Wow - we're almost fully railroaded now. Radio is due in 2 turns. Hoover due in 11. Upgrade all remaining muskets, cannon and med inf. I extract another 80gpt from Korea for Scimethod. Everyone is polite to us. Everyone is at least 3 techs behind.
1) 1255ad Persia declares war on us throws all their forces at us and captures - a worker.
I extract another 90 gpt and military tradition from Korea for atomic theory. Some time

later I've tracked down all our knights and upgraded them to cav. It is hard to resist doing something with 50 cavs but I manage to resist my warlike tendencies.
2) 1260 ad We complete radio and I have to decide whether to divert to sanitation to get hospitals. Most of our cities are maxed out at 12 so I'll divert and build hospitals - we can research it in 4 turns and make almost 800 gpt while doingit so we can rush a few hospitals. The increase in production and research will more than make up for the time lost. The Arabs start Shakespeare so I exchange magnetism for free artistry. Colville can build it in 7 turns. Wall st is ordered in CC and due in 6 turns.
3) 1265ad several cities start hydro plants as place holder for hospitals. A persian galley is sighted. Our cavalry are arguing among themselves as to who will get first hit when the mighty pair of immortals land....unfortunately our artillery get there first and the galley begins its long row home.
4) 1270ad It will soon be time to irrigate every square we can so we can then put all thses workers back into the cities and go dairy - farming. Turns are taking longer and longer.
5) 1275ad Persia is still refusing to come to the table and its galley may make it home one day. We extract 50gpt from Joanie for electricty. No railways exist outside our lands.
6) 1280ad We complete sanitation. Our citizens uncross their legs and hospitals are ordered in many cities. Steel is next in four turns. Korea is willing to pay us 100gpt for sanitaion. Given that they cant build railways and only have a couple of cities at size 12 this seems a good deal. Hehe.
7) 1285ad Battlefield medicine is ordered. We are running out of things to build. We have as big an army as we need and we are researching everything in 4 turns.
8) 1290ad Starting to put workers back into cities and turn mines to irrigation.
9) 1295ad We complete Usuffrage, Shakey and Wall St. Persia comes back to the table for peace which we graciously grant. We take their gems for the old tech of electicity. Hoover is due in 2 turns so we trade electronics to the Koreans for nationalism and everything they've got.
10) 1300ad Blow a little cash on hospitals. Hoover next turn.
3 wonders and 1 due next turn. Tech rolling in every 4 turns.
Things look good to me. I wont post any maps - nothing has changed!
The save
http://www.civfanatics.net/uploads4/Star-Spangled1300_AD.SAV