I've been getting back in into this game after not playing for a while and am having a lot of trouble winning. Basically when I declare independence I'm lucky to have even 1/10 an army the size of the REF, and there is no way to even clear out the initial landing of troops when they first arrive. Normal soldiers don't suffice to attack the REF stacks, you seem to be required to have Veteran Soldiers operating as Dragoons, but since you can no longer educate Veteran Soldiers but must buy them, the quantity is limited. Is there any way to win without essentially gaming the system? I've read a lot of the strategy posts here and every one seems to advocate for exploiting a game mechanic- like making your key city a one-tile island or producing no liberty bells at all until ~20 turns or so before you want to go independent to minimize the size of the REF. It seems like if you want to play an 'average' game (I know, I know, what does that really mean?) then the game is unwinnable. Nearly every change added over the DOS version seems designed to add negative feedback to the game mechanics to punish players for simply enjoying the game. Do you enjoy managing a large empire? Well, now anyone outside your towns also needs rebel sentiment. Like making money? Well, now the king will just randomly demand any or all of your money. Do you enjoy wars? Well, now the Continental Army is gone and you can no longer train professional soldiers in your schools. War at sea also much harder to win, etc... pretty much the only improvement is automated trade and (I guess, not a big deal for me) the updated graphics. I do like the cultural borders carrying over from Civ, or I would, if it didn't require Liberty Bells, the production of which make the game unwinnable for me.