143
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: Data for Start Region # 5
    [5257.623] Map Script: WestX: 33
    [5257.623] Map Script: SouthY: 5
    [5257.623] Map Script: Width: 18
    [5257.623] Map Script: Height: 19
    [5257.623] Map Script: AreaID: 1051
    [5257.623] Map Script: Fertility: 547
    [5257.623] Map Script: Plots: 342
    [5257.623] Map Script: Fert/Plot: 1.5994152046784
    [5257.623] Map Script: -
    [5257.623] Map Script: -
    [5257.623] Map Script: Data for Start Region # 6
    [5257.623] Map Script: WestX: 33
    [5257.623] Map Script: SouthY: 24
    [5257.623] Map Script: Width: 21
    [5257.623] Map Script: Height: 12
    [5257.623] Map Script: AreaID: 1051
    [5257.623] Map Script: Fertility: 474
    [5257.623] Map Script: Plots: 252
    [5257.623] Map Script: Fert/Plot: 1.8809523809524
    [5257.623] Map Script: -
    [5257.623] Map Script: Choosing start locations for civilizations.
    [5257.623] Map Script: Map Generation - Choosing Start Locations for Civilizations
    [5257.639] Map Script: Normalizing start locations and assigning them to Players.
    [5257.639] Map Script: Player 0 of Civ Type CIVILIZATION_MC_PERGAMON
    [5257.639] Map Script: Player 1 of Civ Type CIVILIZATION_MC_ATHENS
    [5257.639] Map Script: - - - - - - - needs Coastal Start!
    [5257.639] Map Script: -
    [5257.639] Map Script: Player 2 of Civ Type CIVILIZATION_ANNOCARTHAGE
    [5257.639] Map Script: - - - - - - - needs Coastal Start!
    [5257.639] Map Script: -
    [5257.639] Map Script: Player 3 of Civ Type CIVILIZATION_ANNOROME
    [5257.639] Map Script: Player 4 of Civ Type CIVILIZATION_ETRURIA
    [5257.639] Map Script: - - - - - - - needs Coastal Start!
    [5257.639] Map Script: -
    [5257.639] Map Script: Player 5 of Civ Type CIVILIZATION_MC_THRACE
    [5257.639] Map Script: Civs with Coastal Bias: 3
    [5257.639] Map Script: Civs with River Bias: 0
    [5257.639] Map Script: Civs with Region Priority: 0
    [5257.639] Map Script: Civs with Region Avoid: 1
    [5257.639] Map Script: -
    [5257.639] Map Script: Region# 3 has a Coastal Start.
    [5257.639] Map Script: Region# 6 has a Coastal Start.
    [5257.639] Map Script: Region# 4 has a Lake Start.
    [5257.639] Map Script: iNumCoastalCivs: 3
    [5257.639] Map Script: iNumUnassignableCoastStarts: 0
    [5257.639] Map Script: shuffled_coastal_civs[1]: 1
    [5257.639] Map Script: shuffled_coastal_civs[2]: 4
    [5257.639] Map Script: shuffled_coastal_civs[3]: 2
    [5257.639] Map Script: Placing Natural Wonders.
    [5257.764] Map Script: -
    [5257.764] Map Script: -
    [5257.764] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
    [5257.764] Map Script: -
    [5257.764] Map Script: - 139 candidates for FEATURE_CRATER
    [5257.764] Map Script: - 0 candidates for FEATURE_FUJI
    [5257.764] Map Script: - 6 candidates for FEATURE_MESA
    [5257.764] Map Script: - 76 candidates for FEATURE_REEF
    [5257.764] Map Script: - 0 candidates for FEATURE_VOLCANO
    [5257.764] Map Script: - 66 candidates for FEATURE_GIBRALTAR
    [5257.764] Map Script: - 33 candidates for FEATURE_GEYSER
    [5257.764] Map Script: - 40 candidates for FEATURE_FOUNTAIN_YOUTH
    [5257.764] Map Script: - 167 candidates for FEATURE_POTOSI
    [5257.764] Map Script: - 49 candidates for FEATURE_EL_DORADO
    [5257.764] Map Script: - 3 candidates for FEATURE_SRI_PADA
    [5257.764] Map Script: - 36 candidates for FEATURE_MT_SINAI
    [5257.764] Map Script: - 83 candidates for FEATURE_MT_KAILASH
    [5257.764] Map Script: - 31 candidates for FEATURE_ULURU
    [5257.764] Map Script: - 106 candidates for FEATURE_LAKE_VICTORIA
    [5257.764] Map Script: - 17 candidates for FEATURE_KILIMANJARO
    [5257.764] Map Script: - 61 candidates for FEATURE_SOLOMONS_MINES
    [5257.764] Map Script: -
    [5257.764] Map Script: --- End of candidates readout for Natural Wonders ---
    [5257.764] Map Script: -
    [5257.779] Map Script: -- Placed all Natural Wonders --
    [5257.779] Map Script: -
    [5257.779] Map Script: -
    [5257.779] Map Script: Placing Resources and City States.
