Any way to make Deity less difficult? BTW - I think people fake beating Deity

I promise you that if you just focus on learning, anyone can beat deity.

It’s not a mythical feat that YouTubers are routinely cheating to impress you with.

There’s zero evidence that this is the case for any well-known Civ YouTubers.
 
There's an ALT + NUM list (if you clic on the link) which are less obvious to detect.

Yes, I saw that. But you think you wouldn't notice if a player had 3 turns remaining and all of a sudden his science is done? Or his faith doesn't go down? Or he gets 1000 gold all of a sudden?

You can't see the player clicking, but you can easily see the effects.
 
I promise you that if you just focus on learning, anyone can beat deity.

It’s not a mythical feat that YouTubers are routinely cheating to impress you with.

There’s zero evidence that this is the case for any well-known Civ YouTubers.
So this is the sort of stuff that I am talking about. I am on Deity, I barely get a city and then I am dead...and you don't think people cook the game?
I promise you that if you just focus on learning, anyone can beat deity.

It’s not a mythical feat that YouTubers are routinely cheating to impress you with.

There’s zero evidence that this is the case for any well-known Civ YouTubers.
Again...playing deity, rushed by AI on Turn 22...game over...
 
So this is the sort of stuff that I am talking about. I am on Deity, I barely get a city and then I am dead...and you don't think people cook the game?
No, I don't think anyone in their right mind is wasting their time cheating at a non-competitive single player game for which there is extremely limited financial upside to do so. I think it's kind of strange for the initial reaction to someone doing something that you can't do to be "They must be cheating" rather than trying to look objectively at yourself first.

Thank you for making and sharing the video, because it was helpful to see. I'm going to be blunt but I am not trying to be rude: the reason you can't win Deity and that others can isn't that other people are cheating while you're not. You're losing at Deity because you actually aren't good at the game.

There are a lot of things you did that showed your inexperience. You clicked "declare friendship" with Cleopatra immediately before you even tried sending a delegation. You carried out your turns extremely slowly which shows you're generally unfamiliar with the fundamentals (if you were narrating and purposely taking your time for that or something, then please disregard. I couldn't tell because the audio was broken). You moved that free Builder around strangely and haphazardly at first. You play with the agonizingly slow full unit animations on. Of course none of these things affected your game outcome, but they belie an uneasy player who isn't extremely comfortable with the game.

Now let's start talking about some of your gameplay mistakes. You started researching Pottery instead of Mining. You wasted Gold buying that Stone tile--Gold that you could've saved and boughten a crucial Warrior with. You didn't get out a Scout, which is a very important unit for vision control, Goody Huts, and stopping potential barbarian Scouts. You should've gone for a second Warrior instead of a second Slinger. And to top it all off, you sent your only 2 military units out exploring very far from your capital, so of course a nearby AI saw your capital as a very easy target. There are many other mistakes, but I think the point is clear. Maybe another player who loves playing Deity could provide a more detailed critique, but Deity is unfun to me so I don't have 100% optimal strategies down pat.

You need to do a lot more homework if you want to win at Deity. There are a lot of Deity guides out there, both written and video form. There are even cases where players share their map and game seeds and literally walk you through their game. Those are probably good learning tools, and they are also proof of no cheating.
 
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No, I don't think anyone in their right mind is wasting their time cheating at a non-competitive single player game for which there is extremely limited financial upside to do so. I think it's kind of strange for the initial reaction to someone doing something that you can't do to be "They must be cheating" rather than trying to look objectively at yourself first.

Thank you for making and sharing the video, because it was helpful to see. I'm going to be blunt but I am not trying to be rude: the reason you can't win Deity and that others can isn't that other people are cheating while you're not. You're losing at Deity because you actually aren't good at the game.

There are a lot of things you did that showed your inexperience. You clicked "declare friendship" with Cleopatra immediately before you even tried sending a delegation. You carried out your turns extremely slowly which shows you're generally unfamiliar with the fundamentals (if you were narrating and purposely taking your time for that or something, then please disregard. I couldn't tell because the audio was broken). You moved that free Builder around strangely and haphazardly at first. You play with the agonizingly slow full unit animations on. Of course none of these things affected your game outcome, but they belie an uneasy player who isn't extremely comfortable with the game.

