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Announcement: Welcome to the Civ Fanatics Competition (CFC)

Discussion in 'Civ6 - Hall of Fame Discussion' started by Bangau, Sep 4, 2019.

  1. Bangau

    Bangau Chieftain Supporter

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    Welcome all members to the Civ Fanatics Competition (CFC)!

    With the permission of @Noble Zarkon and @Ozbenno (this forum's moderators) I'm starting the CFC on the HOF forum part for everyone on here to have fun and learn from each other. It's an experiment, so let's see how it goes. Feel free to give your opinion how things could be improved, if this is something that'll stick I bet it needs some over time adjustments here and there.

    I will post one (or more) actual competition threads after this introduction, I think those will show you best what the idea is. The format for any competition is as follows:

    ***
    Each new CFC thread in the HOF forum is a new competition. Create one and describe all the following info:
    ***

    CFC: [name of the competition]


    Welcome to the Civ Fanatics Competition where we will find out who can pull off [competition goal, e.g. fastest, biggest, most creative... something]!


    ***


    Start conditions


    To participate, start and play a game that matches the following conditions:

    • #players: [set the condition, 'Any' if any will do]
    • Leader: [set the condition, 'Any' if any will do]
    • Ruleset: [set the condition, 'Any' if any will do]
    • Version : [set the condition, 'Any' if any will do]
    • Difficulty: [set the condition, 'Any' if any will do]
    • Start Era: [set the condition, 'Any' if any will do]
    • Game Speed: [set the condition, 'Any' if any will do]
    • #City States: [set the condition, 'Any' if any will do]
    • Disaster Intensity: [set the condition, 'Any' if any will do]
    • Map: [set the condition, 'Any' if any will do]
    • Map Size: [set the condition, 'Any' if any will do]
    • Resources: [set the condition, 'Any' if any will do]
    • World Age: [set the condition, 'Any' if any will do]
    • Start Position [set the condition, 'Any' if any will do]
    • Temperature: [set the condition, 'Any' if any will do]
    • Rainfall: [set the condition, 'Any' if any will do]
    • Sea Level: [set the condition, 'Any' if any will do]
    • Victory Conditions: [set the condition, 'Any' if any will do]
    • Advanced Options: [set the condition, 'Any' if any will do]
    • Mods: [set the conditions, 'Any' if any will do]
    • Special conditions: [set the conditions, 'Any' if any will do]
    ***

    Rules


    To make sure it’s a fair competition, make sure to:

    [use the following rules or adjust them for this specific competition]
    • Not cheat and/or use exploits (you know when you have, it’s that subtle feeling of shame when you post a score you did not earn fairly ). This off course includes using any in game cheat codes, restarting maps or playing maps you have seen others play, reloading previous saves after mistakes (not crashes, but even then you shouldn’t replay more than one turn).
    • Follow the GOTM rules, especially the ‘what should we consider as exploits’ (see https://forums.civfanatics.com/forums/civ6-game-of-the-month.545/)
    • If you participate and anyone shows you accidentally or purposely violated the conditions or rules of the competition, your name will be crossed from the top 10.
    ***

    Participate in the contest

    To be eligible for a ‘top position’, post a reply to this thread where you:

    [use the following rules to participate or adjust them for this specific competition]
    • Mention the number of turns it took you to win.
    • Claim your position in the ‘top 10’.
      • End your post with the new ‘top 10’ with you in it (see below).
    • Add the first turn save game and the last turn save game (post victory).
    • Mention the game seeds.
    • For flavor: post screenshots of interesting parts of your game, or even make a video.
    • Describe (the more flavor the better) what your strategy was and how the game went.
    ***

    Current Top 10

    Copy and paste, and enter yourself into the top 10 list if your score is worthy!

    [use the following top 10 or adjust it for this specific competition]
    • 1st place: [player] - [number of turns] - [leader/country]
    • 2nd place:
    • 3rd place:
    • 4th place:
    • 5th place:
    • 6th place:
    • 7th place:
    • 8th place:
    • 9th place:
    • 10th place:
     
    Last edited: Sep 16, 2019 at 7:11 AM
    stefanos85 and Ozbenno like this.
  2. Thorak

    Thorak Chieftain

    Joined:
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    Nice initiative. I will start contributing once I completed my current game...

    Just to clarify. It is ok to start a game on huge with only 1 opponent AI for science and for domination it is ok to start a duel map with only 1 AI? I think you should set a limitation of at least 7 AI players no matter of the map, otherwise many of the victory types will be played with only 1 AI player.
     
    Last edited: Sep 11, 2019 at 12:27 AM
  3. Bangau

    Bangau Chieftain Supporter

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    Hi Thorak, glad to see you join in. For these competitions the answer to your question is: yes, in most cases the fastest victory will be in a duel situation (but I'm curious if that's always the case, maybe there are strategies for a cultural or diplo victory where multiple opponents is beneficial?). These first ones are to really test the 'maximum speed run' scenarios. I have many ideas for more competitions, like: fastest wins with default settings (small map 6 players etc..), city with the most yields competition, highest score competition, etc. And I invite everyone to come up with their own competitions. But I didn't want to start off with too many different ones to start with. Hoping that some more people will find these threads and join in. I really love to see how other players play the way they do and by learning from them keep the game interesting and challenging.