    [5257.779] Map Script: Map Generation - Assigning Luxury Resource Distribution
    [5257.779] Runtime Error: C:\Users\gioroby\Documents\My Games\Sid Meier's Civilization 5\MODS\anno domini\Anno Domini V25\Anno Domini (v 3)\Lua\AssignStartingPlots.lua:7754: attempt to compare nil with number
    stack traceback:
    C:\Users\gioroby\Documents\My Games\Sid Meier's Civilization 5\MODS\anno domini\Anno Domini V25\Anno Domini (v 3)\Lua\AssignStartingPlots.lua:7754: in function 'AssignLuxuryToRegion'
    C:\Users\gioroby\Documents\My Games\Sid Meier's Civilization 5\MODS\anno domini\Anno Domini V25\Anno Domini (v 3)\Lua\AssignStartingPlots.lua:7920: in function 'AssignLuxuryRoles'
    C:\Users\gioroby\Documents\My Games\Sid Meier's Civilization 5\MODS\anno domini\Anno Domini V25\Anno Domini (v 3)\Lua\AssignStartingPlots.lua:9878: in function 'PlaceResourcesAndCityStates'
    Assets\Maps\Pangaea.lua:446: in function 'StartPlotSystem'
    Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:815: in function <Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:779>
    =[C]: ?
    [5267.841] CivilopediaScreen: SetSelectedCategory(12)
    [5267.841] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [5267.888] CivilopediaScreen: SetSelectedCategory(1)
    [5267.888] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [5267.950] CityBannerManager: This is the modded CityBannerManager from 'UI - Improved City Banner' and JFD's Cities in Development
    [5267.982] CityBannerManager: This is the modded CityStateStatusHelper from CBP
    [5268.418] NotificationPanel: Custom Notification Panel loaded -- Original Author: bc1, adapted for CP, CID, and RtP by JFD
    [5268.652] UnitPanel: This is the modded UnitPanel from 'UI - Condensed Promotions'
    [5269.183] DiploList: This is the modded CityStateStatusHelper from CBP
    [5269.370] SimpleDiploTrade: This is the modded TradeLogic from CBP
    [5269.573] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [5269.573] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [5271.850] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [5271.944] DeclareWarPopup: This is the modded DeclareWarPopup from CP
    [5272.256] WhosWinningPopup: This is the 'UI - Enhanced Rankings - WhosWinningPopup' mod script.
    [5272.365] BarbarianCampPopup: Barbarian Inmersion Era Changes Active
    [5272.365] BarbarianCampPopup: Barbarian Inmersion Era Promotion Changes Active
    [5272.365] BarbarianCampPopup: Barbarian Generals are active
    [5272.474] CityStateGreetingPopup: This is the modded CityStateStatusHelper from CBP
    [5272.506] CityStateDiploPopup: This is the modded CityStateStatusHelper from CBP
    [5272.615] EconomicGeneralInfo: Total Units - 2
    [5272.615] EconomicGeneralInfo: Maint Free Units - 0
    [5272.615] EconomicGeneralInfo: Paid Units - 2
    [5272.630] EconomicGeneralInfo: Total Units - 2
    [5272.630] EconomicGeneralInfo: Maint Free Units - 0
    [5272.630] EconomicGeneralInfo: Paid Units - 2
    [5272.646] DiploCurrentDeals: This is the modded TradeLogic from CBP
    [5272.693] DiploRelationships: This is the modded CityStateStatusHelper from CBP
    [5272.693] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
    [5272.740] DiploCityStatesStatus: This is the modded CityStateStatusHelper from CBP
    [5272.740] DiploOverview: This is the modded DiploOverview from 'UI - Trade Opportunities'
    [5276.187] ChoosePantheonPopup: 60
    [5276.187] ChoosePantheonPopup: 963
    [5276.187] ChoosePantheonPopup: 1023
    [5276.328] EspionageOverview: This is the modded EspionageOverview from CBP
    [5276.328] EspionageOverview: This is the modded CityStateStatusHelper from CBP
    [5276.421] ProductionPopup: This is the 'CP Production Mod Replacement.'
