Overview
Due to RL issues, I'm beginning to feel skeptical that the AMM will ever be finished to my liking. However, I decided that's no reason to hold out with portions of the mod that I'm currently happy with and have the ability to expand in what remains of my free time. Thus, I have put together the AEP: Antilogic Events Pack!
This mod component contains about forty or so events that I have put together over the last year for BtS, as well as a few adjustments to the existing events. I have modified the barbarian horde events, especially the Vedic Aryans, so they are weaker (fewer barbarians show up) and less game-breaking (the technologies required are later in the tech tree, so they happen later). The new events fall into roughly three categories: minor map events, major events, and the civics events. The minor map events were designed to resemble the tin, prarie dogs, parrots, and truffles events; they exist to add a little more variety to the minor tile bonuses in the game. The major events category includes a handful of new events that give more significant effects, such as the recruitment program that gives the player free musketmen units (these can be dangerous in the hands of a French or Ottoman player). The final category are the civics events, which all require particular civics to be triggered. There are more civics-based events for the Government category as well as for the Legal, Labor, and Economic categories. The effects are varied and add more flavor to your civic choices.
Below, I've included a teaser list of the events I've programmed. I can't find my original text files describing some of the early ones, so I don't remember their exact effects. Readers will probably notice the markings by the event names: I've marked civics events with a [C], events that don't execute properly with a '---' (these are disabled in-game currently, although all the good stuff is still there), and events that I have programmed correctly as far as I can tell but haven't gotten them in one of my playtesting games yet with an asterisk. The three broken events right now won't have any effect on the game; I hope to find the error in the coding and post a patch.
So, enjoy, and tell me what you think of the event pack!
~Antilogic
The Download
You can download the most recent version of the mod here.
Installation
The events pack consists of three XML files and a Python file. These can be loaded as a mod (simply copy the AEP folder to your MODS directory) or as custom assets (copy the contents of the Assets folder into CustomAssets). Merging the Python files will be necessary if you have another mod that creates custom events.
Inclusion in other Mods
Go right ahead, just leave me an acknowledgment. Oh, speaking of that...
Acknowledgments
Solver gets a big shout-out here for his guide to events modding; without that, this mod wouldn't have been possible.
Previous Versions
v1.1:
Due to RL issues, I'm beginning to feel skeptical that the AMM will ever be finished to my liking. However, I decided that's no reason to hold out with portions of the mod that I'm currently happy with and have the ability to expand in what remains of my free time. Thus, I have put together the AEP: Antilogic Events Pack!
This mod component contains about forty or so events that I have put together over the last year for BtS, as well as a few adjustments to the existing events. I have modified the barbarian horde events, especially the Vedic Aryans, so they are weaker (fewer barbarians show up) and less game-breaking (the technologies required are later in the tech tree, so they happen later). The new events fall into roughly three categories: minor map events, major events, and the civics events. The minor map events were designed to resemble the tin, prarie dogs, parrots, and truffles events; they exist to add a little more variety to the minor tile bonuses in the game. The major events category includes a handful of new events that give more significant effects, such as the recruitment program that gives the player free musketmen units (these can be dangerous in the hands of a French or Ottoman player). The final category are the civics events, which all require particular civics to be triggered. There are more civics-based events for the Government category as well as for the Legal, Labor, and Economic categories. The effects are varied and add more flavor to your civic choices.
Below, I've included a teaser list of the events I've programmed. I can't find my original text files describing some of the early ones, so I don't remember their exact effects. Readers will probably notice the markings by the event names: I've marked civics events with a [C], events that don't execute properly with a '---' (these are disabled in-game currently, although all the good stuff is still there), and events that I have programmed correctly as far as I can tell but haven't gotten them in one of my playtesting games yet with an asterisk. The three broken events right now won't have any effect on the game; I hope to find the error in the coding and post a patch.
So, enjoy, and tell me what you think of the event pack!
~Antilogic
The Download
You can download the most recent version of the mod here.
Installation
The events pack consists of three XML files and a Python file. These can be loaded as a mod (simply copy the AEP folder to your MODS directory) or as custom assets (copy the contents of the Assets folder into CustomAssets). Merging the Python files will be necessary if you have another mod that creates custom events.
Inclusion in other Mods
Go right ahead, just leave me an acknowledgment. Oh, speaking of that...
Acknowledgments
Solver gets a big shout-out here for his guide to events modding; without that, this mod wouldn't have been possible.
Previous Versions
v1.1:
- Bugfixes for event triggers in Levittown, Independent Fishers, Fishing Boats Sunk, and Overfishing. These should trigger properly now.
