With Firaxis saying that single age games are going to be added eventually, I was thinking that it might be a good idea to have victory projects for those ages just like there are for the Modern Age. This way, games lasting only a single age won't just end with a score victory.
I tried my hand and coming up with some interesting victory projects for each of the Legacy Paths in the Antiquity and Exploration eras. I wanted to stay on theme for each legacy path (Silk Roads relating to merchant trade routes, Non Sufficit Orbis relating to projecting military might overseas, etc.) and also consistent with the Modern Age Victories by being either a project, a buildable, or a Great Person spawned. These would trigger when you complete a Legacy Path, but would not be necessary to unlock the Golden Age Legacy for the next era. Instead, if the game continues into the next age, they would provide a bonus in the next age that would jumpstart you down the next Legacy Path such as persisting yields or a free commander unit.
I wanted to design these in a way that would make players want to specialize into them and end the Age sooner rather than delaying the end to complete multiple legacies. Also, I wanted to make the Victory Projects competitive so that multiple players can pursue them and even hinder others pursuing them but they would still reap some benefits even if they didn't finish.
Please note that the numbers for everything are placeholders since I don't know exactly what would work in game.
Antiquity Age Victories
Wonders of the Ancient World
Spawns a Great Writer with 7 charges in your capital. Using all 7 charges adds 20 points to the age tracker or ends the game with a Cultural Victory.
Spawns a Great General in your most recent settlement (captured or not). Acts as an Army Commander and becomes a normal Army Commander during the Exploration Age. When activated on the Palace, adds 20 points to the age tracker or ends the game with a Militaristic Victory.
Silk Roads
Unlocks the Establish Silk Road Outpost project in cities connected to the capital or a city who has completed the Establish Silk Road Outpost project. Completing this project 4 times adds 20 points to the age tracker or ends the game with an Economic Victory.
Great Library
Unlocks the construction of the Great Library Quarter. Created by constructing the Archive and Mouseion in the same District. Provides +1 adjacency to all non warehouse buildings. Completing this quarter in any city adds 20 points to the age tracker or ends the game with a Scientific Victory.
Exploration Age Victories
Toshakhana
Unlocks the Appraise Relics project in all cities with a Temple or Wonder with Relic slots. Completing the project establishes the district containing the temple as a Pilgrimage Site in the Modern Age. Completing this project 5 times adds 20 points to the age tracker or ends the game with a Cultural Victory.
Non Sufficit Orbis
Spawns a Great Admiral with 3 charges in your most recent converted, conquered, or founded settlement with coastal tiles in Distant Lands (or Homelands if none exist). Acts as a Fleet Commander and becomes a normal Fleet Commander during the Modern Age. Activating this unit 3 times allows it to be activated once more in a homeland settlement founded by you which adds 20 points to the age tracker or ends the game with a Militaristic Victory.
Unlocks two purchasable upgrades to the Palace and City Hall. Purchasing both upgrades in the capital adds 20 points to the age tracker or ends the game with an Economic Victory.
Exotic Garden - Cost: 1500 gold
Royal Statues - Cost: 1500 gold
Enlightenment
Spawns 5 Great Scientists with 1 charge on owned tiles with 40 total Yield outside of city centers. Once gathered onto a single tier 2 non warehouse Exploration Age Building, can activate its secondary ability which adds 20 points to the age tracker or ends the game with a Scientific Victory.
I think I mostly skewed towards great people victory projects since I really like the idea of the Great Banker in the Modern Age Victory Project. I do have some notes on how I'd want to change them a bit but I'll keep that for another time.
Anyway, I'd like to hear what other people think of having Victory Projects for the earlier Ages and what kind of Victory Projects you all would like to see in these Ages.
I tried my hand and coming up with some interesting victory projects for each of the Legacy Paths in the Antiquity and Exploration eras. I wanted to stay on theme for each legacy path (Silk Roads relating to merchant trade routes, Non Sufficit Orbis relating to projecting military might overseas, etc.) and also consistent with the Modern Age Victories by being either a project, a buildable, or a Great Person spawned. These would trigger when you complete a Legacy Path, but would not be necessary to unlock the Golden Age Legacy for the next era. Instead, if the game continues into the next age, they would provide a bonus in the next age that would jumpstart you down the next Legacy Path such as persisting yields or a free commander unit.
I wanted to design these in a way that would make players want to specialize into them and end the Age sooner rather than delaying the end to complete multiple legacies. Also, I wanted to make the Victory Projects competitive so that multiple players can pursue them and even hinder others pursuing them but they would still reap some benefits even if they didn't finish.
Please note that the numbers for everything are placeholders since I don't know exactly what would work in game.
Antiquity Age Victories
Wonders of the Ancient World
Spawns a Great Writer with 7 charges in your capital. Using all 7 charges adds 20 points to the age tracker or ends the game with a Cultural Victory.
Great Writer - Civilian unit
- Movement: 3 tiles
- Ignores borders
- Chronicle Wonder: Special action that can be performed on Wonder tiles. Adds +2 culture and +2 happiness adjacency to all adjacent buildings.
Spawns a Great General in your most recent settlement (captured or not). Acts as an Army Commander and becomes a normal Army Commander during the Exploration Age. When activated on the Palace, adds 20 points to the age tracker or ends the game with a Militaristic Victory.
