When I first saw the option "anonymous" in warlords I was thrilled by the idea, as I have always been hoping this would be implemented. Unfortunately the way it's done it does not make sense for small groups of players.
The anonymous setting only hides your leader selection in the multiplayer lobby screen. Once the game starts you get the usual scoreboard that shows all other human players from the start. So if you play versus several human players and just a few AIs it's quite ok, as you don't know which of your friends you are facing. But if you want to play a two player game with several AIs it doesn't change anything.
So if anyone could help me find the places in the Python code that have to be changed I would highly appreciate that.
The necessary changes would be:
- Player Scores should only be displayed if the tribe has been met yet.
- The scores should not be marked [AI] for the AI players.
- The asterisk showing if players have finished their turn should be removed.
- Chat messages should all have the same colour.
Thanks in advance.
The anonymous setting only hides your leader selection in the multiplayer lobby screen. Once the game starts you get the usual scoreboard that shows all other human players from the start. So if you play versus several human players and just a few AIs it's quite ok, as you don't know which of your friends you are facing. But if you want to play a two player game with several AIs it doesn't change anything.
So if anyone could help me find the places in the Python code that have to be changed I would highly appreciate that.
The necessary changes would be:
- Player Scores should only be displayed if the tribe has been met yet.
- The scores should not be marked [AI] for the AI players.
- The asterisk showing if players have finished their turn should be removed.
- Chat messages should all have the same colour.
Thanks in advance.