- Initial release of events 42-45 (Silkworm Going Extinct, Naval Proximity AAA Fuses, National Anthem, Corrupt Senate).
- Adjusted the AI weight values so the AI will be more intelligent in picking which event option to take when presented with more than one.
- Adjusted the probability and weight of a handful of events (Famous Doctor, Promising General, a few others).
- Initial release of events 1-41 (see the list below).
- Changed Solver's civilization-specific events Antimonarchists, Impeachment, and Rogue Station to trigger for any civilization meeting the triggering requirements.
- Changed barbarian horde events so they will trigger later. Vedic Aryans will spawn with half as many barbarian archers and should be easier to handle early game.
Spoiler Teaser List :
1. Famous Doctor (60/140): a world-reknown doctor is retiring in a randomly selected city, and he is donating his money to further his fellow citizens' health
2. Hardy Crops (80/60): biologists develop a particularly resilient crop of some food resource, ideally suited for a plot of land, that increases food output
3. Prime Timber (75/70): trees in a local region grow particularly tall and strong, and thus provide extra production
4. Resort Town (75/70): one of your towns becomes a tourist trap, bringing in extra commerce
5. Local Mills (75/70): locals outside on of your cities construct small mills, increasing production
6. Greenspace (70/250): your citizens may bring home the trees instead of driving to the countryside to see them
7. Tolerance (60/300): religious tolerance early in the game can provide you a reward
8. Recruitment Drive (50/300): your army starts a revolutionary new recruitment program, encouraging many to join the ranks
9. Exploited Peasants [C] (90/300): brutal landlords extract a little extra wealth from the poor serfs
10. Salt Mines (90/50): a discovery of salt within the your empire's borders will improve local commerce
11. ---Levittown (80/200): innovative homebuilders construct masses of cheap suburban housing, upgrading a cottage or hamlet into a village instantly
12. *War Memorial (80/500): your citizens erect a war memorial to remember the sacrifices of brave soldiers
13. Great Monuments (75/150): monuments in your empire have become famous amongst tourists, boosting your local income
14. Heretical Research [C] (90/200): your priests have deemed your current research projects heretical; we can either take additional time to please them or face unrest amongst our people
15. Streamlined Government [C] (90/100): your bureaucrats manage to reduce government overhead
16. Tax Collection Records [C] (90/125): court magistrates reveal your tax collection records are not accurate for the last few turns
17. *Promising Commander [C] (80/600): a local knight shows promise and is ripe for promotion
18. *Loyalty Tests [C] (90/300): police state enforces loyalty tests and eliminate potential threats in their regime and enhancing security
19. *Expensive Habits [C] (80/100): the monarch seems more interested in gardening than keeping the kingdom's budget afloat
20. Academic Funding [C] (70/80): wealthy businessmen fund research projects at a local academy
21. Major in Humanities [C] (80/100): local university specializes in the study of ancient poetry, literature, and rhetoric
22. Social Stagnation [C] (90/100): lack of opportunities for social advancement causes people to leave for greener pastures
23. Large Recession [C] (90/200): the economy takes a serious downturn, and you are presented with the option of offsetting the decline in consumer spending with government spending
24. Quality Wool (80/150): sheep produce unsually high quality wool, increasing profits for the year
26. Cattle Ranchers (50/200): ranchers expand cattle pastures to feed your growing empires
27. *Fort in Disrepair [C] (80/250): improper maintenance leaves a fort in shambles
28. *Cotton Irrigation [C] (70/200): your regime can divert water from local farming to increase cotton production
29. *Labor Unions [C] (80/300): your workers attempt to form labor unions, and you have the option to allow them or outlaw them
30. No Justice [C] (60/200): local strong men exploit the lack of a good legal system
31. Good Harbor [C] (70/150): merchants declare one of your harbors to be the best-run on the continent
32. *Loose Morals [C] (80/300): cranky old people protest the hip young culture of the future
33. *Heir Assassinated [C] (60/150): the beloved prince is assassinated, leading to widespread public mourning
34. *President Assassinated [C] (50/100): the radical opposition party has assassinated the president, and new security precautions must be taken
35. *Nobles Demand Compensation [C] (70/150): local nobles want a share of the imperial treasury
36. ---Independent Fishers (60/100): locals organize workboat fleets to build fisheries outside your cities
37. ---Fishing Boats Sunk (80/75): strong storms wreak havoc on your fishermen
38. *Banana Blight (50/50): a tasty banana phenotype has been wiped out by the blight
39. *Game Migration (50/100): herds of wild animals migrate to a new location
40. *Overfishing (30/100): overfishing in a particular region reduces yields