    (@All) What do you think? Should I add the 'fastest wins with default settings' competitions as well already? Maybe those will be more likely to get people to join in? :)
     
  4. Thorak

    Thorak Chieftain

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    Ok, well I think it's fine then. It might be interesting to see the difference in turns between the "optimal" scenario and a more "standardized scenario". As HoF has had no posts for a very very long time I guess people stopped looking here (I just found this thread by coincidence). Also I think many are awaiting the new patch as well. But I think you might get more people to join if you post some commercial posts linking to this thread, in game of the month or general forum.
     
  5. Shader

    Shader Chieftain

    Joined:
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    This excited me so much I started a new account (can't remember old one). I love that this is going to be happening again and I really want to play a part in making it big as it used to be. For whatever reason the GOTM is a shell of what is was in the Civ4 days. I wish we could get people from all over the internet posting. Very popular game, but there just aren't a lot of big competitions out there and learning from people's detailed notes is what has taught me so much over the years.

    Anyway, a few suggestions:

    1. You've submitted a ton of deity games. I think that's a big excessive to begin with as not everyone is a deity player. I will try, but you are unnecessarily limiting the number of players who will succeed.
    2. IMO there need to be rules on map size, number of players, etc. If I'm choosing domination with 5 civ's and someone else is choosing domination with 14 civs on the biggest map, times will be different.
    3. I'd try to stick by the old HOF rules as much as possible. This is a great start, but imo it's far too broad. Map size/speed/# Civ's/# City states need to be the same at a bare minimum.
    4. Like Thorak said, start linking people to this thread so we can get some traction.
     
  6. Bangau

    Bangau Chieftain Supporter

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    True, if you look at the view numbers most people only watch the general discussion threads unfortunately, but I'm hoping to create some momentum when the first people start to join. I was thinking of PMing people who play the GOTM ans ask them to join this competition, might do that.

    Great to see you're excited to join in. I think the best step now to help is play a game and join in the competition. What you describe would be my ultimate goal: getting people all over the world to join and compete with one another, would be very cool.

    I was thinking that deity players would be the most likely ones to be in for a competition, but you're right: the majority of players probably aren't deity players. We totally need non-deity competitions as well, any suggestions to start with? For competitions where the goal is to be the fastest, I also think that deity players will often get faster scores on lower difficulty levels than people not accustomed to min/maxing all the time.

    Every thread is a different competition and I've tried to describe how each competition has its own rules. E.g. we could start another competition 'fastest prince domination on 8 player standard map'

    I didn;t know there were 'old' HOF rules! I read a bunch of older threads in the HOF and found that sometimes they aimed to do something similar as what I had in mind, but mostly it was just a bit too different. Can you point me to a thread or threads that describe the old rules more?

    Thanks for participating!
     
  7. DanQuayle

    DanQuayle Chieftain

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    Under the current proposed format, faster win times will all be achieved by picking the most favorable settings (most of them involving small maps with few opponents).
    e.g. Religious victory on a tiny duel map against Kongo

    You either want to create different tables for each combination of settings like the halls of fame from previous civ iterations (e.g. Domination/Deity/Standard speed/8 players/Pangaea etc.) for higher comparability
    or adopt the former Gauntlet format of this forum (which has died off).

    Personally, I prefer the 6otM format since it removes the highest RNG factor of civilization which is the map generation and offers greater comparability.
     
    stefanos85 likes this.
  8. Thorak

    Thorak Chieftain

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    This is true if you want a fair game and you're in it for the competition. I am a bit curious myself however, how quickly certain victories are acievable. However, in it's current format I would say probably the only fair game would be science as it is not totally obvious that a certain map type will be the best in that scenario. For religion and domination especially it will be very favorable to start very small maps. For diplomatic, science and culture I am not so sure the answer is that obvious though?

    Anyway, I will start a science game today with "cooked" settings to maximize what I think will be the most efficient way to win science quickly. I can post the save for you afterwards @DanQuayle and we can see if you can beat my turn count on that map if you're up for the challenge! Then it will be almost like a 6otM! ;)
     
  9. Thorak

    Thorak Chieftain

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    I have been rolling around a bit with some strange settings with huge map and only 2 players with max city states. It feels kinda like cheating though so I will likely just play a more standardized science game with a more normal amount of players...
     
  10. Casualty of war

    Casualty of war Chieftain

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    There has to be some constraints and guidelines or people will just gravitate towards Aztecs and Incans over and over again.
     
  11. Bangau

    Bangau Chieftain Supporter

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    Thanks everyone for your input! For now there's a few things mentioned often:
    - It shouldn't be only on deity --> I agree and will create other difficulty threads as well.
    - It shouldn't be only 'cooked speedruns' (often resulting in a duel game on an optimal map having the best odds for a great time) --> I agree and will create 'standard speedruns'.
    - It shouldn't only be speedruns --> I agree and shall enter some other types of competitions. I invite everyone to come up with their favorite playing style turned into a competition as well. Looking on Reddit people really love the huge yields cities, I think I'll for instance make a competition out of that!
     

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