Another Bit Of Possibly "Lost" Knowledge: Cummulative (& Non) IMP/SW/GW Flags

Ozymandias

In Terra Fantasia
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A recent set of posts in @Civinator's RARR thread prompted me to dig up this list of Cumulative & Non-Cumulative Improvement/SW/GW Flags -

Cumulative Flags:
  • Doubles Sacrifice
  • +50% Research Output
  • +50% Luxury Output
  • +50% Tax Output
  • Resistant to Propaganda
  • Reduce Corruption
  • Reduce War Weariness
  • Increases Food in Water
  • *Increases Trade in Water
  • Increases Shields in Water
  • +1 Trade in Each Trade-Producing Tile
  • Doubles Research Output
  • *Treasury Earns 5% (max total earned from interest is still 50gpt)
  • Reduce Corruption
  • Reduces War Weariness in All Cities
  • Doubles City Defenses (Bombardment defense only)

Not Cumulative Flags:
  • Defense bonuses of improvements
  • Removes Pop. Pollution
  • Removes Bldg. Pollution
  • Increase Luxury Trade
  • Doubles Combat Strength vs. Barbarians
  • +1 Ship Movement
  • +2 Ship Movement
  • Halves Unit Upgrade Cost
  • *City Growth Causes +2 Citizens
  • Increase Chance of Leader Appearance
  • Build Larger Armies
  • Allows Healing in enemy Territory
... "Once an Archivist ..."

- :Dz
 
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