So why can't they implement a simpler trading interface where you can see at a glance what other civs are willing to trade for? What they are willing to pay for your goods would be nice too, but I'd settle for the first part for starters. As it is, you go in, and you face a bunch of other civs leaders with no information whatsoever on what they might want... 11 of them usually, in my games. So you clickclickclick, and ask "do you want to buy some horses?", "nope." clickclickclick "Do you want to buy some cotton?" "sure, but I won't pay you jack." clickclickclick "Do you want to buy some coal?" "nope." clickclickclick "Do you want to buy some oil?" "sure, lets make a deal!" Click... And of course, that didn't even include all the extra keystrokes in tiny, hard-to-click-on boxes to repeatedly type in your best guesses of what they might be willing to pay for each individual item. "Will you give me 7gpt?" "nope." clicktype "Will you give me 6gpt?" "nope." clicktype "Will you give me 5gpt?" "nope." Will you...." on and on till you give them the finger for being cheap, tight sob's. Then repeat the whole mess 10 more times for each civ until you are ready to puke. None of this process is any fun whatsoever, and defines 'tedious'. Seriously, Firaxis, if you want to increase the player's enjoyment of the game exponentially, you'll take some time out to make a trade screen that doesn't totally suck, like the one we've been sick of now for years. Thanks in advance.