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[BNW] Antagonise's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Antagonise, May 6, 2018.

  1. Antagonise

    Antagonise Warlord

    Joined:
    May 4, 2014
    Messages:
    186
    Gender:
    Male
    Location:
    England
    I'm not sure how many more I'm gonna release but I'll make the thread anyway. Feel free to pass on any bug reports or general feedback lads. If you'd like access to any direct downloads let me know. Bear in mind I cannot promise to keep them updated.

    ANTAGONISE'S CIVILIZATIONS

    SUI
    Subscribe
     
  2. gwennog

    gwennog Warlord

    Joined:
    May 31, 2015
    Messages:
    216
    Gender:
    Male
    Location:
    France
    Thank you for this new civilization.

    The rendering is very beautiful and the game mechanics interesting.
    I play with Vox Populi, I modified it a bit to adapte it but keeping the same logic.
     
  3. Antagonise

    Antagonise Warlord

    Joined:
    May 4, 2014
    Messages:
    186
    Gender:
    Male
    Location:
    England
    Well, two years on and I've finally release my second civ. Slow burner ey. Feel free to check it out!

    Antagonise's Song Dynasty, led by Liu
    https://steamcommunity.com/sharedfiles/filedetails/?id=2066189096

    ABILITY: CEREMONIES OF THE INNER EASTERN GATE
    We Love the King Days last 50% longer and grant +1 Happiness once complete. Each city undergoing a We Love the King Day grants +5% Great People generation in the Capital.

    UNIQUE UNIT: PILI ZHANCHUAN (GALLEAS)
    Powerful Song Naval Ranged Unit that spreads additional damage down nearby costs and rivers whenever it attacks.

    UNIQUE BUILDING: SHIBO SHI (HARBOR)
    +1 Gold per incoming Trade Route (and +3 Gold for the Trade Route owner).
    +5% Production towards Naval Units per incoming Trade Route.
    During a We Love the King Day, naval units produced in this city start with the Supply promotion.
     
    jarcast2 and Stef09 like this.
  4. Antagonise

    Antagonise Warlord

    Joined:
    May 4, 2014
    Messages:
    186
    Gender:
    Male
    Location:
    England
    And another, why not :)

    Antagonise's Tang Dynasty, led by Xuanzong
    https://steamcommunity.com/sharedfiles/filedetails/?id=2070776185

    ABILITY: TERMINUS OF THE SILK ROAD
    Receive an additional Trade Route and a free Caravan when establishing an International Trade Route from each original Capital for the first time, including your own.

    UNIQUE UNIT: TIAJIA QIBING (KNIGHT)
    Unique Tang mounted unit, that is slower than the Knight it replaces but receives defensive bonuses, as well as additional benefits dependant on the city it is recruited in.
    +15% Combat Strength if built in a conquered city.
    +1 Movement if built in a city with a Caravansary.
    +10 HP Healing if built in a city adjacent to Desert.

    UNIQUE BUILDING: POTTERY HOUSE (MARKET)
    +1 Gold and +1 Culture on top of usual Market yields
    +1 Happiness and +10% Culture per International Trade Route originating from this city.
     
    Stef09 likes this.
  5. Stef09

    Stef09 Warlord

    Joined:
    Mar 10, 2016
    Messages:
    267
    Just played first game with Sui and love the design and look & feel! Just have a few thoughts:
    - UU Weifu Jiangjun: Does the gold bonus also work for the defensive & military buildings in Enlightenment Era mod?
    - UB Grand Canal: It counts all the Grand Canals in the empire, so also the ones whose cities are not connected to the Capital. May make more sense to only count those Grand Canals that are connected to the Capital?
    - UB Grand Canal: Should the production bonus (1 per 6 citizens) be rounded down?
    - Would you mind supporting Historical Religions Complete v45? If so, I would suggest to make the preferred religion Mahayana since is the more Chinese-variant of buddhism.
    - In the civpedia, the Sui are not showing as a separate civ (but tucked away with China).
     

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