    [5276.421] ProductionPopup: This is the modded ProductionPopup from 'UI - City Production Queue Enhancements'
    [5276.562] ChooseIdeologyPopup: 60
    [5276.562] ChooseIdeologyPopup: 963
    [5276.562] ChooseIdeologyPopup: 1023
    [5276.593] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
    [5276.593] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
    [5276.655] CultureOverview: Non-Wonder Great Work buildings
    [5276.655] CultureOverview: 61:BUILDINGCLASS_SCHOOL/BUILDING_ROYAL_LIBRARY: 1x GW / Generic (5,2)
    [5276.655] CultureOverview: 238:BUILDINGCLASS_TROVE/BUILDING_TROVE: 1x GW / Generic (5,8)
    [5276.655] CultureOverview: 221:BUILDINGCLASS_STEP_PYRAMID/BUILDING_STEP_PYRAMID: 1x GW / Generic (6,1)
    [5276.655] CultureOverview: 199:BUILDINGCLASS_RHAPSODE/BUILDING_RHAPSODE: 1x GW / Generic (7,2)
    [5276.655] CultureOverview: 268:BUILDINGCLASS_AMPHITHEATER/BUILDING_MC_PERGAMENE_ODEON: 1x GW / CIVILIZATION_MC_PERGAMON (8,1)
    [5276.655] CultureOverview: 76:BUILDINGCLASS_ACAD/BUILDING_ACAD: 1x GW / Generic (13,2)
    [5276.655] CultureOverview: 150:BUILDINGCLASS_GUARD_TOWER/BUILDING_GUARD_TOWER: 2x GW+T / Generic (13,8)
    [5276.655] CultureOverview: 263:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
    [5276.687] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
    [5276.733] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
    [5276.749] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
    [5277.030] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
    [5277.030] BarbarianUnhappiness: Barbarian Unhappiness Active
    [5277.061] BuildingResourcePerEra: loaded
    [5277.077] BuildingYieldFromCityStates: loaded
    [5277.077] Sukritact_ChangeResearchProgress: loaded
    [5277.092] CityInfoStack: loaded
    [5277.123] MinorCivCityFound: ---Begin CS Expansion Script---
    [5277.123] MinorCivCityFound: ---End Of CS Expansion Script---
    [5277.123] MinorCivCityFound: Running CS expansion check
    [5277.155] EnactDescisionsPopup: --=======================================================================================================================
    [5277.155] EnactDescisionsPopup: Loading Random Events
    [5277.155] EnactDescisionsPopup: --=======================================================================================================================
    [5277.155] EnactDescisionsPopup: Using Sukritact's NewSaveUtils
    [5277.170] EnactDescisionsPopup: Core Decisions: loaded
    [5277.170] EnactDescisionsPopup: Religious Decisions: loaded
    [5277.186] EnactDescisionsPopup: Greek Decisions
    [5277.186] EnactDescisionsPopup: Thracian Decisions: loaded
    [5277.201] EnactDescisionsPopup: JFD's Rome (Constantine) Decisions: loaded
    [5277.217] EnactDescisionsPopup:
    [5277.217] EnactDescisionsPopup: ----------------------------------------------------------------------------------------------------
    [5277.217] EnactDescisionsPopup: Refresh list
    [5277.248] EnactDescisionsPopup: Processing Decisions
    [5277.248] EnactDescisionsPopup:
    [5277.248] EnactDescisionsPopup: Establish an Assembly of Noblemen false false nil
    [5277.248] EnactDescisionsPopup: Found the House of Wisdom true false nil
    [5277.248] EnactDescisionsPopup: Commission an Illustrated Holy Book true false nil
    [5277.248] EnactDescisionsPopup: Found the House of Worship true false nil
    [5277.248] EnactDescisionsPopup: Promote our culture false false nil
    [5277.248] EnactDescisionsPopup: Form the Etruscan League false false nil
    [5277.248] EnactDescisionsPopup: Execute Sub-Kings false false nil
    [5277.248] EnactDescisionsPopup: Initiate tax reforms false false nil
    [5277.248] EnactDescisionsPopup: Set up an academies funding council true false nil