Great General - Unique Army Commander
- Movement: 1 tile
- Gains +1 movement per packed unit
- Triumphal March: Special action that can be performed on the Palace. Gain +1 promotion per packed unit. Triggers a Militaristic Victory.
Silk Roads
Unlocks the Establish Silk Road Outpost project in cities connected to the capital or a city who has completed the Establish Silk Road Outpost project. Completing this project 4 times adds 20 points to the age tracker or ends the game with an Economic Victory.
Establish Silk Road Outpost - Cost: 150 production. Increase Cost by 10% when performed multiple times in the same city.
- Instantly spawns a Merchant upon completion
- +2 Gold and +5 range to any trade route that starts or passes through this city
- Settlements receive +5% production towards completing this project per resource slotted in this settlement
Great Library
Unlocks the construction of the Great Library Quarter. Created by constructing the Archive and Mouseion in the same District. Provides +1 adjacency to all non warehouse buildings. Completing this quarter in any city adds 20 points to the age tracker or ends the game with a Scientific Victory.
Archive - Cost: 250 production. Cannot be purchased with gold.
- Base yield: +3 Science
- +1 Science for each adjacent Resource
- +1 Science for each adjacent Wonder
- Has 5 codex slots. Antiquity Science Victory Building.
- Settlements receive +10% production towards building the Archive per codex displayed. Overbuilding on this tile gives a production bonus equal to 10 times its former adjacency bonus
Mouseion - Cost: 250 production. Cannot be purchased with gold.
- Base yield +3 Culture
- +1 Culture for each adjacent Mountainous Terrain
- +1 Culture for each adjacent Wonder
- Has 5 codex slots. Antiquity Science Victory Building.
- Settlements receive +10% production towards building the Mouseion per codex displayed. Overbuilding on this tile gives a production bonus equal to 10 times its former adjacency bonus
Exploration Age Victories
Toshakhana
Unlocks the Appraise Relics project in all cities with a Temple or Wonder with Relic slots. Completing the project establishes the district containing the temple as a Pilgrimage Site in the Modern Age. Completing this project 5 times adds 20 points to the age tracker or ends the game with a Cultural Victory.
Appraise Relics - Cost: 250 production.
- Adds +1 Gold and +1 Influence to the relics displayed within this settlement every time this project is completed
- Temple District becomes a Pilgrimage Site upon Age Transition
- Settlements receive +10% production towards completing this project per relic displayed.
Pilgrimage Site - Modern Era Urban District
- +1 Influence on Exploration Age buildings in this district. +2 if the Settlement is following your Religion.
- Explorers can perform a Research Artifacts action on this district to reveal an Artifact in this continent
Non Sufficit Orbis
Spawns a Great Admiral with 3 charges in your most recent converted, conquered, or founded settlement with coastal tiles in Distant Lands (or Homelands if none exist). Acts as a Fleet Commander and becomes a normal Fleet Commander during the Modern Age. Activating this unit 3 times allows it to be activated once more in a homeland settlement founded by you which adds 20 points to the age tracker or ends the game with a Militaristic Victory.
Great Admiral - Unique Fleet Commander
- Movement: 6 tiles
- Gains +1 movement per packed unit
- Ignores borders, but cannot unpack in non-hostile claimed territory
- Fulfill Charter: Special action that can be performed in the Coastal territory of settlements not founded by you. Gains +1 Promotion. Can only be used once per Settlement and once per Civilization except your own Civilization.
Unlocks two purchasable upgrades to the Palace and City Hall. Purchasing both upgrades in the capital adds 20 points to the age tracker or ends the game with an Economic Victory.
Exotic Garden - Cost: 1500 gold
- Adds +5 Gold and +5 Food to the base yield of the Palace or City Hall
- Adds +1 Happiness Adjacency to adjacent Quarters
- 40% discount to purchasing this upgrade in Towns, doubled in Cities that are not the Capital
Royal Statues - Cost: 1500 gold
- Adds +5 Influence to the base yield of the Palace or City Hall
- Adds +1 Gold Adjacency to adjacent Quarters
- 40% discount to purchasing this upgrade in Towns, doubled in Cities that are not the Capital
Enlightenment
Spawns 5 Great Scientists with 1 charge on owned tiles with 40 total Yield outside of city centers. Once gathered onto a single tier 2 non warehouse Exploration Age Building, can activate its secondary ability which adds 20 points to the age tracker or ends the game with a Scientific Victory.
Great Scientist - Civilian Unit
- Movement: 2 tiles
- Distribute Treatise: Special action that can be performed on Urban or Rural Tiles in Cities. Consumes 1 improvement or specialist, triggers a growth event allowing the consumed population to be reassigned. -2 Food, +2 Happiness if assigned as a specialist. Can only be used once, but does not destroy the unit.
- Open Debate: Special action that can be performed on a University, Pavilion, Menagerie, Hospital, Bank, or Armorer when 4 other Great Scientists are present. Triggers a Scientific Victory.
I think I mostly skewed towards great people victory projects since I really like the idea of the Great Banker in the Modern Age Victory Project. I do have some notes on how I'd want to change them a bit but I'll keep that for another time.
Anyway, I'd like to hear what other people think of having Victory Projects for the earlier Ages and what kind of Victory Projects you all would like to see in these Ages.