Any way to make Deity less difficult? BTW - I think people fake beating Deity

depner72

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I do not get it. I can be beat the computer on Emperor pretty consistently and yet, I cannot beat Deity. What really bothers me is that AI can do everything so much faster and yet I cannot keep up no matter how hard I try despite having watched hours and hours of videos on Youtube. I do not mind the AI starting out with more cities and units but is there anyway to slow it down on research, putting up walls and cranking out units cavalry while I barely have Knights and a few cities out?

It is super frustrating. I am not dumb. I have a PhD and consider myself reasonably smart. But I am starting to get the suspicion that people beating Deity fake it. They say they beat Deity but in reality, they make it look as if they did. I tell you why I think this: because the game play on Youtube looks nothing like what I experience with units flying around.

One time I lost in 50 turns by way of religion with a handful of cities to my name. And what is the deal with barbarians being able to produce better units in less time? Like the WTF? There is no chance that people are winning on deity when barbs have horsemen and you are still stuck with warriors and archers. If you cannot beat barbs, how can you beat 'regular' civs? By the time, I get anywhere near reasonable units to defend myself, it is all over, and yet I see people rushing the AI with warriors and archers and winning -- WTF? How is this possible when city states and regular civs have walls by like turn 10?

Yes, it is all about production, getting science boosts, cranking out settlers and promoting / upgrading units, but it is like everything from research to production slows down to the point where it feels like that the game is not just deliberately favouring the AI but also undermining everything I do.

Screw this game and the town from where it came!!!!

Moderator Action: Edited your post to comply with forum rules without changing meaning. leif
 
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Please check out the Game of the Month forum where a Deity game is being played this month.

After trying it yourself, you may read the spoiler thread and ask questions of other players who may be able to assist you.
 
Kind of a ChatGPT answer but oh well...

To the OP : I feel your pain. I have the same issue with that game. The only reliable way I can beat it on Deity though is taking the civ with automatic 4 adjacency bonus campuses if placed on a hill without district near it (including city). Not only it makes the seemingly must-have policy card "double adjacency bonus" more useful, but it can also make the one which have been stupidly nerfed also seemingly useful (Rationalism I think). The whole mechanic behind adjacency bonuses is kind of crap anyway. On top of that I must happen to get master of Geneva, which gives you +15% science in peace. (I think) Not to forget the policy that gives you +5% science per city-state you are the master of. And probably also the right great engineers & great scientists. Other than that, I disable barbarians, which I heard are mostly focused around the player civ anyway. I must have beat Deity what 2, maybe 3 times ? Or even only 1 ? Same with Civ5 btw. But at that time once I beat it with the science civ (Korea still I think), I just considered myself done with that game... except I re-installed it nowadays. I must say I take a whole lot more fun to play a Prince game in Civ5 than in Civ6. I'm now playing a King AND an Emperor game. I have to say that only for wonders, and the feel of domination, it's worth the shot. I'm still wondering how one can build every single wonder in Deity in Civ6, which happened to be an "internet challenge" a while ago... the one I saw was at its eighth try, but still... I can do the same but on Settler... if I'm lucky. The reason why I didn't stop to play after beating Civ6 once in Deity is probably because Civ7 is not out yet, and I'm constantly being stimulated towards an history game by tv documentaries, history books, or even youtube Civ6/5 players like Marbozir. (who only latetely ran on the same issue as me, it is to say too backwarded to win, but I must say that Marbozir doesn't seem to be alarmed by this most of his Deity games... that he used to beat EVERY SINGLE TIME ! - at all costs, even sending spies pillaging every single spaceports of the leader)

Still, I see some comments about "Deity is too easy", but I'm pretty sure even those players HAVE TO put a good chunk of thinking in some moments of their games. I think the main complaint here is that Civ6 remains a game with rules, so the victory only happens at a precise moment and not before, eventhough we are goddam bored of waiting. (and there is no reasonable way to counter this, even by somehow "averaging" the player progress, because there can always be turnarounds even the player didn't expect. I could see a way though : capitulation. AIs could capitulate the same way the player rage-quit or stop playing. Beaten to a wonder by 1 turn or so ? This AI rage-quits. It could be fun. Only 1 city left, nowhere to expand and backwarded ? Capitulation. The only problem I see is what to do with the remaining cities of those AIs. Maybe just destroy them ? I couldn't see them gifted, especially with the loyalty system of GS - yet another infamous mechanic) I also think that some players have more luck in general than you or me. Because that game... have plenty ways of screwing you up. The map generator to begin with : often I end up with no satisfying second city location, just because I'm stuck in the middle of ocean, ice, deserts and city-States, if not other civs. "Not satisfying" is subjective though, because a lot of player would set up lands I would never. I feel overwhelmed and discouraged quickly. And yet ! If only the AI didn't get those tons of bonuses...

