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Another design for a star wars mod

Discussion in 'Civ4 - Star Wars Mod' started by Eneko Arizta, Oct 5, 2007.

  1. Eneko Arizta

    Eneko Arizta Chieftain

    Joined:
    Oct 5, 2007
    Messages:
    8
    Hello everybody,

    Here’s an alternative design for a Star Wars mod. I know nothing in modding so I can’t do it myself but I think this idea is worth being tested. I’ve noticed that many of the required art already exists.

    MAPS
    Aleatory maps with 9 tiles planets and surrounding space containing asteroïd fields or other dangers like in Final frontier. Ressources can be found on the planets as well as in space.

    CIVILIZATIONS

    1. Rebel Alliance
    Leaders : Mon Mothma, Princess Leia Organa, Luke Skywalker
    UU : X-Wings, Y-wings, Mon-Calamari cruiser, R2 worker droids
    Planets : Yavin, Hoth, Alderaan, Dantooine, Bespin, Endor, ...

    2. Galactic Senate
    Leaders : Vallorum, Palpatine, Darth Vader
    UU : Clone stormtroopers, Star Destroyer, TIE-fighters, AT-AT
    Planets : Coruscant, Corellia, Kuat, Malastare, Naboo, ...

    3. Sith
    Leaders : Revan, Malak
    UU : Sith troopers, Sith fighters, Sith interdictor (like the Leviathan), ...
    Planets : Korriban, Malachor, Taris, ...

    4. Separatist Confederacy
    Leader : Count Dooku
    UU : Battle droids, (round) Trade Federation cruiser, Vulture droid fighters, Geonosian warriors
    Planets : Geonosis, Cato Nemoidia, Muunilist, Utapau, Mustafar, ...

    5. Rakatans
    Leader : The One
    UU : Rakatan warriors, Rakatan droids, Rakatan starships, ...
    Rakata, Manaan, ...

    6. Mandalorians
    Leader : Mandalore
    UU : Mandalorian warriors, Basilisc assault ships, Mandalorian cruisers, ...
    Planets : Dxun, ...

    7. Remnants
    Leaders : Thrawn, Pellaeon
    UU : Noghri warriors, TIE-tanks, Upgraded Star Destroyer, ...
    Planets : Biss, Wayland, Honoghr, ...

    8. Hutt Cartel
    Leader : Jabba
    UU : Gamorrean warriors, Sail barges, ...
    Planets : Nal Hutta, Nar Shadaa, Ytoria, Tatooine, ...

    9. Yuuzhan Vong
    Leaders : Shimrra, Nom Anor
    UU : Yuuzhan Vong warriors, Voxyn creature, Yuuzhan Vong starships,
    Planets : Yuuzhan’tar, ...

    10. Corporate Sector
    Leader : Baron Tagge
    UU : Espos, ...
    Planets : Ammuud, Bonadan, Roonadan, Etti, Kalla, Kail, Kir, Orron, Duroon, Mytus VII, Gaurick, Rampa, Mall'ordian, Reltooine, Knolstee, Mayro, Fibuli, Ekibo, Pypin, Brochiib.

    Note that the Galactic Empire is the same civ as the Galactic Republic, with just another government civic. I called this civ “Galactic Senate” because its a confederacy of systems whose representatives gather in the Galactic Senate. This governing body exists both during the Republic and the Empire times. Of course, it has almost no power if the government civic is Empire.

    COMMON UNITS :
    These units can be built by any civilization, regardless of the religion.
    - Victory-class Star Destroyer
    - Corellian Corvette (like the Tantive IV)
    - Lambda Shuttle
    - Dreadnaughts
    - Medical Frigate
    - Colonization Starship (like the one Anakin and Padme use in Ep.2 to go to Naboo)
    - Worker droids
    - Wookiees
    - Rodian soldiers
    - Quarren soldiers
    - Swoop bikers
    - Speeders
    - Trained Rancors
    - Trained Acklays
    - Trained Fambaas with shield generators
    - Construction ships
    - Troop transport starships
    - Z-95 fighter
    - ARC fighter (ep. 3)
    - Personnal starships (transport one Jedi, bounty-hunter, priest, great artist, ...)
    - ...

    RELIGIONS :

    1. Light Side
    Symbol : small Yoda’s face
    Spread by : Jedi
    Cult building : Temple of Light
    Monastery : Jedi Academy
    Sanctuary : Jedi Temple (only in the Holy city)

    2. Dark Side
    Symbol : small Darth Maul’s face
    Spread by : Dark Jedi
    Cult building : Temple of Darkness
    Monastery : Dark Jedi Academy
    Sanctuary : Star Forge Temple (only in the Holy city)

    Dark Jedi are not to be confused with the Sith. The Sith are a civilization. You can play as the Sith and choose the Light Side if you want.