Now let's start talking about some of your gameplay mistakes. You started researching Pottery instead of Mining. You wasted Gold buying that Stone tile--Gold that you could've saved and boughten a crucial Warrior with. You didn't get out a Scout, which is a very important unit for vision control, Goody Huts, and stopping potential barbarian Scouts. You should've gone for a second Warrior instead of a second Slinger. And to top it all off, you sent your only 2 military units out exploring very far from your capital, so of course a nearby AI saw your capital as a very easy target. There are many other mistakes, but I think the point is clear. Maybe another player who loves playing Deity could provide a more detailed critique, but Deity is unfun to me so I don't have 100% optimal strategies down pat.

You need to do a lot more homework if you want to win at Deity. There are a lot of Deity guides out there, both written and video form. There are even cases where players share their map and game seeds and literally walk you through their game. Those are probably good learning tools, and they are also proof of no cheating.
Hi Pokiehl your assessment of my game play is accurate and fair. As I said, I have and can regularly beat Emperor level but when it comes to Deity the choices appear overwhelming and leave me flustered. I do not know on what to focus -- production, growth, military, science -- the answer to the question of what to do when without getting rolled by the AI or fall too far behind eludes me and will likely for some time...Best, W
 
Hi Pokiehl your assessment of my game play is accurate and fair. As I said, I have and can regularly beat Emperor level but when it comes to Deity the choices appear overwhelming and leave me flustered. I do not know on what to focus -- production, growth, military, science -- the answer to the question of what to do when without getting rolled by the AI or fall too far behind eludes me and will likely for some time...Best, W
You’re absolutely correct. I think Deity is frustrating and a really unfun way to play the game.

To be clear, there is no shame in not being able to beat it or not wanting to beat it. I would rather uninstall Civ 6 than play only Deity.

For many of us, myself included, Civ is about immersion or building a pleasant empire. We don’t need to be “good” at the game to enjoy it. Deity plainly prevents those and locks you into a specific path to deal with the AI’s overwhelming advantages, and it’s natural to feel overwhelmed or annoyed or frustrated.

But it is solvable, just like a Rubik’s cube or similar. Learn the principles and “algorithms” and you’ll get it eventually. (Even then though, you’ll come across nearly unwinnable starts.)

Whether that’s worth the effort is up to us individually. I am a certified Deity hater, but some people love minmaxing the game and others want to check it off an achievement list.

Just don’t let it kill your joy of the game. There are plenty of other ways to do that, like modding ;)
 
Hi Pokiehl your assessment of my game play is accurate and fair. As I said, I have and can regularly beat Emperor level but when it comes to Deity the choices appear overwhelming and leave me flustered. I do not know on what to focus -- production, growth, military, science -- the answer to the question of what to do when without getting rolled by the AI or fall too far behind eludes me and will likely for some time...Best, W
I have to second what @pokiehl says here, this game was ripe with mistakes and you got punished for it, and other beating deity has nothing to do with them cheating or cooking games.
His criticism of your video is valid (especially the part about scouting far away with military units, you cant do that and then complain that you get invaded), and thus I'm not gonna repeat what he said, but add instead:

I havent watched the entire video, but right from turn 1 you made a pretty significant mistake, and that was your settle location.
Your starting location is very good, but you chose the absolutely worst spot to settle out of any option that you had.
The reason your start location is good is that not only does it contain numerous 2f/2p tiles that you can keep working as you expand your borders, but that you had immediate access two such tiles (stone and forested hill), as well as a 3f/1p tile (bananas).
What truly makes this start really good though is that you lucked into a 2f/2p/1 faith tile.
This is extremely good on deity, because you are getting 1 faith for "free" (it is already on a good tile with solid base food/production, which is the most important yields in the start), which would have catapulted you towards getting the early and best pantheon picks.
So what I would have done in your case is to settle either two tiles to the left (costing you 1 turn), thereby giving you plenty of high yield tiles to work, or (my personal favourite) spend 3 turns and settle on the forest river right next to the 2f/2p/1f luxury tile to start working it immediately.
You picked the worst location however, in that you settled in an area that had nothing for you to really work, except 1f/2p and 2f/1p tiles.
Yes you get a little closer to the diamonds, but what good are those for you from the turn you settle?
It will take quite a while before you can work them, requires a builder, and gives an eureka that you often can get elsewhere.
Having an extra food or production from turn 1 is massive, and this is the sort of choice that really matters, because of how it lets you snowball from the second you settle.
Yes you might have to spend 1 turn to move your settler (costing you like 4 production), but you recoup that 4p loss (or 4f loss) in 4 turns (at which point you start going net positive) by moving that settler, which is pretty much a nobrainer for a 1 turn cost.