There's also a lot of stuff going on with bonuses and the like... one city-States allows your melee to do without battering rams agaisnt walls for example. There's a whole lot things to know to cheese the game. Because let's face it, we are talking about Camembert aren't we ?
 
the reason deity (in every civ game) is so frustrating is because it involves playing catchup until you hit a point where your decision making outdoes the AI's advantages, which makes you feel like a doormat for most of the game until you inevitably cheese a victory. the difficulty involved makes it fun for some people, but personally i don't find it engaging to play what is effectively a single player game (for me) optimally.

there are build orders and timings you can follow that will net you a win on deity most of the time, barring any seriously unlucky starts, and i'm sure there are plenty of people who can deviate from a "meta" and win consistently too, but if you're looking to just make the process easier for yourself i'd recommend youtubing a deity guide or check out the aforementioned deity of the month thread/strategy forum

my best advice is that if deity has become too frustrating, take the difficulty down a few levels and chase the endorphins in emperor (or lower) until the game becomes fun again, before trying deity another time
 
the reason deity (in every civ game) is so frustrating is because it involves playing catchup until you hit a point where your decision making outdoes the AI's advantages, which makes you feel like a doormat for most of the game until you inevitably cheese a victory. the difficulty involved makes it fun for some people, but personally i don't find it engaging to play what is effectively a single player game (for me) optimally.

there are build orders and timings you can follow that will net you a win on deity most of the time, barring any seriously unlucky starts, and i'm sure there are plenty of people who can deviate from a "meta" and win consistently too, but if you're looking to just make the process easier for yourself i'd recommend youtubing a deity guide or check out the aforementioned deity of the month thread/strategy forum

my best advice is that if deity has become too frustrating, take the difficulty down a few levels and chase the endorphins in emperor (or lower) until the game becomes fun again, before trying deity another time
Thank you for the sympathy, but I must admit this has now become something else. Sounds silly, but if I don't win on deity, I will forever think of myself as an idiot along the lines of 'what can't I see what others see' and 'why i am so dumb?'
 
I feel similarly. Civilization difficulty is mostly in the starting bonuses and unfair double yields, it has nothing to do with being dumb or AI being smart.
My solution to the problem is by not playing difficulty. Play Emperor, enjoy the game. Even if you watch pro players, Deity game is a game of catch up and exploiting the AI for their gold, which they do not value, but for the player it is their golden ticket, as you cannot beat AI by building up on your own. If you want to see and learn how to, I suggest to watch PotatoMcWhiskey playing Ottomans. That game was PAIN from the start, but you can see what happened and why is AI weak even in Deity.

I got my deity achievement win playing religion in a duel with Mvemba.
 
If you want to win a Deity game in order to get the Achievement, you can tilt the odds in your favor by setting the Advanced Setup screen.

For instance, choose a Tiny map so there is only one competitor. Pick Mvemba Nzinga as your opponent. Then go for a Religious Victory. Easy-peasy. Or easy-cheezy if you prefer.

EDIT: I see the previous post offered similar advice.
But you can also choose Kupe on an Archipelago map and get similar results by ensuring there is no other opponent with sailing skills.
 
I do not get it. I can be beat the computer on Emperor pretty consistently and yet, I cannot beat Deity. What really bothers me is that AI can do everything so much faster and yet I cannot keep up no matter how hard I try despite having watched hours and hours of videos on Youtube. I do not mind the AI starting out with more cities and units but is there anyway to slow it down on research, putting up walls and cranking out units cavalry while I barely have Knights and a few cities out?

It is super frustrating. I am not dumb. I have a f@cking PhD and consider myself reasonably smart. But I am starting to get the suspicion that people beating Deity fake it. They say they beat Deity but in reality, they make it look as if they did. I tell you why I think this: because the game play on Youtube looks nothing like what I experience with units flying around.