    3. True Way
    Symbol :
    Spread by : Priest
    Cult building :
    Monastery :
    Sanctuary :

    There can be only one religion on a planet. To spread your religion to a planet, you have to remove other religions first. If the religion of a planet is different from your state religion, this planet is very likely to protest.

    JEDI, DARK JEDI, PRIEST, BOUNTY-HUNTER, VOXYN CREATURE :

    Most units in the game are armies but these ones are individuals. All of them are invisible to most enemies and can perform spying missions. They can fight one against other but they are less effective fighting other units. With a good promotion, one of these warriors can face alone a group of low-tech soldiers but even a Jedi Master won’t resist against a complete batallion of stormtroopers (remember episode 3). These units use Personnal starships to travel through space. Invisibility and detection conditions of these ships are the same as their pilots.

    Each kind of unit has specific promotions. Example for the Jedi : Padawan, Jedi Knight, Jedi Guardian, Jedi Master, ...

    Jedi and Dark Jedi have almost the same caracteristics but some of their promotions are different. The Voxyn Creature is the Yuuzhan Vong unique unit replacing the Bounty Hunter. The priest is very weak if he has to fight.

    Jedi and Dark Jedi can detect : Jedi and Dark Jedi
    Priest can detect : Priest
    Bounty-Hunter can detect : Priest, Bounty-Hunter, Voxyn Creature
    Voxyn Creature can detect : all

    Once one of these invisible units has been detected, any unit can fight it.

    Jedi, Dark Jedi and priest can spread their religion to a planet that has no religion. This destroy the unit so don’t choose experimented ones for this kind of mission. They can also remove a religion from a planet. This doesn’t destroy the unit but ends his turn.

    GOVERNMENT CIVICS
    Clans : default civic, no effect.
    Republic :
    Empire :
    Plutocracy (the rich rules, like in the separatist confederacy for exemple) : trading companies’ cost halved.

    JUSTICE CIVICS
    As usual

    WORKING CIVICS
    Same as usual but :
    - Slavery causes a lot of protests in cities with Light Side religion.
    - Castes system causes a lot of hapiness in cities with True Way religion.
    - Emancipation causes a lot of protests in cities with Dark Side religion. No protest in such cities if emancipation is not chosen, even if it has been chosen by another civilization.

    ECONOMIC CIVICS
    As usual

    NO RELIGIOUS CIVIC

    TRADING COMPANIES

    1. Czerka
    Director : a Twi’lek with the czerka orange uniform

    2. Trade Federation
    Director : a Neimoidian

    3. Ithorian Gardeners
    Director : an Ithorian

    4. Corellian Engineering Corporation
    Director : a human businessman

    5. Techno-Union
    Director : a droid

    6. Intergalactic Banking Clan
    Director : a banker from Muunilist, with his green suit

    GREAT WONDERS

    1 Theed Palace : +100% culture, + Great Artist
    2 Massasi Great Temple : +100% defense in this city, + Great Prophet
    3 Star Forge : production multiplied by 4 on this planet, + Great Engineer
    4 Otho Gunga : Requires a water tile on the planet, - 50% cost for naval units, + Great Scientist
    5 Trayus Academy : reduced cost for religious buildings, + Great Prophet
    6 Arena : No protest on this planet, + Great Engineer
    7 Podrace circuit
    ...

    GREAT PROPHETS AND GENERALS

    Great prophets are named after legendary Jedi, Sith or Yuuzhan Vong priests. The graphic should show a robe that hides the specy of the prophet.

    Great generals could be called : Han Solo, Moff Tarkin, Canderous Ordo, Grievous, Saul Karath, ...

    BUILDINGS
    Cantina
    Opera
    Shield generator
    Ion cannon
    Spaceport
    Barracks
    ...

    LAND IMPROVMENT
    Moisture vaporator : +1 food in desert

    RESSOURCES
    Bacta
    Tibanna gas
    Spice
    ...


    VICTORY

    1. TIME, CONQUEST, DOMINATION, CULTURE
    As usual

    2. DEATH STAR RUN
    This replaces the Space Run victory. When you complete the Death Star, you’ll be granted a Death Star Run victory if Dark Side is your State religion. Death Star components requires high technologies and can be built only in cities with the Dark Side religion. If your capital is invaded, your unfinished Death Star is destroyed and you have to restart a new one.

    3. DIPLOMATIC VICTORY
    The siege of the Galactic Federation of Free Alliances can be built only in a city with Light Side religion. Then, you can be elected as its leader if your State religion is Light Side. It works the same as the United Nations.

