So far I've just been cross-referencing the values and combinations used in the base game, but there are an insane number of Effect Types (some of which seem like exactly what I want to use) which are never used in the base game.
Is there any way to actually check for a given Effect Type just which ModifierArgument Name values can be used with it?
Is there any way to actually check for a given Effect Type just which ModifierArgument Name values can be used with it?