Also Rob would you know why my game would crash when using the Communitas custom map script? It's just a .lua file like all the other map scripts, and I have run the tectonic map script fine with Anno Domini, but for some reason when I use the Communitas map with this mod the game takes 3x as long to load and usually crashes after a few minutes. I love the map since it makes 2 continents and has everyone start on one of them, so theres always a whole continent to explore after oceanfaring
Maybe the map script just uses up too much ram or something x.x
Edit:
I tried on large instead of huge, and I haven't crashed yet. I guess the script just uses a ton more ram XD
One thing I noticed is that cities will choose to work tiles with disease over tiles without disease, is it possible to give the disease 'yield' a negative influence? Like there are 2 tiles, one has 2 food the other has 2 food 1 disease, the city picks the 2 food 1 disease when it logically should pick the other if that's something possible to add.
oh and for a bit of balancing, improving the stone resource should either:
yield multiple stone (like limestone does), not give +1 disease, or the stone works building should provide at least 3 disease.
when expending a great person after constructing the mausoleum of halicarnassus makes multiple "missing texture" popups and the notification on the events list is a red square.
also for some reason when I research the tech to reveal iron, I always start out with -2 iron. It doesn't say I'm using any either, which makes this all the more weird.
AI does not appear to respond correctly when at war. I captured 3 of this guy's cities and wiped out every unit he had, yet the "war score" thing said the AI believes victory is assured. It looks like it is probably some kind of sign error, like a + instead of -