sTAPler27
Prince
- Joined
- Mar 18, 2018
- Messages
- 331
Like why is "Discipline" a civic but "Feudalism" is a tech. Both are more or less organizational structures but one is cultural and the other is scientific. Making some of these tech in the first place reinforces the idea that unlike civics which are more about creating a culture that fits your needs, techs are blanket boosts that are objectively right. This goes back to civ 6 where there'd be no reason to not research feudalism because your advancement as a civ hinges on it and benefits greatly from it. Basically it says "this phase of thinking is objectively right for this time". These should be things that lead to optional policy choices, you should be able to ignore these ideas if they don't benefit you, not the rational next step.
The fact you can't go beyond the limits of the age is also wild as well. Sorry Mayans even though you were great at astronomy in antiquity you can't research it because it was deemed too advanced for the arbitrary period of time you're locked into. And the pre req techs make no sense at times. Like sorry, gun powder is an uncompressible magic because knowledge of heraldry is crucial to it. Like I understand the need for a tech tree, for example a culture that can't domesticate beasts of burden would probably have less of a need for a wheel but heraldry is a relatively niche cultural practice and really isn't even a technology. It's like if you got barred from inventing the steam engine because you didn't invent calligraphy first.
I do think the mastery system is good because it means you can devote less time to things that don't benefit your culture which mirrors how certain technologies and concepts are overlooked in real life but at the end of the day given how narrow the tech tree is and how much progress hinges off of a few bottleneck techs you cannot avoid them.
The fact you can't go beyond the limits of the age is also wild as well. Sorry Mayans even though you were great at astronomy in antiquity you can't research it because it was deemed too advanced for the arbitrary period of time you're locked into. And the pre req techs make no sense at times. Like sorry, gun powder is an uncompressible magic because knowledge of heraldry is crucial to it. Like I understand the need for a tech tree, for example a culture that can't domesticate beasts of burden would probably have less of a need for a wheel but heraldry is a relatively niche cultural practice and really isn't even a technology. It's like if you got barred from inventing the steam engine because you didn't invent calligraphy first.
I do think the mastery system is good because it means you can devote less time to things that don't benefit your culture which mirrors how certain technologies and concepts are overlooked in real life but at the end of the day given how narrow the tech tree is and how much progress hinges off of a few bottleneck techs you cannot avoid them.