Any way to turn OFF

JoeMacUnGee

Warlord
Joined
Jul 6, 2010
Messages
146
auto-assignment of specialists by the AI? You work hard to direct GPP in cities and then the AI puts a turd in the proverbial punchbowl. Is there any way to turn this feature off?
 
Seems to default to spies if you have courthouses. Kinda pisses me off too. I think by select the city focus buttons(commerce, beakers or hammers) it will assign the specialists you want.
 
I haven't seen any way to do that. You can de-automate the city, but on city growth, the game might still choose to assign a specialist.

Anyway, more often than not, you're going to want to manually manage specialists anyway. :p
 
As of the latest BTS -

With the governor ("automate citizens") on, you can give it strong hints about what you want as by explicitly selecting specialists. If it has already hired the kind of specialists you want and therefore won't let you hire them explicitly, you might need to hire plain citizens so that it fires them; then you hire the ones you want and fire the plain citizens. It will hire specialists proportionally to the ones you hire explicitly, and according to the emphasize science / emphasize hammers / emphasize commerce buttons (even if specialists don't give commerce).

"Emphasize {food, hammers, commerce}" in different combinations also function as a hint to work tiles and not hire specialists at all. That's the only hint you can give it about what to do when your city grows. Or, you can also turn off growth and watch when the food bar gets high. Or, mods like BUFFY will notify you when your city grows (and they have a slightly different governor UI, but I think the governor AI is the same.)
 
As of the latest BTS -

With the governor ("automate citizens") on, you can give it strong hints about what you want as by explicitly selecting specialists. If it has already hired the kind of specialists you want and therefore won't let you hire them explicitly, you might need to hire plain citizens so that it fires them; then you hire the ones you want and fire the plain citizens. It will hire specialists proportionally to the ones you hire explicitly, and according to the emphasize science / emphasize hammers / emphasize commerce buttons (even if specialists don't give commerce).

So the governors can be turned off? That would be ideal. because, quite frankly, the governors bite :lol:

"Emphasize {food, hammers, commerce}" in different combinations also function as a hint to work tiles and not hire specialists at all. That's the only hint you can give it about what to do when your city grows. Or, you can also turn off growth and watch when the food bar gets high. Or, mods like BUFFY will notify you when your city grows (and they have a slightly different governor UI, but I think the governor AI is the same.)

Re: BUFFY, I tried loading that last night, and it got rid of my interface altogether.
 
It's the grid of buttons to the right of where you choose what to build in the city screen.

Try the emphasize buttons. I play Immortal and Deity and automate citizens in most cities.
 
It's the grid of buttons to the right of where you choose what to build in the city screen.

Try the emphasize buttons. I play Immortal and Deity and automate citizens in most cities.

Thanks for the tip! Guess I should have read the manual. ;)
 
if you click on the specialist icon it will appear a yellow box around the icon: all future specialists will be of that kind.
 
sure, but not today... i'm still working now :( I think i will not play till monday.
 
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