41. *Cake Flour (80/50): recipe books recommend flour produced in your mills for the cooking of delicious cakes
42. *Silkworm Going Extinct (50/70): a species of silkworm is going extinct
43. *Naval Proximity AAA Fuses (90/300): your engineers have developed proximity fuses for naval anti-aircraft guns
44. *National Anthem [C] (80/350): your people adopt a military marching tune as new national anthem
45. *Corrupt Senate [C] (80/100): charges of patronage and corruption rock your senate
2. Hardy Crops (80/60): biologists develop a particularly resilient crop of some food resource, ideally suited for a plot of land, that increases food output
3. Prime Timber (75/70): trees in a local region grow particularly tall and strong, and thus provide extra production
4. Resort Town (75/70): one of your towns becomes a tourist trap, bringing in extra commerce
5. Local Mills (75/70): locals outside on of your cities construct small mills, increasing production
6. Greenspace (70/250): your citizens may bring home the trees instead of driving to the countryside to see them
7. Tolerance (60/300): religious tolerance early in the game can provide you a reward
8. Recruitment Drive (50/300): your army starts a revolutionary new recruitment program, encouraging many to join the ranks
9. Exploited Peasants [C] (90/300): brutal landlords extract a little extra wealth from the poor serfs
10. Salt Mines (90/50): a discovery of salt within the your empire's borders will improve local commerce
11. ---Levittown (80/200): innovative homebuilders construct masses of cheap suburban housing, upgrading a cottage or hamlet into a village instantly
12. *War Memorial (80/500): your citizens erect a war memorial to remember the sacrifices of brave soldiers
13. Great Monuments (75/150): monuments in your empire have become famous amongst tourists, boosting your local income
14. Heretical Research [C] (90/200): your priests have deemed your current research projects heretical; we can either take additional time to please them or face unrest amongst our people
15. Streamlined Government [C] (90/100): your bureaucrats manage to reduce government overhead
16. Tax Collection Records [C] (90/125): court magistrates reveal your tax collection records are not accurate for the last few turns
17. *Promising Commander [C] (80/600): a local knight shows promise and is ripe for promotion
18. *Loyalty Tests [C] (90/300): police state enforces loyalty tests and eliminate potential threats in their regime and enhancing security
19. *Expensive Habits [C] (80/100): the monarch seems more interested in gardening than keeping the kingdom's budget afloat
20. Academic Funding [C] (70/80): wealthy businessmen fund research projects at a local academy
21. Major in Humanities [C] (80/100): local university specializes in the study of ancient poetry, literature, and rhetoric
22. Social Stagnation [C] (90/100): lack of opportunities for social advancement causes people to leave for greener pastures
23. Large Recession [C] (90/200): the economy takes a serious downturn, and you are presented with the option of offsetting the decline in consumer spending with government spending
24. Quality Wool (80/150): sheep produce unsually high quality wool, increasing profits for the year
26. Cattle Ranchers (50/200): ranchers expand cattle pastures to feed your growing empires
27. *Fort in Disrepair [C] (80/250): improper maintenance leaves a fort in shambles
28. *Cotton Irrigation [C] (70/200): your regime can divert water from local farming to increase cotton production
29. *Labor Unions [C] (80/300): your workers attempt to form labor unions, and you have the option to allow them or outlaw them
30. No Justice [C] (60/200): local strong men exploit the lack of a good legal system
31. Good Harbor [C] (70/150): merchants declare one of your harbors to be the best-run on the continent
32. *Loose Morals [C] (80/300): cranky old people protest the hip young culture of the future
33. *Heir Assassinated [C] (60/150): the beloved prince is assassinated, leading to widespread public mourning
34. *President Assassinated [C] (50/100): the radical opposition party has assassinated the president, and new security precautions must be taken
35. *Nobles Demand Compensation [C] (70/150): local nobles want a share of the imperial treasury
36. ---Independent Fishers (60/100): locals organize workboat fleets to build fisheries outside your cities
37. ---Fishing Boats Sunk (80/75): strong storms wreak havoc on your fishermen
38. *Banana Blight (50/50): a tasty banana phenotype has been wiped out by the blight
39. *Game Migration (50/100): herds of wild animals migrate to a new location
40. *Overfishing (30/100): overfishing in a particular region reduces yields
41. *Cake Flour (80/50): recipe books recommend flour produced in your mills for the cooking of delicious cakes
42. *Silkworm Going Extinct (50/70): a species of silkworm is going extinct
43. *Naval Proximity AAA Fuses (90/300): your engineers have developed proximity fuses for naval anti-aircraft guns
44. *National Anthem [C] (80/350): your people adopt a military marching tune as new national anthem
45. *Corrupt Senate [C] (80/100): charges of patronage and corruption rock your senate