Later on you slot in god king, which is generally a bad card compared to urban planning (1 production in all cities, which is ridiculously good for a good part of the early game), and the only real reason you ever run god king is because it gives you faith.
But you would not have had to run that card if you had settled near the faith tile (which is what I would have done personally), letting you get even more production from urban planning as well.

After that its about using your production well.
I like your choice of going for a settler as your third production item (get two more cities as soon as you can to reduce the lead the AI has), but the second slinger was a bad choice.
Slingers (only one) are only decent for scouting a bit around your capital, fishing for an archery eureka (barbs usually), and then to use a pre-built archer for when you intend to invade someone (after you tech archery, you rush your target if its a viable target).
Warriors are what actually keep you alive.

Speaking of viable targets.
The second big mistake you did (after your choice of settle spot), was to not have leader yields active in your UI.
That one would have told you whether or not Cleopatra had a big army, which is very important intel to have in the early game because it tells you how you need to prioritize units.
There are two ways to stop her/delay her from attacking you.
The first one is to try to make friends with her (meet her with a scout, send delegation, trade some etc., then try to declare friendship), or to rely on deterrence.
Deterrence is usually by far the safest way to do so (though you can do both if Cleo is willing to friendship you), and you do so by raising your army value.
As I posted some days ago, the AI generally looks at your army value before it commits to an attack, and you can look at its army value too.
A value of 100 here shows that the AI has 5 warriors worth of combined units (the deity AI starting units), whereas you have 20 (your one warrior).
That is generally insufficient to prevent the AI from invading (the AI tends to look at you as a target if you have about 1/3rd of its military value, sometimes more, sometimes less), which is why you want to get a warrior to be really safe.
The second slinger does nothing for you at this point, since it gets utterly dumpstered by AI warriors if they do attack, and it has such a low army value score that it doesnt meaningfully impact the army value score, preventing an invasion in the first place.
Since you did not have that army value shown in your UI I can only speculate, but I suspect that it was probably closer to 150 or more, which happens a lot (and quickly) on deity if the AI starts investing in warriors.

To add to @pokiehls criticism on your scouting with military units:
You can scout, but only in a small circle around your capital (with a warrior), as you need it for defence.
The slinger can go and look a bit further for barbarians if you desire, but do not wander far off as you did here, as you might need to defend your city, or need help from the warrior in case a barb camp spawns near your capital.
But, and this regards scouting, the second you saw Cleopatras city location, you need to scout that area.
I am not telling you to run far away from the AI here, but keep your warrior or slinger relatively in between your capital and hers.
That way you will get several turns of notice in case she does send a big army (like her 5 warrior push in this video, which is 100% an invasion attempt even if she hasnt declared yet), which would have allowed you to start producing warriors of your own, as well as having your scouting warrior/slinger (that scouts her army) be located in such a way that it can retreat to your capital.
If she does then continue the attack (which is less likely had you made a second warrior instead of a second slinger), then you would have had 2 warriors to defend, as well as enough turns of head notice to start producing a third warrior.
With 3 warriors (one in the city to raise the city combat strength to 23, and two that are fortifying in tactically strong positions outside), the AI will generally lose its army on the attack because it keeps taking bad trades by attacking while you outheal it with your stacked defencive combat modifiers.

I'll be blunt about this:
The way you played this game has you deserving to lose, because you cannot continue playing so casually like its emperor, when you are playing on deity.
Small changes such as what we advocated here, is the difference between managing to comfortably win on deity, and getting mopped by the AI.
Some people dont like micromanaging the game to such an extent (which is totally fair), but it is necessary.
This has in other words nothing to do with "other players cheating", but with you making some pretty big mistakes that will either get you killed or punished later on.
 
