Zanteogo
King
- Joined
- Nov 13, 2015
- Messages
- 950
Anyone else find tech pacing to be "off"?
I notice the rate of tech increase seems to go though a spike around mid game, and the last quarter of the game, unless your in a spot that your going to lose your getting tech way faster than you can build to keep up with it. I find I spend 80% of my games playing with swords and pikemen and 20% of my games playing with everything else.
If you play with tech trading this becomes silly, though I think it's a reason the option is turned off by default.
Research agreements, if you play with them turned on, tend to compound this as well.
Few things...
The Cern wonder needs a change. Giving two techs is silly. I get it's the last wonder of the game, but it's too much. 1 free tech, and maybe a free Giant Death Robot and perhaps some free Uranium to power it?
Great Scientists can become super common if you play a certain way after a certain point. The science output early and mid game from these guys seems to be ok, but later they often shave off 40% of your research time on new projects.
Research agreements need a pull back. In theory they work because it's a reward for civs that manage to play nice and not have everyone gunning for them. However, they actually reward warmongers because they tend to have a collection of vassals who will usually be willing to have RA with their masters. It's also near impossible to play nice with most of the world unless you turn victory aggression off. You will have bribed wars, random group attacks and the AI just doing weird AI attacks.
I also think we need to increase research costs of late game tech. Last era tech needs a 15% boost in cost, with everything past medieval needing a 10% boost.
I notice the rate of tech increase seems to go though a spike around mid game, and the last quarter of the game, unless your in a spot that your going to lose your getting tech way faster than you can build to keep up with it. I find I spend 80% of my games playing with swords and pikemen and 20% of my games playing with everything else.
If you play with tech trading this becomes silly, though I think it's a reason the option is turned off by default.
Research agreements, if you play with them turned on, tend to compound this as well.
Few things...
The Cern wonder needs a change. Giving two techs is silly. I get it's the last wonder of the game, but it's too much. 1 free tech, and maybe a free Giant Death Robot and perhaps some free Uranium to power it?
Great Scientists can become super common if you play a certain way after a certain point. The science output early and mid game from these guys seems to be ok, but later they often shave off 40% of your research time on new projects.
Research agreements need a pull back. In theory they work because it's a reward for civs that manage to play nice and not have everyone gunning for them. However, they actually reward warmongers because they tend to have a collection of vassals who will usually be willing to have RA with their masters. It's also near impossible to play nice with most of the world unless you turn victory aggression off. You will have bribed wars, random group attacks and the AI just doing weird AI attacks.
I also think we need to increase research costs of late game tech. Last era tech needs a 15% boost in cost, with everything past medieval needing a 10% boost.
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