SupremacyKing2
Deity
There is a lot about civ6 that I love. But one area that I think is a big weakness is the area of unit micromanagement. civ6 has a lot of different unit types that the player has to move manually and one by one. You got military units, builders, military engineers, Great People, rock bands and religious units. They all have to be moved manually. The micro can get a bit tedious.
Here are a couple ideas I brainstormed for reducing unit micro:
- Military formations.
Basically, this idea is that you could link up adjacent units and they would move in formation if the geography allowed. I am not talking about stacking. The units would still be adjacent to each other in different tiles but they would move in unison. So for example, you could put a ranged unit behind a melee unit and move both in union. The ranged unit would always stay behind the melee unit. Or you could have 2 melee units side by side and they would stay next to each other as they move. This would allow you to move several units more easily without having to move them each one by one. It would help with the military unit micro.
Builders
Why not let the player preplan their tile improvements? Basically, click a tile and designate it farm 1, click another tile and designate it farm 2, click another tile and designate mine 3. Then, you could automate builders and they would follow your plan, going to farm 1 then farm 2 then mine 3. This would allow players to preplan their city's tiles and reduce the micro of actually having to move builders manually for each charge.
OR
Do a hybrid system of civ6's builders with Call to Power's system. When you build a builder in the production queue, instead of getting a unit on the map, your city center would get charges that you could just spend by clicking on a tile within range. This way, you avoid the micro of moving and using a charge. You just generate charges and then spend them directly on a tile.
Great People
Frankly some Great People don't even need to be units IMO. Great Generals obviously need to be on the map. And yes, there are some GP where it really matters where they go. For example, GP that give you walls, it matters what city you put the GP in. But why do Great Writers/Artists/Musicians need to be units when they are just going to give you great works anyway? It seems like several unnecessary steps to give you a GP unit on the map, move the unit to a district, then get your great work. If the unit is going to give you a great work, just give me the great work directly and let me move it to the desired slot from the great works screen. Also, some of the other GP bonuses like a Great Scientist giving me a couple eurekas, doesn't need to be a unit. Just give me the eurekas when I get my GS!
Religious Units
Let me escort missionaries with apostles or apostles with gurus. This would at least let me stack 2 religious units together to help reduce the micro a bit.
These changes alone could drastically reduce micro.
Here are a couple ideas I brainstormed for reducing unit micro:
- Military formations.
Basically, this idea is that you could link up adjacent units and they would move in formation if the geography allowed. I am not talking about stacking. The units would still be adjacent to each other in different tiles but they would move in unison. So for example, you could put a ranged unit behind a melee unit and move both in union. The ranged unit would always stay behind the melee unit. Or you could have 2 melee units side by side and they would stay next to each other as they move. This would allow you to move several units more easily without having to move them each one by one. It would help with the military unit micro.
Builders
Why not let the player preplan their tile improvements? Basically, click a tile and designate it farm 1, click another tile and designate it farm 2, click another tile and designate mine 3. Then, you could automate builders and they would follow your plan, going to farm 1 then farm 2 then mine 3. This would allow players to preplan their city's tiles and reduce the micro of actually having to move builders manually for each charge.
OR
Do a hybrid system of civ6's builders with Call to Power's system. When you build a builder in the production queue, instead of getting a unit on the map, your city center would get charges that you could just spend by clicking on a tile within range. This way, you avoid the micro of moving and using a charge. You just generate charges and then spend them directly on a tile.
Great People
Frankly some Great People don't even need to be units IMO. Great Generals obviously need to be on the map. And yes, there are some GP where it really matters where they go. For example, GP that give you walls, it matters what city you put the GP in. But why do Great Writers/Artists/Musicians need to be units when they are just going to give you great works anyway? It seems like several unnecessary steps to give you a GP unit on the map, move the unit to a district, then get your great work. If the unit is going to give you a great work, just give me the great work directly and let me move it to the desired slot from the great works screen. Also, some of the other GP bonuses like a Great Scientist giving me a couple eurekas, doesn't need to be a unit. Just give me the eurekas when I get my GS!
Religious Units
Let me escort missionaries with apostles or apostles with gurus. This would at least let me stack 2 religious units together to help reduce the micro a bit.
These changes alone could drastically reduce micro.
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