So yeah, I'm making a custom unit which has 2 types members, using the "Three Big Guns" formation, a X member in the middle and 2 Y members on the sides.
Issue is that, because of the unit's concept, I need the unit in the middle to stay alive, rather than be the first one to die. But of course, the Three Big Guns thing chooses the middle member depending on which member is called first.
But the game also kills first the member which is called first... So I've been wondering if there's a way in the Unit_Members thing for making the Y members have priority in dead order. Any ideas?
Issue is that, because of the unit's concept, I need the unit in the middle to stay alive, rather than be the first one to die. But of course, the Three Big Guns thing chooses the middle member depending on which member is called first.
But the game also kills first the member which is called first... So I've been wondering if there's a way in the Unit_Members thing for making the Y members have priority in dead order. Any ideas?