Anybody actually use district discount mechanism early game

Its super easy to keep your district count 1 above your techs. What you explained (the early ones) is the hard part. Your story ends with 6 districts and 3 techs. You're already 2 districts ahead of schedule. I don't see any difficulty at all really.

True, depending on your playstyle, you may not want to build every district early. But because i have gotten sick of this extreme focus on one thing and ignoring everything else, i now play my games to build a well rounded empire capable of achieving every victory condition, so i do want to build many different districts. At least, holy, campus, commercial, theatre, harbor, industrial i all want two or more of. Also, if you go for those you want first and build 2 of them, you have enough slack to not build some of the others. If you only want to build 1 or 2 types of districts, the whole discount thing loses most of its value, but i think in a standard game where you target a certain VC, you still will want, 2 campus, 2 commercial, 2 harbor, 2 industrial no matter what VC you go for.

The hardest part is wanting a religion on deity, forcing your first 2 districts to be holy ones. Then it's problematic to get 2 campusses at discount before the government plaza as you would have to build them one after another instead of at the same time. But you solved that problem nicely a few posts above. Not wanting a religion would make things easier as you can go trough the whole tech tree with 1 less district researched. With that advantage, i could imagine going for 3th discounts, but i didn't try or plan that out yet because religion is a must for me now.
I do think that building only settlers from my capital and having the holy sites at cities 2 and 3 may be key though. I know there's a point in waiting for certain benefits (50% production card, faith purchase settlers, religious settlements), but i am not going to wait and delay building settlers for that, especially when i got 1 point in a militaristic CS or 2. I want those cities down asap. This playstyle of course also benefits the discount mechanic as you have more cities to build those districts, without doing crazy stuff for their growth. If you start building districts in your capital, building workers there to harvest food tiles, i think you are investing too much early on, causing your empire to be too small later. It is of course also all depending on a friendly neighborhood allowing you to build 5-7 cities. Combining this with early war is something i want to try next, but i imagine it might be hard to find much value there.
 
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Ye, thats a bit of a B too. Last game i had it researched very early because i needed to cut jungles next to my pamukale. Payed full price for my first 2 campus & holy, but after that it all worked out fine.

Now i think i am going to delay bronze working a bunch to get discount on my campusses if i can get around without early jungle cuts. Considering to look at the option to simply build 2 encampents though. (and go to war of course) I have never built an encampent in civ6 yet :D.
 
I have never built an encampent in civ6 yet :D.
Lol, GG and foot make cavalry obsolete, especially with the +1MP promo. And the wall nerf makes up for the ZOC bypass. While Sparta can get one without an encampment, encampments are worth building for a few reasons but nothing to do with building troops
 
How is this easier? You unlock too many districts in that phase. Otherwise you hold back on important tech and you don't want to build every district early.
Just build more campuses to get ahead of the tech race vs district count again. Or choose another type of district you want to spam without the discount.

It sounds like you think the discounts are gone as soon as you lose the "race" but you can get them back obviously. In my games I always choose one type of district I build almost everywhere. After the 2nd or 3rd discount, I choose a 2nd type of district which I then build without discounts (mostly harbors or commercial hubs depending on the map). This way, Encampments, IZs, Theatres, Entertainment Complexes etc. are pretty much always discounted and CHs/Harbors up to 3 times..
 
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With the 1/1.33 ratio for civics/techs, i usually end up having to limit technology rather than culture. It just seems to come in faster when i play naturally. Might have something to do with how i look at things. Science has always been my focus in civ over the last 2 decades. I did say i actively limited science, but since i had 2 spots with 6 adjacency, and my head keeps telling me that campus is by far the most important district, i did start with 3 campusses. After that i had to try and curb my research a bit :) I suppose if i had started with holy sites, i would not have had that issue and maybe culture would be the deciding factor in the district costs (but i am playing arabia, so that makes the campus >> the holy site some extra)

I am curious about the 1/1.33 ratio you talked about, can you enlighten me? Does this mean you found cities near to cult resources to keep yourself competitive and build monuments as first option or else?
 
I am curious about the 1/1.33 ratio
There are less civics in the game compared to science 1/1.33.
This is also why science per pop is higher than culture.
But you can spin up some awesomely fast campi because they are so early and adjacency great and then double the adjacency. This is nowhere as easy as theaters... certainly not 1:1.33 times. And so he finds himself pushing culture or halting science.
Keeping the growth of these at roughly the same ratio in theory means you place Districts at a cheaper price and things like traders do not escalate in price as much.
 
...and things like traders do not escalate in price as much.

Is there a source i could find concerning the cost scale per tech/cult? Or is it proportional to the district discount (40%)?

P.S. Love what you do, keep it up! <3
 
cost scale per tech/cult?
https://forums.civfanatics.com/threads/formula-thread.600534/
Some things will be out of date.
I have this for chops I did the other week that will give you an idea how they scale vs each other

FLOOR(20*(1+9*FLOOR(100*MAX(discovered_techs/Total_techs,Discovered_civics/Total Civics),1)/100),1)
upload_2020-6-1_21-46-7.png
 
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Thanks for bumping this thread, I'm going to experiment some more with this and write a game up.

As always, thanks for your write-ups Victoria.
I played Kupe on your suggestion and he is OP AF and Maori-as but a bit annoying unless you remove bonus resources from the map. Toa and Pa seem a bit free-win IMHO.
 
Just a bit?
If they did not have this mechanism it would be a lot stronger, resources are very often blocking +5/6 adjacency tiles.

Yes, please just let me place districts where I want. The cost is already there, either way, you are already giving up a tile. So why not let me place a district on a luxury?
 
lol, agreed - I'm going to add that to the "things still wrong with the game" thread
 
You have to have built every district you have researched to be eligible for a discount right? Which means building an early preserve :(
And a bit later on an early enternainment complex? Seems like a waste of production to try and get the discount. Unless delaying researching mistisism (but on the path for monarch) and games and recreation (but on the path for feudalism) for as long as possible. Am I missing something.
 
I'm part of the "There's a district discount mechanic"? :D
Is it just the discount for the least built district or something more?
EDIT: Oh I see the post that explains it more now.
 
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