obsolete
Deity
Buwahahaha, usually I don't post these shots, but since people keep asking to to see them this happend just now.
I thought I'd start a nice deity Churchill game this saturday afternoon. I spotted a hut close to my starting location, and right away it spawns FIVE warriors!
Not one...
not two...
not three...
not four...
FIVE!! WARRIORS
Nobody has a chance winning there.
But all is not lost, I had 2 gold hills in my fat cross and beelined after archery... I was playing very, very safe. I also had very isolated terrain, which was supposed to be very, very safe from barbs.
Like a good little boy, playing very safe, I beelined an archer and got that unit moving out again like a good little safe boy. And then I decided to be extra cautious, and even get another archer out. Now remember, I am protective here, so I am getting both CGI and Drill I.
Well, despite all these extra safety features... low and behold I get the breaking Vedic Araying uprising stack right next to my capital in 2520 BC.
When I say next to my capital, I do not mean nearby the capital, or nearby the culture. I mean... LITERALLY.. just 1 frieken tile between me and the uprising stack. Just ONE tile!!!
And even though I was being extra safe and had a super strong archer that was just ready to to pop, obviously that was not going to cut it vs a stack of Aryans.
Of course, the next turn I just cringed and hit end-turn (hoping for a miracle). Nope... capital fell, end of that. Thanks for wasting my time yet again Firaxis.
I just don't know... some people feel it's cheating turning off events, so I'm trying to keep them on so I don't feel guilty, but then you run into un-winnable situations like this.
I still gotta laugh at those self-proclaimed experts who insist that it's always the fault of the player for losing to Veds... Maybe I should hire one of them to tutor me, while they still know everything? Do I possibly have a major leak here???
At least they didn't hit me right after the first worker was out... so technically I did have a small chance in hell of defeating that stack.
I thought I'd start a nice deity Churchill game this saturday afternoon. I spotted a hut close to my starting location, and right away it spawns FIVE warriors!
Not one...
not two...
not three...
not four...
FIVE!! WARRIORS
Nobody has a chance winning there.
But all is not lost, I had 2 gold hills in my fat cross and beelined after archery... I was playing very, very safe. I also had very isolated terrain, which was supposed to be very, very safe from barbs.
Like a good little boy, playing very safe, I beelined an archer and got that unit moving out again like a good little safe boy. And then I decided to be extra cautious, and even get another archer out. Now remember, I am protective here, so I am getting both CGI and Drill I.
Well, despite all these extra safety features... low and behold I get the breaking Vedic Araying uprising stack right next to my capital in 2520 BC.
When I say next to my capital, I do not mean nearby the capital, or nearby the culture. I mean... LITERALLY.. just 1 frieken tile between me and the uprising stack. Just ONE tile!!!
And even though I was being extra safe and had a super strong archer that was just ready to to pop, obviously that was not going to cut it vs a stack of Aryans.
Of course, the next turn I just cringed and hit end-turn (hoping for a miracle). Nope... capital fell, end of that. Thanks for wasting my time yet again Firaxis.
I just don't know... some people feel it's cheating turning off events, so I'm trying to keep them on so I don't feel guilty, but then you run into un-winnable situations like this.
I still gotta laugh at those self-proclaimed experts who insist that it's always the fault of the player for losing to Veds... Maybe I should hire one of them to tutor me, while they still know everything? Do I possibly have a major leak here???
At least they didn't hit me right after the first worker was out... so technically I did have a small chance in hell of defeating that stack.