One time I lost in 50 turns by way of religion with a handful of cities to my name. And what is the deal with barbarians being able to produce better units in less time? Like the WTF? There is no chance that people are winning on deity when barbs have horsemen and you are still stuck with warriors and archers. If you cannot beat barbs, how can you beat 'regular' civs? By the time, I get anywhere near reasonable units to defend myself, it is all over, and yet I see people rushing the AI with warriors and archers and winning -- WTF? How is this possible when city states and regular civs have walls by like turn 10?

Yes, it is all about production, getting science boosts, cranking out settlers and promoting / upgrading units, but it is like everything from research to production slows down to the point where it feels like that the game is not just deliberately favouring the AI but also undermining everything I do.

Screw this game and the town from where it came!!!!

Moderator Action: Edited your post to comply with forum rules without changing meaning. leif
I dont understand the point of your post here.
What does you being "smart" and having a PhD have to do with being able to beat the game on deity?
And why claim that since you cannot do it (despite being so smart), automatically mean that other people are "faking it"?

If you dont enjoy the game, dont play it.
I'm sure a lot of people wouldn't mind helping you out with giving you some pointers to help improve your gameplay, but having an entitled attitude towards others won't get you anywhere.
 
In general, Deity requires you to play to pretty strict sets of strategies - there are some things that are just better choices, and Deity incentivizes that a lot. Some people like rushing with a military before the enemies can get their wall up - if you can pull it off it's highly effective, but you do need to be pretty precise with it. Don't go for city states, they start with walls at this difficulty, but an archer rush (or unique unit if appropriate and you have it) can be pretty hideously effective against unwalled cities (which take longer than 10 turns to start appearing for real civs) can be effective if you do it right. Early expansion is always hideously OP, if you can do it. Otherwise one that I would encourage you to look into for a first-time deity game is the Work Ethic belief in combination with one of the pantheons that give you adjacency for your holy sites, it's pretty disgustingly effective. Going for one of the more high-power civs in combination with that puts the difficulty about the same as about one difficulty setting down, in my experience. In terms of your barbarian comment - the way barbs work in civ 6, they're often a much bigger threat than the AI. If you want to be careful with them, they can't spawn where you can see, so a few units spread out can generally keep you safe after the first camp is down.

Alternatively, if you're comfortable making some modifications, Deity++ has the ability to make the bonuses a little more scaled out. They start off with fewer huge advantages on turn 1, and get more advantages over the game. It feels a lot more 'fair' to me - something like early military conquest requires less absolute gaming the system, and expansion is less of a "you have to get it down ASAP or you're already in trouble" sort of experience. Maybe that would be more enjoyable for you?
 
Deity game is a game of catch up and exploiting the AI for their gold, which they do not value, but for the player it is their golden ticket, as you cannot beat AI by building up on your own
You can absolutely beat deity without exploiting an AI for gold.
Personally I dont do that, as my strategy generally revolves around an early classical era attack on my nearest neighbour (to get more real estate and taking over developed cities), or in the cases where I do have enough real estate (subject to map and spawn RNG), play peacefully by expanding with as many cities as fast as I can.
Generally (if you dont exploit), you have want
 
I dont understand the point of your post here.
What does you being "smart" and having a PhD have to do with being able to beat the game on deity?
And why claim that since you cannot do it (despite being so smart), automatically mean that other people are "faking it"?

If you dont enjoy the game, dont play it.
I'm sure a lot of people wouldn't mind helping you out with giving you some pointers to help improve your gameplay, but having an entitled attitude towards others won't get you anywhere.
I was just venting and feeling frustrated at myself for not 'getting something' that I feel like I should get -- yes, entitlement -- but obviously don't. And the comment about people faking it is just a round-about acknowledgement that some people have found the secret sauce to beating this thing. As I said, my game play experience looks nothing like what I see on Youtube where I see people do things that are so far beyond my experience. In short -- all I can see in people winning deity is nothing short of 'magic' -- or an ability that currently eludes me, which is not a comfortable thought.
 
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I was just venting and feeling frustrated at myself for not 'getting something' that I feel like I should get -- yes, entitlement -- but obviously don't. And the comment about people faking it is just a round-about acknowledgement that some people have found the secret sauce to beating this thing. All I can see in people winning deity is nothing short of 'magic' -- or an ability that eludes me, which is not a comfortable thought.

I don't exactly know how I managed it the first time, but now I find it often depends on a combination of the map layout, my civ, and the opponents I'm facing. I think playing Gilgamesh or Korea you should be able to win with a science victory, passing the AI in tech around the modern era.
 