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But it is solvable, just like a Rubik’s cube or similar. Learn the principles and “algorithms” and you’ll get it eventually. (Even then though, you’ll come across nearly unwinnable starts.)
Truly unwinnable starts are extremely rare, and so far I've had this happen twice (and I play a lot of deity games).
One was the AI boxing me in a mountain cul de sac, and settling so close to me that my capital was lost on loyalty.
Monument was insufficient, could not get a governor in time, harvesting food to raise population was insufficient, no luxuries available (not even for trade), nothing.
Tried invading my way out, but its impossible to gather a large enough force from turn 1 from 1 city when the AI has you ringed in with cities that are producing units.

The other one was an invasion by Chandragupta, that spotted me after like 5 turns, then immediately sent his entire army on me.
I save scummed that one to see if it was possible to hold by going pure warriors from turn 1, and it only delayed the game for a few more turns until he showed up with Varu.
Nothing I did save scum wise would change the outcome of that one, just too many units.

That being said, this only happened twice, and is an extremely rare case.
In the case of the OP, this was a throw of a good start.
 
I do not know on what to focus -- production, growth, military, science
The answer changes over time.
From turn 1 you want to maximize food and production over anything else, maybe with a slight exception for faith (from tiles) if it doesnt "cost" you too much turns moving your settler, or tile yields that you could otherwise have worked.
Food and production are absolutely king because you need to grow to expand, and growing costs you population and production.
As for military, you either want "just enough" military to deter the enemy from attacking (if playing peacefully), or enough to kill them (which is more advanced, and you usually wanna do it off of 3 cities, not any less since it sets you back in the long run).
Ignore science for a good part of the early game, and focus on faith (if you wanna go the religious route), or more infrastructure (enough builders that you can always work near the max production capacity of your cities based on the number of available citizens, but only as long as what you are improving gives you more production, such as mines and pastures, or chopping unproductive forests).

A lot of players make the mistake of going science to attempt to "catch up" to the AI.
This is a mistake, because you can generally never catch up to the AI in science that way.
What you need is to take a long term approach, and grow your infrastructure first.
Maximize the number of productive cities, and maximize the production of those cities, trying to increase both population and production (hence why food and production are valued roughly equally in the early game).
Only when you have a comfortable core of cities set up (there is no exact number, but 5-8 is good), should you start thinking about other stuff like campuses (and personally, i think the comm hub or holy site is far superior as a first pick for district, since its more production).

You can be far behind the AI on science, but its not a problem.
You get cheaper tech costs because they already researched them, and being an era behind on tech is no problem if you are only intending to defend anyway.
Having the defenders advantage usually makes up for being an era behind (if the AI even invades, which they usually dont if you know how to manipulate their behaviour to stay off your lawn).
 
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Screw this game and the town from where it came!!!!

Man, I wish I had the original text now 😂
But I feel you bro. That's why I prefer lower difficulties, not because I can't handle stronger, but because blatant cheating takes me out of the game totally.

Moderator Action: Mod text removed. Please do not quote mod text, it is considered PDMA. leif
 
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@OP I don't think Deity is what you think it is. Playing on Deity is about taking a very narrow set of rules from an otherwise very deliberately unbalanced sandbox game and hitting the AI in the same spot until it breaks. If winning on Deity is not working for you, I wouldn't beat myself over it too much, because it says very little about your skill or ineterest in this game, rather it means you didn't learn "those five specific party tricks" it takes to "win".
 
I have to second what @pokiehl says here, this game was ripe with mistakes and you got punished for it, and other beating deity has nothing to do with them cheating or cooking games.
His criticism of your video is valid (especially the part about scouting far away with military units, you cant do that and then complain that you get invaded), and thus I'm not gonna repeat what he said, but add instead:

I havent watched the entire video, but right from turn 1 you made a pretty significant mistake, and that was your settle location.
Your starting location is very good, but you chose the absolutely worst spot to settle out of any option that you had.
The reason your start location is good is that not only does it contain numerous 2f/2p tiles that you can keep working as you expand your borders, but that you had immediate access two such tiles (stone and forested hill), as well as a 3f/1p tile (bananas).
What truly makes this start really good though is that you lucked into a 2f/2p/1 faith tile.
This is extremely good on deity, because you are getting 1 faith for "free" (it is already on a good tile with solid base food/production, which is the most important yields in the start), which would have catapulted you towards getting the early and best pantheon picks.
So what I would have done in your case is to settle either two tiles to the left (costing you 1 turn), thereby giving you plenty of high yield tiles to work, or (my personal favourite) spend 3 turns and settle on the forest river right next to the 2f/2p/1f luxury tile to start working it immediately.
You picked the worst location however, in that you settled in an area that had nothing for you to really work, except 1f/2p and 2f/1p tiles.
Yes you get a little closer to the diamonds, but what good are those for you from the turn you settle?
It will take quite a while before you can work them, requires a builder, and gives an eureka that you often can get elsewhere.
Having an extra food or production from turn 1 is massive, and this is the sort of choice that really matters, because of how it lets you snowball from the second you settle.
Yes you might have to spend 1 turn to move your settler (costing you like 4 production), but you recoup that 4p loss (or 4f loss) in 4 turns (at which point you start going net positive) by moving that settler, which is pretty much a nobrainer for a 1 turn cost.

