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Anti-Warmonger Fervor

Discussion in 'Community Patch Project' started by MIS, Apr 13, 2020.

  1. MIS

    MIS Prince

    Joined:
    Dec 19, 2013
    Messages:
    396
    Location:
    Philly,
    I found what I needed on the Wiki, the AI Difficulty page. In case anyone else needs:

    https://civ-5-cbp.fandom.com/wiki/AI_and_Difficulty

    Under "Resistance Cap".

    Maximum CS/RCS bonus (%) to enemy units from this player's warmongering penalties. Settler = 0, otherwise level*2-5.

    This is the maximum bonus when fighting in the enemy's territory. In neutral territory, the maximum CS/RCS bonus is reduced by half (rounded down). In owned territory, the bonus does not apply. The bonus begins at 0, is raised by the player's warmongering behavior (declaring war and capturing cities), and decays over time.

    My 2c as a complete noobe; this makes citadels extra-ordinarily powerful, especially on Deity if you can get close enough. I have a completely new respect for GGs! And ranged units become much better.

    Thanks,
    M
     
    Last edited: Apr 13, 2020
    cammcken likes this.
  2. Crag Hack

    Crag Hack Warlord

    Joined:
    Jul 19, 2019
    Messages:
    152
    Gender:
    Male
    I saw this bonus too the other day. Quite large bonus. As if it is not already taxing on my army to fight away from home, with risks of no healing or upgrading, and just yet another huge handicap
     

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