Crafty Bison
King
- Joined
- Jun 26, 2012
- Messages
- 756
So since early vanilla, there has been a good effort of positioning all of the specialist slots in the tech tree to balance the game, but I still find myself following the same patterns when selecting the specialists I run (depending on vc) in almost every game. I play a wide variety of civs, settings and styles so I don't think it's just me (maybe someone can enlighten me
). As the Great people seem to be a little more balanced than before, I thought I'd turn attention to the outputs that specialists give, and see if anyone else even cares!
I think they're fairly inbalanced, and, just to start conversation, propose:
Artists: 3
(Don't use them in every game but do when going culture, seems fine as is)
Scientists: 2
(Everyone always rushes to uni's and always fills these slots. Less powerful means more variation, and less overpowering the poor AI so you can play at a level where it cheats less. less beelining to education too, more variety in strategy)
Merchants: 4
(Okay, maybe 3 gold, or like 3.5 gold. I never seem to run these, except for vary rarely when I need GM's for a diplo win I wouldn't otherwise get, and the 2 gold seems pitiful, more power for these ones please)
Engineers: 3
(So GE's are powerful, but it's not like you get much opportunity to make them before factories, except by GE wonders. Maybe I should be settling less on hills for the windmills
. By the time factories come out most wonders are already done, with the exception of the UN which I think should be a project not a wonder anyway but seperate issue, most GE's at the useful time in the game are gotten through e.g. liberty finisher or LToP. As the 1 Engineer can't keep pace with my Scientists, I don't see the point in working them for 2 hammers, when I got an iron mine giving me 5 hammers)
So those are my thoughts on how it should be, I think it'd make deciding which specialists to run much more interesting. Thoughts?

I think they're fairly inbalanced, and, just to start conversation, propose:
Artists: 3

Scientists: 2

Merchants: 4

Engineers: 3


So those are my thoughts on how it should be, I think it'd make deciding which specialists to run much more interesting. Thoughts?