It is easy to win on deity if you start conquering other civilizations. Each civilization has its own advantages and you need to make use of those.

First build 8-10 units and then attack your closest AI civilization. Then the next one and so on.

Do not build districts, just build units and take advantage of it early in the game.

You will get districts when you conquer AI cities.

Also if possible you should get your own religion, but only if you are able to get holly sites with +5 or more faith per turn.

AI is pretty stupid/broken, it does build things, but it never makes any meaningful attacks, except early in the game when it has much bigger army then you and sends them all at you.
 
My take as one constantly playing on deity and looses 80% my games.
I play without cheesing the game and find SV to be the most difficult to get on deity because you can be so much behind. The thing about deity is that you need to change the victory focus if you discover you are falling too much behind on science. You really need to chop a lot on deity to get campus district and buildings up fast enough to catch up with the AI.
Domination is often the easiest if you get the military going. AI does not do air and navy combat well so that’s usually the way you want to go if you go for the military confrontation. Religion is the easiest in my opinion but it’s just a tedious job. Diplomatic victory is probably the most cheesiest victory of the all and I try to avoid it.

I have the same frustration as you and the same suspicions about certain YouTube players cooking their deity games but don’t be frustrated, be happy there’s a difficult level you can still get a challenge from.
You’re not supposed to beat the game all the time on deity.

Edit: one important thing to add is to use the quality of life mods. Better UI improves your gameplay drastically
 
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It is easy to win on deity if you start conquering other civilizations. Each civilization has its own advantages and you need to make use of those.

First build 8-10 units and then attack your closest AI civilization. Then the next one and so on.

Do not build districts, just build units and take advantage of it early in the game.

You will get districts when you conquer AI cities.

Also if possible you should get your own religion, but only if you are able to get holly sites with +5 or more faith per turn.

AI is pretty stupid/broken, it does build things, but it never makes any meaningful attacks, except early in the game when it has much bigger army then you and sends them all at you.
Winning by taking over AI cities is indeed generally the easiest way to win on deity, as you both take over developed infrastructure (which the deity AI has huge bonuses towards building in the first place), you get more real estate for further expansion of your own, and you are safer in the long run.
You dont necessarily need to go to war with the AI (early on or ever), but I agree that its the easiest way, and personally I (usually) do a late ancient/early classical era war.

That being said, we should be honest here and not claim that "just build 8-10 units and attack" is enough.


A quick (or rather, over explained) guide to early war against the deity AI, for whoever might be interested:

If you want to attack the deity AI (especially early in the game, with the goal of reaping the benefits and get an early lead), you have to consider a lot of variables beforehand such as:
  • When do I attack? (Which era/tech level?)
  • Where do I attack? (Is there a tactical advantage to be gained from the terrain that I can use? Can I even hold the first few cities on loyalty?)
  • How do I attack? (What sort of units should I bring? Are they likely to be obsolete soon? Can I still use those obsolete units to keep pressing? Do I need more ranged units to take out defenders, or are the walls going to be my primary issue so that I need battering rams or siege weapons?)
  • How much will the attack set me back? (Producing units takes up valuable production that you could have used for expanding or developing lands/infrastructure. If it fails, I am now even further behind on development)
  • Is my attack likely going to be a success? (Requires a very tactical eye and strong tactical understanding, including a good understanding of how damage calculations are done by the engine).

A lot of this just comes down to experience, and every little thing here is very valuable if you want to kill off the AI.
Much more so in the early game (ancient/classical era), because at this point you are slightly behind the AI, and about to be even more behind the AI unless your attack is a success.
The crucial part is therefore to ensure that your attack is a success in the first place.