Later on you slot in god king, which is generally a bad card compared to urban planning (1 production in all cities, which is ridiculously good for a good part of the early game), and the only real reason you ever run god king is because it gives you faith.
But you would not have had to run that card if you had settled near the faith tile (which is what I would have done personally), letting you get even more production from urban planning as well.

After that its about using your production well.
I like your choice of going for a settler as your third production item (get two more cities as soon as you can to reduce the lead the AI has), but the second slinger was a bad choice.
Slingers (only one) are only decent for scouting a bit around your capital, fishing for an archery eureka (barbs usually), and then to use a pre-built archer for when you intend to invade someone (after you tech archery, you rush your target if its a viable target).
Warriors are what actually keep you alive.

Speaking of viable targets.
The second big mistake you did (after your choice of settle spot), was to not have leader yields active in your UI.
That one would have told you whether or not Cleopatra had a big army, which is very important intel to have in the early game because it tells you how you need to prioritize units.
There are two ways to stop her/delay her from attacking you.
The first one is to try to make friends with her (meet her with a scout, send delegation, trade some etc., then try to declare friendship), or to rely on deterrence.
Deterrence is usually by far the safest way to do so (though you can do both if Cleo is willing to friendship you), and you do so by raising your army value.
As I posted some days ago, the AI generally looks at your army value before it commits to an attack, and you can look at its army value too.
A value of 100 here shows that the AI has 5 warriors worth of combined units (the deity AI starting units), whereas you have 20 (your one warrior).
That is generally insufficient to prevent the AI from invading (the AI tends to look at you as a target if you have about 1/3rd of its military value, sometimes more, sometimes less), which is why you want to get a warrior to be really safe.
The second slinger does nothing for you at this point, since it gets utterly dumpstered by AI warriors if they do attack, and it has such a low army value score that it doesnt meaningfully impact the army value score, preventing an invasion in the first place.
Since you did not have that army value shown in your UI I can only speculate, but I suspect that it was probably closer to 150 or more, which happens a lot (and quickly) on deity if the AI starts investing in warriors.

To add to @pokiehls criticism on your scouting with military units:
You can scout, but only in a small circle around your capital (with a warrior), as you need it for defence.
The slinger can go and look a bit further for barbarians if you desire, but do not wander far off as you did here, as you might need to defend your city, or need help from the warrior in case a barb camp spawns near your capital.
But, and this regards scouting, the second you saw Cleopatras city location, you need to scout that area.
I am not telling you to run far away from the AI here, but keep your warrior or slinger relatively in between your capital and hers.
That way you will get several turns of notice in case she does send a big army (like her 5 warrior push in this video, which is 100% an invasion attempt even if she hasnt declared yet), which would have allowed you to start producing warriors of your own, as well as having your scouting warrior/slinger (that scouts her army) be located in such a way that it can retreat to your capital.
If she does then continue the attack (which is less likely had you made a second warrior instead of a second slinger), then you would have had 2 warriors to defend, as well as enough turns of head notice to start producing a third warrior.
With 3 warriors (one in the city to raise the city combat strength to 23, and two that are fortifying in tactically strong positions outside), the AI will generally lose its army on the attack because it keeps taking bad trades by attacking while you outheal it with your stacked defencive combat modifiers.

