Another Luna thread

Dell19

Take a break
Joined
Dec 5, 2000
Messages
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Location
London
I probably should be revising...

Olympia - Complete SETI
Next - Supermarket/Manufacturing Plant/Freight

Dreadtown - Complete freight
Next - Supermarket/Manufacturing Plant/Freight

Hippoville - Complete University
Next - Supermarket/Manufacturing Plant/Freight and a sewer system in the future

Cornmaster - Complete Factory
Next - Mass transit / Engineer / Freight

Dellsville - Complete Offshore platform (I would like to see it rushed)
Next - Freight/Mass transit/Supermarket. An engineer may also be a good idea to improve the terrain.

Viroconium - Complete Aquaduct
Next - Factory/Freight (Factory could be rushed as it seems to have poor production)

Spice Haven - Complete Factory
Next - Freight / Mass transit / Aquaduct

Dukeshire - Complete Factory
Next - Engineer/ Supermarket / Mass transit. A sewer system will be needed in the future as well.

Renmark - Complete Market
Next - Freight/Military units

Brundisium - Complete Market
Next - Military / Library / Freight

Lutetia - Complete coastal fortress
Next - Anything could be built really...If we are not going to fight the Romans for awhile then the smaller improvements should be built with perhaps one extra defender.
 
Why are you proposing that we build manufacturing plants? We don't need that many shields and with the Hoover Dam then we're best off just building factories and leaving it at that. With our clever use of caravans then we should be able to make the SS parts easily and won't need the manufacturing plant shields.
And do we have enough defenders standing around to make supermarkets worthwhile? Remember that we're not playing for score - just a SS victory so we don't really need to use the supermarket celebration technique to boost our points.
 
I agree that we should probably hold off manufacturing plants, because of the increasing pollution. We might want to buld some of them when we get environmentalism and can elliminate pollution completely through solar plants. Supermarkets are a good thing, but we probably don´t need to buildthem in all cities right away since it will take some time to make farms with only three engineers. Maybe we could hold them on waiting lists and build them in the cities outside which farmlands are being built at the moment.

I would also like my namesake city to build an aqueduct before factroy, in case of a soon to be round of celebration. :D

Othervise I agree with everything. Good job, Dell! :)
 
Well several of our cities, I wasn't sure what they should be building as they have built most of the important improvements, they are a long way from enemy civs and freight is just a general option really.
 
After having a closer look, I changed my mind about manufacturing plant in Hippoville and Dreadtown. Those cities could sure use one of those. And if you have no good build options for some cities, then we could always use a bunch of naval units. Personally I would prefer building ports first, to get veteran battleships and cruisers. :)
 
Originally posted by Mr Spice
... And if you have no good build options for some cities, then we could always use a bunch of naval units. Personally I would prefer building ports first, to get veteran battleships and cruisers. :)
Agree 100% with this :goodjob:
I also wondered about building all those supermarkets. They are useless without farmland, and questionable really with only 1 or 2 squares farmed. If a city has farmland or will have by the time supermarket is built, then we could go ahead. Otherwise, naval units, extra defenders to ship to cities being taken more spies, and freight are all perfectly good options.
 
I believe we have a few engineers that can start building farm land but we will need more engineers to build the farmland quiker.
 
I usually find that I rarely build Manufacturing Plants, but in the case of our home cities, this may not be a bad deal. Once we have the ability to build spaceship parts, the process can go a lot quicker with MP's in some of the good production cities.

As far as supermarkets... well a few could be nice, but once we're past the maximum amount of workers the scientist, entertainer or taxman doesn't help all that much. It would give the engineers there some stuff to do, but I have a feeling they'll be on pollution detail pretty soon.

I'd rather some of the "outward" cities build ports and then vet ships. The home cities can concentrate on other items for now.

I appreciate all of the help!
 
Kev, I disagree with you on ship building in the outer cities. Especially Unknown City needs a break from unit production for now, there are lots of urgent infrastructure needed there. Our mainland cities are more developed and have better production, thus they are better suited for the task. Fort Pornstar is a good choice for naval production, and at least one more of Potpolia, Hippoville and Cornmaster could produce some ships too. :)
 
OK, I can see your point. Keep in mind that Fort Pornstar and Olympia already support ships and we have to watch for hapiness issues. Other than that, I'm a go if this is cool with the majority.
 
About the unhappiness, colloseums are cheap to build (two turns in productive cities) and take care of three unhappy people immediately. They could be built when needed. And we always have the choice to re-home units to other cities than can handle unhappiness better.
 
Rehoming is one of my favourite strategies, high production cities keep on putting out units that I rehome to cities still busy building improvements. In that way no improvement building is disturbed and the high production cities remain happy.
 
If we just start home cities on building endless food freights and then just put them all to sleep then this can bypass any production hurdles we may encounter. We have good production as it is and if we follow my plan to research flight as late as possible then we will be able to use the Manhattan project to start freights on and then transfer to SS parts, hopefully completing the structurals the next turn. This will make SS production a breeze and reduce the need for manufacturing plants. :goodjob:
 
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