Some important tells to what I usually look for when deciding if I even want to go for a standard late ancient/early classical era push:
  • How much military score does my target have?
    This tells me (roughly) how big his army is. Military score is calculated by the cumulative addition of unit combat strength. Meaning that in the ancient era, an AI having 200 military score means that his total army is the sum of units who total 200 combat strength. This equals about 10 warriors (20 CS x 10 = 200), but it might include archers and spearmen too (even scouts and slingers)
  • How strong is the combat city strength of his ungarrisoned cities?
    This is actually a huge tell on what military tech and the quality of your target's army is. City combat strength scales from the highest base combat strength of the owner's units (with even more if the city is garrisoned and is a capital, which is why you want to look at a base non-capital, non-garrisoned city). Your target's cities will be around 13 combat strength if he has only built warriors, but will go over 20 the second he gets his first spearman out, and even more on the first heavy chariot. If you see a city that has over 30 combat strength, you know that he has built his first swordsman/horseman, without even needing to spot that unit.
    If you both see an un-garrisoned city with 30+ combat strength and a high military score (300 for instance), you should just call off the attack right away if you're still on warrior tech and nowhere close to better units. You cannot fight against swordsmen/horsemen, and not that many units.
    If he however has cities at 13-20, you can easily stomp both the units you face (warriors, slingers, spearmen), while only having to make sure that you bring enough units to actually take the city before you run out of health to keep the siege up.
  • How much science is my target generating per turn? (Even if he has low military score and low city combat strength, if he has 40 science per turn, you can expect to meet swordsmen real soon, which is another thing you have to factor in. While if he has "only" 20 science per turn, you generally have more time to attack)
Once I have evaluated the factors above (which decide whether or not I think a war is a viable path in the first place), I now need to evaluate how I should attack.
There are a myriad factors at play here, but one of the most important ones it to understand which combat strength modifiers I have available myself, vs what the AI has. Some examples:

Your bog standard 20 CS warrior is going to be heavily outclassed by the AIs initial +4 CS (=24 CS) warriors in a plain 1v1.
But there are other ways to increase that combat strength, and that is by either by having a leader ability/unit that gives you an edge (Aztec eagle warriors for instance are 28 base, stronger than deity AI warriors, or +3 from playing as black queen Medici, giving you 23 CS warriors), or abusing terrain/fortification to make the AI take bad trades.
Being attack while standing on a hill gives your warrior +3 combat strength, making it almost as strong as the deity AI (23 vs 24), while the same is true for forest/jungle. If you stand on a forested hill however, that gets doubled to +6, which means that the deity AI is now taking the bad trades if he attacks into you (which the AI will usually do, because its dumb).
Now if you fortify on a position like that as well, you gain another +3 on top of that! And if you keep fortifying the turns after that, it too gets doubled to +6 CS!
You can use that to your advantage, and thus try to fortify on key positions (hills, forest/jungle, or ideally both), to gain upwards of +12 CS on top of your base 20, which easily makes you trade super well against the AI (as well as healing you for +10 per turn in neutral territory, or +5 health in AI territory).
Using tactical advantages such as these can easily bleed the AI dry in a pure warrior vs warrior engagement, even if the deity AI has a numerical advantage in both warriors, and base combat strength.

You can even use a personal trick of mine that I like quite well, which is to promote the unit after choosing to fortify and heal (like you usually would do against the AI).
You do this by fortifying and healing (thus maintaining your bonus CS from fortification), cancelling the unit's orders manually, and only then choose that unit's promotion.
This maintains the units fortification bonus, heals your unit for +50 health (as well as giving you a promotion bonus), as well as additional fortification healing on top of that.
This also works with pillaging, which is especially useful when pillaging farm for +50 health.
Choose fortify and heal, manually cancel it, and only then do you choose to pillage that tile.
There is never a reason to not use this trick when pillaging anything with a melee unit , because you're gonna use up your 2 movement points anyway, so you might as well keep your fortification bonus and the extra healing from fortification.

The factors above will help you win on the tactical level, and is often the deciding factor on whether or not an attack will succeed or not.
Note that it's not always a bad thing if there are no forested hills around the target's city - this can often be an advantage too.
While you do take more damage from being attacked, it also means that any archers/siege units behind them can stand safely behind a warrior and shoot at the city/enemy unit, without fear of being attacked directly.
But, just "ramming 8-10 units down their throat" will generally not be enough vs the deity AI, because the AI trades better than you in a 1v1 scenario of equal units, and because they usually have more units than you as well, so anyone seeking to engage in warfare should definitely keep factors such as these in mind.

The last factor is attacking cities as well (once you have generally subdued his army).
Can your warriors expect to take out the city?
Against cities that have +10 or more combat than your attacking melee units, I would say no, don't even bother unless you have archers/siege units to shoot at the city (which will slowly whittle it down).
You have to figure out the sweet spot here yourself, but the more combat strength a city has, the more units you need to bring (especially if you are gonna attack with melee units), because your units will eventually run out of health (to maintain the siege, where the city cant heal back any lost health) if you bring too few of them.
I generally dont attack with less than 6 warriors and (often) 2 archers (and often a battering ram, just in case) when a city is at 20 combat strength baseline, because there is a chance that you run out of warrior health and/or enemy reinforcements force you to disengage from the siege, before that city falls.
Which is catastrophic on deity, because if you cant take the first couple of cities with your initial push, you are even further behind the AI, and its just a matter of time before he gets walls up (if they arent already), he outtechs you and starts fielding even better units than you.