I'll be blunt about this:
The way you played this game has you deserving to lose, because you cannot continue playing so casually like its emperor, when you are playing on deity.
Small changes such as what we advocated here, is the difference between managing to comfortably win on deity, and getting mopped by the AI.
Some people dont like micromanaging the game to such an extent (which is totally fair), but it is necessary.
This has in other words nothing to do with "other players cheating", but with you making some pretty big mistakes that will either get you killed or punished later on.
Thank you for those comments and the additional tips. I have been replaying the game and may post results. In the meantime, it is my hope that somebody could help me 'save' this game. I am playing (Vanilla) Deity with Freddy on a tiny map. Took out almost all of Japan including its capital, but some 50 turns I will lose to India by way of religion. It is the best I have ever done on Deity and winning on this level has become my obsession. Any help would be appreciated. Best W
 

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I checked your save file, and I dont see any problem with your game here.
You can win easily off of this one, and religious victory by India is not a threat.
On the next turn you will get your great prophet.
Once you pop him (preferably in a city as close to everyone else as possible, because holy cities give +6 religious pressure to every city nearby), then you got your own religion.
That means you do not have to rely on declaring war and condemning heretics, you can use Inquisitors of your own and either wage theological combat with any apostles/missionaries, or just remove heresy to flip a city back to your own religion.
Better yet, getting your own religion will instantly convert every city of yours (to your religion) that has a holy site, and since you already have 3 of those, that means that your religion is pretty safe for a good while.

As for the map in general, you are already on par tech wise with the AI, so you're looking decent here.
Instead of building campuses though, I would settle more cities, you have plenty of land for that available.
Japan is no longer a threat, and him having his prophet in neutral territory, landlocked by your cities is great, it means he can never move that prophet out to found his own religion (unless he declares war, you trade him open borders, or the cities claim those unclaimed tiles).

Settle at least 3-4 more cities, get harbours and commercial hubs down first, and then work on campuses (if you want a scientific victory that is).
You can also go to war with the AI if you want, in that case, pick Crusade (+10 combat strength in enemy lands), convert a city and start fighting on their territory.

You really have nothing to worry about in this game, India will never be able to convert you since you can always fall back on the strategy of declaring war on him and using your horsemen to just kill his missionaries.


As a tip for future games though, I would practice on expanding faster (more cities), and placing districts in better spots.
You do for instance have the Pantanal wonder right near two of your cities, which means +4 adjacency holy sites.
Since you are Germany, you can place down those holy sites without hurting your ability to place down a comm hub or campus, since you get an extra district slot.
This alone will give you a huge boost to your faith income, which can be used to win a religious victory, or to spend on your war machine (by "seeding" a city with your religion to get +10 combat strength from the crusade belief when fighting in the territory of the city you seeded with your religion).
Also as Germany (or any civ really), you wanna abuse those Hansa unique districts to pump up their district adjacencies with comm hubs and aqueducts to really reap the benefits of huge production.
There are some videos online that showcase how you can boost those Hansa/IZ yields to quite some big numbers.

Edit:
As per my last commentd, I would look into using your horseman to scout out where India and Norway are, and what they are up to.
India has quite a big army (but probably not a real threat), so you should want to keep tabs on him to see if he ever intends to move a large force towards you.
This will allow you to preempt any invasion attempt by switching up your production if you need to.
And if he doesnt invade, you know you are free to expand, improve tiles and get more districts, without any consequence.
 
Yes, I saw that. But you think you wouldn't notice if a player had 3 turns remaining and all of a sudden his science is done? Or his faith doesn't go down? Or he gets 1000 gold all of a sudden?

You can't see the player clicking, but you can easily see the effects.
No, I was thinking about the ALT+NUM list with things like "AI CAN'T COMPLETE RESEARCH", "AI CAN'T COMPLETE CIVICS", "AI CAN'T BUILD/RECRUIT" which would be totally indetectable, among the other effects of this list which could remain unseen without mods.
 
No, I was thinking about the ALT+NUM list with things like "AI CAN'T COMPLETE RESEARCH", "AI CAN'T COMPLETE CIVICS", "AI CAN'T BUILD/RECRUIT" which would be totally indetectable, among the other effects of this list which could remain unseen without mods.

Ah indeed, sorry I missed that one.

Still, since I can beat Deity making plenty of mistakes along the way and not at all understanding the mechanics in the way that, for example, PotatoMcWhisky does, I'm sure others can too. I recently watched a video of his on Deity, and PmcW sure made some mistakes, but I also watched a video explaining Civ because I'm trying to explain Civ to a newcomer, and he sure does know more about the mechanics behind the game than I do.
 
