How does the AI handle air missile units (range=1) in slots used by Barbarian 'rebels'? I'm thinking of using a disease unit (e.g. Acne) in the Cavalry, Fanatics, or Partisan slot (Guerilla Warfare Tech has been discovered).
1) Will the Acne unit aggressively attack units within range?
2) Will it run out of fuel within a turn or two and disappear?
3) Will it be destroyed like a missile after combat?
4) Any differences between MGE and ToT with this?
Anyone know of any previous threads or tip files on this?
Thanks
1) Will the Acne unit aggressively attack units within range?
2) Will it run out of fuel within a turn or two and disappear?
3) Will it be destroyed like a missile after combat?
4) Any differences between MGE and ToT with this?
Anyone know of any previous threads or tip files on this?
Thanks