Any strong Mementos to unlock early on?

LoveOldCiv2

Chieftain
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Oct 26, 2024
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Hi all,

As the title implies, which strong Mementos can you unlock early on? I know it depends on playstyle and victory path, but let's say I just want to get a bit of extra help early on. :king:

By early on, I mean with limited play time yet and mostly Antiquity Age. I suppose you could also start a game directly in Exploration Age (or Modern), if you just want to power through to get a juicy one.

After my first very unfocused and clueless game in Antiquity Age, I have only unlocked one Mementos slot and three noob Mementos.
 
I don't think you can go wrong with the extra sight for scouts and the extra social policy slot (sorry I forget the names) - those seem pretty useful for most games/play styles and particularly in the Antiquity while you're getting set up. I keep forgeting to switch Mementos out at the age transition though - must be more strategic with that.
 
I don't think you can go wrong with the extra sight for scouts and the extra social policy slot (sorry I forget the names) - those seem pretty useful for most games/play styles and particularly in the Antiquity while you're getting set up. I keep forgeting to switch Mementos out at the age transition though - must be more strategic with that.
Yes the extra sight on scouts is really OP. move your scout a little, use the Lookout action and BAM... whole swath of land discovered
 
I don't think you can go wrong with the extra sight for scouts and the extra social policy slot (sorry I forget the names) - those seem pretty useful for most games/play styles and particularly in the Antiquity while you're getting set up. I keep forgeting to switch Mementos out at the age transition though - must be more strategic with that.
Thanks, good idea!

I do wonder if there is an overview over all the Mementos outside of loading the game up and checking at the game setup, at least I have not seen it yet.
 
Thanks, good idea!

I do wonder if there is an overview over all the Mementos outside of loading the game up and checking at the game setup, at least I have not seen it yet.
I don't know if it's accurate or complete, but here:

 
Use it now before the nerf hammer comes out!!
I find Imago Mundi to be very dangerous for my Scouts. It also seems to reveal discoverables hiding by hostile IPs.
 
Amina 2 +1 combat strength on plains and desert (tho attribute points better, can be used to stack?)
Ibn Battuta 5 +1 Movement and Sight for Scouts, Merchants, and Settlers. (*)
Isabella 9 +100% yields on Natural Wonders, if you are working the most Natural Wonder tiles. +2 Combat Strength for Naval Units if you are not.
Tecumseh 9 +1 Combat Strength for all Units for every City-State you are Suzerain of.

(* stacks with Foundation 7, and the +1 movement on settler is very useful too)

Foundation 7 +3 Sight instead of +1 for Scout's Search & Lookout abilities.
Foundation 8 Start with one extra Social Policy slot.
Foundation 9 +50% Gold for every 100 Tiles Explored by your Units.
Foundation 19 +5 range for all Trade Routes.
Foundation 29 Gain 100 Influence when you become Suzerain of a City-State.
Foundation 44 +10% Commander Experience. +50% when your Commander is within the Command Radius of a higher level Commander.
Foundation 49 +10% Science when outpaced in Tech by at least half of other Leaders. +10% Culture whenever being outpaced in Civics by at least half of other Leaders (for deity)

All seemed interesting but attributes seem very strong too. Foundations also generally better than leader specific ones, depending on what exactly you want to do.
 
I find Imago Mundi to be very dangerous for my Scouts. It also seems to reveal discoverables hiding by hostile IPs.
Use the mayan scouts, play Ibn Battuta until unlocking lvl 5, stack with Foundation lvl 7, beeline the civic that gives you a card for additional vision & movement for the scouts, and stack with someone that gives combat strength, you can get the combat strength on independent states policy card too or the first military attribute point to deal with it. And you can stack with a leader that gives additional combat strength potentially or use Harriet Tubman to ignore movement from vegetation. Research Lords of Xibalba civic that give +3 combat strength to wounded units too to help you further out and give you stealth bonus in vegetated terrain (on top of Harriet Tubman letting you ignore movement in vegetation), and mayans having a start bias towards vegetation & tropical, and so does Harriet Tubman.

EDIT: i'll try do that soon but i first need to play as Ibn Battuta, i already started one so i'm doing an economic victory as Ibn Battuta because of his wildcard attributes and his ability to quickly identify treasure fleet resources with the scouting ability. Whenever i'm finished with that i'll do Harriet Tubman mayan scouts to test this out lol.
 
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Extra policy slot is often useless since you unlocks slots faster than you gain new policies depending on the path you take. I’d go with sight for scouts and an attribute point.
 
I have never had a problem scouting the map or grabbing goodie huts, seems like the AI often ignores them. so I hardly think scout bonuses are OP

I would rather have anything that gives influence (like Franklin 2 or Himiko 2). I also like Confucius 5 (extra gold/culture from specialists) and Lafayette 5 (+1 move to naval)
 
Personally i found the extra policy slot pretty handy. Its not the strongest but an extra slot(especially early in the era) can help you get going sooner. I felt i wasnt having to pick between keeping different strong policies as often, and just have them all. If you are able to have a ton of happiness, its usefulness does wear off. Of course you could slot happiness policies that make you get more policy slots sooner. Its a very universal card compared to the more focused ones.
 
Do the mementos also apply to Ai Leaders?
 
I like the one from Augustus (or Rome) that gives +1 settlement limit (although +50% to convert towns to cities). In the antiquity age settlement limit is hard to come by if you want to play wide, so this really helps. The extra gold to convert cities is peanuts. Converting a town for 300 instead of 200. Or 450 instead of 300.
 
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Do the mementos also apply to Ai Leaders?
As far as I know they don't... so it just makes the game easier. It might be like dropping the difficult of the game one or two steps depending on what Memento you pick. Personally I would never use them and se them as a complete waste of implementation to the game. If there was a switch to remove them from the game I would in a heart beat.
 
As far as I know they don't... so it just makes the game easier. It might be like dropping the difficult of the game one or two steps depending on what Memento you pick. Personally I would never use them and se them as a complete waste of implementation to the game. If there was a switch to remove them from the game I would in a heart beat.
Understood but one shouldn't be able to play on normal difficulties too aside of your first game or getting to know the game. Like, you'll likely face an AI that has more bonuses than that, while you only have your mementos.
 
Understood but one shouldn't be able to play on normal difficulties too aside of your first game or getting to know the game. Like, you'll likely face an AI that has more bonuses than that, while you only have your mementos.
If you find the game too tough then lower the difficulty, done. It does not add anything to the game other than pure frustration in my opinion. I would not mind if they were just all available at the start and you did not have to unlock them doing stupid things, why should I need to grind in ways I don't want to play the game to get a bonus I might want to use... that is just stupid and I will NEVER do it, waste of my time.

There will likely be mods that completely sidestep this at some point anyway.

Since it is only you that get the bonus it is as if you play on an easier level if you use them, personally I will just ignore them as they are not needed. They also dilute the leaders balance and flavour in my opinion, some will probably also be way to powerful in synergy making the game way too easy, the AI already are pretty weak as is.
 
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