    4. RELIGIOUS VICTORY
    If True Way is your State Religion, you can achieve a Religious Victory by spreading it to ALL the planets.
     
  2. jprc

    jprc My dog is smarter than me

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    Waaoo! It is an impressive post.
    It will take time to digest all what you suggest...
    However, I currently wonder if the mod is still in active mode. BTS' Final Frontier might have killed it...
     
  3. Civmansam

    Civmansam King

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    Don't worry this mod is still active! :)
     
  4. Hadrean

    Hadrean Hi, how are you?

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    That's a nice list! If I am needed by any chance, just PM me
     
  5. Kissamies

    Kissamies Prince

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    Not a bad listup even if there's some details I don't like. It'd be cool to have some sort of Dark/Light Side system that you can't directly control. Your actions in the cities and your civics would determine the aligment of the cities. Not simple to conceptuice and undoubtebly tricky to code, but it would be cool.
     
  6. Popcornlord

    Popcornlord Steampunk Mechanic

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    How about the Jedi/Sith are 2 coperations that work against each other, to seperate them from others, while good side/ dark side stays as a required religion (If you can do it)? Religion seems more like a belief, while Jedi/Sith seem more coperationish (I know it's not a word). Also, didn't Palpatine sorta win a Diplomatic victory when he became emperor, even though he's on the dark side?
     
  7. Qdin

    Qdin Warlord

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    the Jedi and siths are desciples of each of their beliefs, so that's why we treat them as religions.
     
  8. El_Hedge

    El_Hedge Chieftain

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    The 'Millenium Falcon' should be some sort of unique unit. Huge movement but relatively weak power.
     
  9. Kissamies

    Kissamies Prince

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    Personally I wouldn't treat Jedi/Sith as religions. After all, those matters are decided by a small Force-sensitive elite and a common being on the street doesn't have much say on it, or even knowledge. Not much of a religion in Civ sense. Species as religion is a better idea, because everyone is of some sentient species.
     
  10. Qdin

    Qdin Warlord

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    Dunno, actually...

    It's a dangerous problem :p

    If we instead could make 2 rows if seperate religions instead we COULD make it: species and force alignment.

    It's important to remember that people still had enough knowledge to know a difference in them, despite they most likely didn't agree.

    I wonder if we can make 2 rows under cities (or maybe one over and place the other one under the 'building bar'?)
     
  11. Kissamies

    Kissamies Prince

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    Could use the religion system for aligment, I guess. They'd have to be exclusive, of course. Being light, dark and neutral all at the same time wouldn't fit.
     
  12. thomas.berubeg

    thomas.berubeg Wandering the World

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    Corporations can be moded to be act exactly as religions... so there, two sets of "religions", ready made.

    my opinion on the force issue is that it should be entirely out of your control, but your actions can affect the spread.
     
  13. Sovin nai

    Sovin nai Prince

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    I think that the force should be made as civics. For example, you could choose between Light, Dark, Lack of Knowledge (default), Shamanism, or something that is completely against the use of the force in general. Light, Dark, and Lack of Knowledge are self explanatory. I think that Shamanism is basically having people think that the force is magic, and having "Shamans" have all the knowledge about it, and be able to heal people and such. They would only have rudimentary knowledge about it, though, so it wouldn't be too effective.
     
  14. Civmansam

    Civmansam King

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    These are pretty good ideas, we'll definetly consider them.

    I agree with sovin nai, that force should be civics. We already decided as religions for species, so it would make sense for force to be civics.
     
  15. tariqari

    tariqari Warlord

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    Hmm I've been looking at this mod for a while and theres a big problem so far...there are too many civs!! Exactly *what era* is this mod supposed to be set in?
     
  16. Qdin

    Qdin Warlord

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    why can't we just add in more civs?

    We'll start in the beginning of the republic aka approximately aorund.. what was it? 24-25,000 years BBY?
     
  17. tariqari

    tariqari Warlord

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    I think the beginning of the republic is way too far to in time to be even remotely relevant to the mod. There isn't enough EU material to base anything to build the mod on in that era.
     
  18. Kissamies

    Kissamies Prince

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    The "Old" Republic? I think there's plenty of material especially around the circa 4000 BBY era with kotor and comics and all that. Beginning of Republic may be more unknown, but information about that is not as vital, IMO. I envision the basic game sort of like vanilla civ is with civilizations from various eras all starting at 4000 BC. Not that realistic in that sense. Scenarios will be more focused on specific eras.
     
  19. Civmansam

    Civmansam King

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    we're trying to do it episode based right now
     
  20. Kissamies

    Kissamies Prince

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    "Scenarios" on episodes eventually combined to form a larger epic game, or have I misunderstood?
     

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