    [5277.248] EnactDescisionsPopup: Codify Laws true false nil
    [5277.248] EnactDescisionsPopup: Establish the Praetorian Guard false false nil
    [5277.248] EnactDescisionsPopup: Expand the shellfish trade false false nil
    [5277.248] EnactDescisionsPopup: Panem et Circenses false false nil
    [5277.248] EnactDescisionsPopup: Send Out Embassies true false nil
    [5277.264] EnactDescisionsPopup: Maritime trade true false nil
    [5277.264] EnactDescisionsPopup: Embrace our Villanovan heritage false false nil
    [5277.264] EnactDescisionsPopup: Recognise Sub-Kings false false nil
    [5277.373] EnactDescisionsPopup: Hold a Holy Festival true false false
    [5277.373] EnactDescisionsPopup: Request the services of a Great Person false false nil
    [5277.373] EnactDescisionsPopup: Relocate the Delian Treasury false false nil
    [5277.373] EnactDescisionsPopup: Build the Pergamon Altar true false nil
    [5277.373] EnactDescisionsPopup: Initiate De-Colonization false false nil
    [5277.373] EnactDescisionsPopup: Issue resettlement orders true false nil
    [5277.373] EnactDescisionsPopup: Collate the star catalogues false false nil
    [5277.373] EnactDescisionsPopup: Formalize Scales, Weights and Measures true false nil
    [5277.373] EnactDescisionsPopup: Utique merchants false false nil
    [5277.389] EnactDescisionsPopup: Commission the Heroons true false nil
    [5277.389] EnactDescisionsPopup: Introduce concrete true false nil
    [5277.389] EnactDescisionsPopup: Establish the Academy false false nil
    [5277.389] EnactDescisionsPopup:
    [5277.389] EnactDescisionsPopup: Processing Generated Decisions
    [5277.389] EnactDescisionsPopup:
    [5277.389] EnactDescisionsPopup:
    [5277.389] EnactDescisionsPopup: Sort by Type
    [5277.389] EnactDescisionsPopup: End sort
    [5277.389] EnactDescisionsPopup: Populating screen
    [5277.420] EnactDescisionsPopup: End populate
    [5277.420] EnactDescisionsPopup: Calculating size and anchoring
    [5277.420] EnactDescisionsPopup: Refresh list end
    [5277.420] EnactDescisionsPopup:
    [5277.420] EnactDescisionsPopup: --=======================================================================================================================
    [5277.420] EnactDescisionsPopup: --=======================================================================================================================
    [5277.435] RandomEventsPopup: --=======================================================================================================================
    [5277.435] RandomEventsPopup: Loading Random Events
    [5277.435] RandomEventsPopup: --=======================================================================================================================
    [5277.435] RandomEventsPopup: Using Sukritact's NewSaveUtils
    [5278.917] RandomEventsPopup: Core Events: loaded
    [5279.510] RandomEventsPopup: Religious Events: loaded
    [5279.526] RandomEventsPopup: Greek Events
    [5279.900] RandomEventsPopup: --=======================================================================================================================
    [5279.900] RandomEventsPopup: --=======================================================================================================================
    [5280.009] TopCities_Main: Top Cities Initialized...
    [5280.509] LuaEvents.PlayerEnteredNewEra: loaded
    [5280.509] Pontoon Bridge Lua: Pontoon Bridge Scripts
    [5280.524] Reforestation: -- Reforestation Mod Loaded --
    [5280.524] SanMarco_Functions: loaded
    [5280.571] WonderRaceDialog: ***[ Wonder Race Loaded ]***
    [5280.602] MC_AthensFunctions: Athens Influence Bonus
    [5280.602] MC_Macedon_GG_GA: Macedon GG GA Check
    [5280.618] MC_SpartaFunctions: Loaded.