Hope this is somewhat helpful, even though it describes an ancient/classical era push.
Most of what I wrote here should be applicable regardless of era though.
Just try to get a routine down on whether or war is a good choice (checking target's military value and city combat strength), and then how you should be attacking (tactically speaking).
 
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Babylon or Scythia, vampire, marathon speed. Restart until you get a starting place for Stonehenge, do everything you can to steal a barb camp (lots of reloads), rush for first religion with choral music and crusade. Oligarch, Theocracy and Fascism.

AI bonus is fixed. Once you conquer enough you cannot lose. 40 cities vs 4, led by vampire with 20 kills and heal 30 hp for each kill. An ancient-age Scythian vampire can wipe out entire armies until airplanes emerge. A Babylonian vampire can reach industrial age while the rest struggle in classical.

PS: my record was over 100 cities and the list grew so large it took 10-20 seconds to list targets for trade routes. That's when you know you're guaranteed to win.
 
I do not get it. I can be beat the computer on Emperor pretty consistently and yet, I cannot beat Deity. What really bothers me is that AI can do everything so much faster and yet I cannot keep up no matter how hard I try despite having watched hours and hours of videos on Youtube. I do not mind the AI starting out with more cities and units but is there anyway to slow it down on research, putting up walls and cranking out units cavalry while I barely have Knights and a few cities out?

It is super frustrating. I am not dumb. I have a f@cking PhD and consider myself reasonably smart. But I am starting to get the suspicion that people beating Deity fake it. They say they beat Deity but in reality, they make it look as if they did. I tell you why I think this: because the game play on Youtube looks nothing like what I experience with units flying around.

One time I lost in 50 turns by way of religion with a handful of cities to my name. And what is the deal with barbarians being able to produce better units in less time? Like the WTF? There is no chance that people are winning on deity when barbs have horsemen and you are still stuck with warriors and archers. If you cannot beat barbs, how can you beat 'regular' civs? By the time, I get anywhere near reasonable units to defend myself, it is all over, and yet I see people rushing the AI with warriors and archers and winning -- WTF? How is this possible when city states and regular civs have walls by like turn 10?

Yes, it is all about production, getting science boosts, cranking out settlers and promoting / upgrading units, but it is like everything from research to production slows down to the point where it feels like that the game is not just deliberately favouring the AI but also undermining everything I do.

Screw this game and the town from where it came!!!!

Moderator Action: Edited your post to comply with forum rules without changing meaning. leif

Your correct about youtubers faking it. They use trainers to disable AI building until they gain an advantage. its just an easy way to make money but in an dishonest way. They use keyboard shortcuts to enable and disable them when needed without anyone ever seeing them doing it.. The highest level of gameplay i would say is online speed emperor level.
 
Your correct about youtubers faking it. They use trainers to disable AI building until they gain an advantage. its just an easy way to make money but in an dishonest way. They use keyboard shortcuts to enable and disable them when needed without anyone ever seeing them doing it.. The highest level of gameplay i would say is online speed emperor level.
Got any proof to go with that? Thats a pretty sweeping and strong accusation you're making there.
 
Your correct about youtubers faking it. They use trainers to disable AI building until they gain an advantage. its just an easy way to make money but in an dishonest way. They use keyboard shortcuts to enable and disable them when needed without anyone ever seeing them doing it.. The highest level of gameplay i would say is online speed emperor level.

You cite a trainer that would be so obvious to spot.. Infinite gold and faith? One turn research? Come on man... Just take a look at PotatoMcWhisky doing his Deity runs and you can easily follow what he is doing. He even makes mistakes that are clear as day. Deity is not some level that is impossible to attain by anyone.
 
You cite a trainer that would be so obvious to spot.. Infinite gold and faith? One turn research? Come on man... Just take a look at PotatoMcWhisky doing his Deity runs and you can easily follow what he is doing. He even makes mistakes that are clear as day. Deity is not some level that is impossible to attain by anyone.
There's an ALT + NUM list (if you clic on the link) which are less obvious to detect.
 
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