Gokudo01
Emperor
I don't find the lua function to set player's science per turn value.
I've got setFaith(), setGold(), changeGold(), getScience() but I can't find setScience()
I've got setFaith(), setGold(), changeGold(), getScience() but I can't find setScience()
Code:
function AddOrbitalScience(playerID, unitID)
local science = playerID:getScience();
if isOrbital(unitID) then
--Add Science to the player
science = science + 3;
playerID:setScience(science);
end
end