No, I was thinking about the ALT+NUM list with things like "AI CAN'T COMPLETE RESEARCH", "AI CAN'T COMPLETE CIVICS", "AI CAN'T BUILD/RECRUIT" which would be totally indetectable, among the other effects of this list which could remain unseen without mods.
Of course thats a possibility, but I dont see why anyone would do so.
Beating deity becomes a routine once you've done it a few times, keeps getting easier the more practice you have, though still involving a lot of minmaxing.
Whereas if a youtuber needed something like this to beat deity, it would be quite noticeable because it means that he plays noticeably worse that what you'd expect.
Otherwise he wouldnt need this tool to begin with.

Edit: That being said, I have some suspicions that players like Potato does cook his games to some extent, by means of rerolling/savescumming starts more than he admits.
A case in point: He once abused the old soothsayer/great bath exploit (before it was nerfed), and apparently got it working on his "first attempt".
Now I tried the same exploit that same day, and it took me well over 30-40 restarts in order to pull it off.
First I needed to spawn on flood plains (which is not a given), then I also need to spawn with decent base yield tiles (several 2/2 food production tiles at least, making it even more rare), as well as being able to luck into a very early governor promotion (SS mode) after opening builder, as well as plenty of forests to chop nearby.
And of course, I needed to pick up the Great Bath before the AI got it, which is sometimes as early as turn 17-18 (before you can realistically get it as a player, which needs around turn 22+)
All in all, a very difficult set of spawn conditions, so much so that I am very sceptical in believing that he just happened to pull it off on the first go, without knowing how to pull it off precisely (the one time I did finally pull it off required very careful min maxing in terms of citizen management, as well as a lot of luck).
 
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I kind of know where the OP is coming from I'd like to be able to succeed most of the time on diety, I'm nowhere near that level, yet its just a slow process of working up level by level and eliminating weak points from my game
 
I was just venting and feeling frustrated at myself for not 'getting something' that I feel like I should get -- yes, entitlement -- but obviously don't. And the comment about people faking it is just a round-about acknowledgement that some people have found the secret sauce to beating this thing. As I said, my game play experience looks nothing like what I see on Youtube where I see people do things that are so far beyond my experience. In short -- all I can see in people winning deity is nothing short of 'magic' -- or an ability that currently eludes me, which is not a comfortable thought.
This game is very hard to learn to play because you have to be able to recognize many different situational opportunities. And you get into a chicken-and-egg problem. You don't have any experience in a situation so you don't even notice it's there. But since you don't notice it, you can't gain experience. Just today I was playing as Poland (deity) and I had the reliquaries belief and was the suzerain of Kandy. But I ended up not getting my religious victory. The more experienced players here will laugh at me. And how did I manage to squander such an opportunity? Because I didn't build Mt. St Michael soon enough. Not only did that cost me time but it also meant that by the time I got it built, I was too far behind militarily. There were enough barb camps that Heathen Conversion would have gotten me enough military that I could have pivoted to a domination game. Sadly, being that far behind, England declared war on me. I probably could have tried to tortoise it out for a bit and tried to turn it around. But I decided that it would be more fun to watch the Olympic gymnastics. Lesson learned. I won't make that mistake again. But it's not like you can practice that skill. Because how often do you have reliquaries and are able to maintain being suzerain of Kandy simultaneously? If it happens again that I have reliquaries and I have Kandy in the game, my eyes will light up. Also I won't ever let myself be so late building Mt. Saint Michael again. In fact I may even start building it even when not going for religious victories. But that's just how the game is. There are many people who will laugh at my silly error. There are others who are very smart and have played many hours and may have won many games on deity without ever building that particular wonder.
 
I kind of know where the OP is coming from I'd like to be able to succeed most of the time on diety, I'm nowhere near that level, yet its just a slow process of working up level by level and eliminating weak points from my game
Yes and it's very hard to eliminate weak points because often the things we are weak at don't show up often enough to really build skills. If you are bad at say backhands in tennis, you can have the coach hit balls to your backhand. But if you're bad at managing tile appeal, it might be ten games before you are in a situation where you need to manage tile appeal and so you can't really build that practice.

The GoTM here is great and I'm going to make a point of playing every one. Because they setup scenarios where we can improve weak points. And the maps are better than the game generated maps.
 
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