    [5280.633] ThraceFunctions: Thrace is in this game
    [5280.633] JFD_CarthageFunctions: Queen Dido is in this game
    [5281.367] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
    [5281.382] DiploTrade: This is the modded TradeLogic from CBP
    [5281.585] AdvisorInfoPopup: Closing Advisor Info
    [5281.585] Demographics: Dequeuing demographics
    [5281.585] Demographics: Dequeuing demographics
    [5283.254] Mountain yields: Assigning ski slopes
    [5295.219] BarbarianCampPopup: Current Average Era:0
    [5295.219] BarbarianCampPopup: eraID: 0
    [5295.219] BarbarianCampPopup: Starting Promos
    [5295.219] BarbarianCampPopup: added bplayer
    [5308.105] TechPopup: stealingTechTargetPlayerID: -1
    [5308.105] TechPopup: iValue: 0
    [5309.338] BarbarianCampPopup: Checking Players
    [5309.338] BarbarianCampPopup: Barb GG func
    [5309.338] BarbarianCampPopup: 1
    [5309.587] BarbarianCampPopup: Checking Players
    [5309.587] BarbarianCampPopup: Barb GG func
    [5309.587] BarbarianCampPopup: 1
    [5309.993] BarbarianCampPopup: Checking Players
    [5309.993] BarbarianCampPopup: Barb GG func
    [5309.993] BarbarianCampPopup: 1
    [5310.383] BarbarianCampPopup: Checking Players
    [5310.383] BarbarianCampPopup: Barb GG func
    [5310.383] BarbarianCampPopup: 1
    [5310.757] BarbarianCampPopup: Checking Players
    [5310.757] BarbarianCampPopup: Barb GG func
    [5310.757] BarbarianCampPopup: 1
    [5311.116] BarbarianCampPopup: Checking Players
    [5311.116] BarbarianCampPopup: Checking Barbarian
    [5311.116] BarbarianCampPopup: Current Average Era:0
    [5311.116] BarbarianCampPopup: eraID: 0
    [5311.116] BarbarianCampPopup: Starting Promos
    [5311.116] BarbarianCampPopup: added bplayer
    [5311.116] BarbarianCampPopup: Barb GG func
    [5311.116] BarbarianCampPopup: 1
    [5311.116] BarbarianCampPopup: 2
    [5312.645] BarbarianCampPopup: Checking Players
    [5312.645] BarbarianCampPopup: Barb GG func
    [5312.645] BarbarianCampPopup: 1
    [5312.785] MC_PergamonFunctions: numWonders = 0
    [5312.785] MC_PergamonFunctions: Number of Culture Modifier Buildings: 0
    [5312.785] MC_PergamonFunctions: Culture = 0.5
    [5312.785] MC_PergamonFunctions: Number of Gold Buildings: 0
    [5312.863] MinorCivCityFound: Running CS expansion check
    [5312.863] MinorCiv_CommonMarketCheck: Common Market Check Start
    [5313.862] TurnProcessing: Hiding TurnProcessing
    [5331.193] InstalledPanel: Refreshing Mods
    [5331.193] InstalledPanel: GetModBrowserListings()
    [5331.224] InstalledPanel: Refreshing Mods
    [5331.224] InstalledPanel: GetModBrowserListings()
    [5368.462] InstalledPanel: Refreshing Mods
    [5368.462] InstalledPanel: GetModBrowserListings()
    [5368.478] InstalledPanel: Refreshing Mods
    [5368.478] InstalledPanel: GetModBrowserListings()
     
  18. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    The only thing I can think of is that you've not got the bison/cocoa resources which means you've not got the final DLC (which I thought was free?) That could be what's sending the resources out, it's expecting two resources that it doesn't "know".

    Again, I thought it was a free DLC, perhaps you need to go onto steam and right click onto Civ 5 in your list of games and look for properties. Under the "local files" tab, there's the option to "verify integrity of game cache". That should (I think) ensure you've got all the up-to-date files you need.
     
  19. Bill Murray

    Bill Murray Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    12
    Are you referring to Conquest of the new world?
    Well in this case i have it.
     
  20. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,079
    Bison and Cocoa was the second most recent Civ update - have you checked it's the latest version?
     

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