Anti Tourism Culture

Talamare

Chieftain
Joined
Oct 21, 2010
Messages
29
What sources of Culture works against Tourism?

I don't feel that it is your entire culture per turn, otherwise we would get falling status much more often. Yet it is pretty common for it to be rising even when the person only has 2 tourism, while you generate like 50-100 total culture per turn
 
Certainly culture per turn.
Although I cant really explain how the mechanic for rising slowly or rising status.
 
Features that lower tourism influence over culture are:
- Great writers' culture bomb. It's like a foil to the great musician's tourism bomb.
- Removed tourism bonuses like open borders and trade.
- Sudden surge in culture such as winning the world fair. I don't know what the formula is though.
 
wonders, wonders and wonders... More wonders give more cpt and other benefits..
 
I don't feel that it is your entire culture per turn, otherwise we would get falling status much more often. Yet it is pretty common for it to be rising even when the person only has 2 tourism, while you generate like 50-100 total culture per turn
And that's expected to happen, because you start stockpiling Culture before you can stockpile Tourism. In the beginning it will always be "rising", independent from the actual difference.
A quick example with random numbers:

Imagine you have 1000 Culture stockpiled. You get + 50 every turn. An Enemy AI just got +2 Tourism.

(tourism/culture on Turn X)
0/1000 on Turn 1 -> 0%
2 /1050 on Turn 2 -> 0,19%
4 / 1100 on Turn 3 -> 0,36%
...
200/6000 on turn 201 -> 3,33%
...
1000/26000 on turn 501 -> 3,85%

Although you produce +50 every turn and he does only produce +2 Tourism the actual percentage rises, because there's just no tourism pooled yet. The gain slows down once the tourism-pool gets bigger and would - if the game were to go on forever and the numbers never changed (and if my math is correct) - stagnate at 4% (actually 3,99999~, but 3,99999~ is equal to 4) total influence (because 2 is 4% of 50).

Not sure if that's really how the game displays rising/falling influence, but from a purely mathematical point of view, the bigger your total culture is and the smaller the AIs tourism is, the easier it is to get the total percentage to be "rising" over a long period of time. That doesn't mean anything though, as long as you keep their tourism-gain below your culture-gain, they will never overcome your culture (with passive Tourism).
 
And that's expected to happen, because you start stockpiling Culture before you can stockpile Tourism. In the beginning it will always be "rising", independent from the actual difference.
A quick example with random numbers:

Imagine you have 1000 Culture stockpiled. You get + 50 every turn. An Enemy AI just got +2 Tourism.

(tourism/culture on Turn X)
0/1000 on Turn 1 -> 0%
2 /1050 on Turn 2 -> 0,19%
4 / 1100 on Turn 3 -> 0,36%
...
200/6000 on turn 201 -> 3,33%
...
1000/26000 on turn 501 -> 3,85%

Although you produce +50 every turn and he does only produce +2 Tourism the actual percentage rises, because there's just no tourism pooled yet. The gain slows down once the tourism-pool gets bigger and would - if the game were to go on forever and the numbers never changed (and if my math is correct) - stagnate at 4% (actually 3,99999~, but 3,99999~ is equal to 4) total influence (because 2 is 4% of 50).

Not sure if that's really how the game displays rising/falling influence, but from a purely mathematical point of view, the bigger your total culture is and the smaller the AIs tourism is, the easier it is to get the total percentage to be "rising" over a long period of time. That doesn't mean anything though, as long as you keep their tourism-gain below your culture-gain, they will never overcome your culture (with passive Tourism).

Woah, okay this makes a lot of sense! Thank you
 
Culture is primarily comes from great works stored in culture buildings and culture wonders. You can increase this by building the Sistine Chapel(give %25 across the board), and unlocking the 'Flourishing of the arts' policy(gives %33 for every city with a world wonder). Passing 'Cultural Wonders' gives +3 :c5culture: for every world wonder. Passing 'Natural wonders' at the WC gives +5 :c5culture: for every NW(+10 :c5culture: for Spain). Working your guild specialists gives +6 :c5culture: . Winning the world fair whilst going into a GA is another, best done after you build Cristo Redentor and have finished Aesthetics so you can rush buy a batch of great writers and unlock as many policies as possible. Befriend or ally cultured CS(+4 :c5culture: for friends, +8 :c5culture: for allies). The %20 from GA is stacked at the end and includes culture from CS and the World Fair, when you go into a GA work all :c5culture: slots and tiles to maximize the effect.
 
The primary source of cultural defense actually provides some tourism for yourself: (Great Works)

But if you're hosting the Worlds Fair (8 turns after starting to host for best result as it borrowed the logic from bulbing GS) then bulbing a Great Writer will crease a lot of culture without tourism. Outside of that, the later in the game you are the more it would produce, but if the World's Fair was on second or later World Congress resolution, it might not hit that level again.

Sistine's Chapel also boosts culture by 25% even if you don't fill it; making it the primary Great Wonder defense.

Having a few Cultural city state allies will also produce culture without tourism.

Technically there's a policy that also would boost culture for cities with a wonder; but why would go go that far into that tree if you weren't seeking a cultural victory yourself?
 
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