Sahkuhnder
Delusions of grandeur
No it doesn't. Because it doesn't count the people who didn't buy it through steam, but still would have bought the game even if it had required steam.
Your claim is that requiring steam will lead to significant numbers of people to not buy the game.
This doesn't get you there - even if (as I'm sure is true) most Civ4 purchases were not through Steam.
Also, Steam was in its infancy 6 years ago.
I'm not claiming anything one way or the other. If our goal is to determine the demand for Steam for Civ5 then the best reference would be a very similar game, civ4, which is available both through Steam and non-Steam sources and can optionally use Steam features or be totally run without any Steam at all.
I understand that Steam is a semi-recent thing. That's why I included "then how many of the non-steam sales added their game to steam".
Can you think of a better comparison?
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Although this would be a very interesting statistic to see, it would be pretty meaningless. Civilization 4 did not become available on Steam until over a year after its initial release and whether or not someone would explicitly choose to buy a game through Steam is not the issue here.
The issue is: are there enough people who would flat out refuse to buy the game over Steam to make it reasonable for Firaxis to spend time to explicitly cater for these people.
I say the answer is no, and evidence seems to suggest that Steamworks games sell just as well as games utilising other systems which indicates that this assumption is correct.
Please see my bolding of your comments in my previous post. The issue you just brought up was not the issue I was attempting to address.
You claimed a majority opinion for support of Steam and asked for "any proof of your significance" for the opposing opinion. I offered the nearest equivalent as a means of adding actual data to the discussion.
If Steam is that popular then the Civ4 numbers should reflect that support.