Anyone else having probs with City States

LoneGamer

Warlord
Joined
Sep 27, 2010
Messages
138
I keep getting a message about how Florence wants me to take out Brussels and well Brussels isn't anywhere to be found. This is early on so I am assuming it's on a diff. continent. Kind of sucks if you want to ally with a city state thats in some dispute with another that you can' even get to.
 
Yes i hate that too. As soon as I can I get a caravel and start traveling. My favorite part of the game is to find city states and wonders whilst exploring, maritime style :)
 
my only issue with city states is the upkeep of them. I mean i could conquer so easily. also I wish they were a little more interactive like other civs cause I FEEL like I get nothing from them even though I do just cause of the lack of communication.
 
They are meant as a game mechanic. That's why they are not very interactive. I'm not a huge fan of that, but it's the way it is. Everything about them is deterministic except what they randomly choose as missions. E.g. you pay more than the next guy, you replace him as the ally and get all the goods. They are resources to be fought over, basically.
 
I'm having an issue with this city-state. I have 1 treb and 3 crossbowman surrounding the outskirts of the city and on the inside I have 2 swordsmen and a pikeman in the middle with the medic promotion.

I am bombarded it to hell with the treb and my crossbowman, yet when the city's red health bar gets down to about 1 damage away from being taken over, none of my units do any damage to it. I don't understand what's going on and it's driving me insane! Anyone have any idea on what I'm missing here?
 
I'm having an issue with this city-state. I have 1 treb and 3 crossbowman surrounding the outskirts of the city and on the inside I have 2 swordsmen and a pikeman in the middle with the medic promotion.

I am bombarded it to hell with the treb and my crossbowman, yet when the city's red health bar gets down to about 1 damage away from being taken over, none of my units do any damage to it. I don't understand what's going on and it's driving me insane! Anyone have any idea on what I'm missing here?


To update this post, I threw every unit in melee range I had at the city state and none of them did anything but outright die. Accidentally, I sent my treb right into the city...it attacked ONCE and captured the city. I don't even understand what happened. Anyone able to inform me?
 
My problem with City States is that I can't raze them.

Sooner or later I will find a way to exploit this pathetic limitation
 
my only issue with city states is the upkeep of them. I mean i could conquer so easily. also I wish they were a little more interactive like other civs cause I FEEL like I get nothing from them even though I do just cause of the lack of communication.

I have found city states to be massively useful.

I should declare that I have been playing as Alexander, who's special ability is influence with city states decreasing at half speed, so upkeep of relationships is less costly.

That said, by allying with a couple of maritime city states they are granting ALL of my cities food per turn - I believe 3 or 4 food for each city and more for my capital, from each city state. That is like 2 granaries in each city - or an overpowered wonder. (I'm not sure on the exact bonus as I'm on my work computer, but it is game changing for me) ;)

In terms of growing cities, this is fantastic - where I may have had 1 surplus food I now have say 6 or 7, with most of my cities growing more than twice as fast as they would without those relationships. I could easily conquer those city states, but why would i want to when they are fuelling my empire? By conquering 2 cities I'd limit the growth of all the rest - quite literally I don't want to bite the hand that feeds me.

Perhaps this is a little 'overpowered', but to be honest, there are many very powerful bonuses - for me this just helps to distinguish the civs more than in Civ 4.

Has anyone else found city states useful? (Admittedly i've not allied with any military or cultural, mainly because there have been none close by)
 
I have found city states to be massively useful.

I should declare that I have been playing as Alexander, who's special ability is influence with city states decreasing at half speed, so upkeep of relationships is less costly.

That said, by allying with a couple of maritime city states they are granting ALL of my cities food per turn - I believe 3 or 4 food for each city and more for my capital, from each city state. That is like 2 granaries in each city - or an overpowered wonder. (I'm not sure on the exact bonus as I'm on my work computer, but it is game changing for me) ;)

In terms of growing cities, this is fantastic - where I may have had 1 surplus food I now have say 6 or 7, with most of my cities growing more than twice as fast as they would without those relationships. I could easily conquer those city states, but why would i want to when they are fuelling my empire? By conquering 2 cities I'd limit the growth of all the rest - quite literally I don't want to bite the hand that feeds me.

Perhaps this is a little 'overpowered', but to be honest, there are many very powerful bonuses - for me this just helps to distinguish the civs more than in Civ 4.

Has anyone else found city states useful? (Admittedly i've not allied with any military or cultural, mainly because there have been none close by)

I agree I used above tactic with Egypt and had 5 maratime city states allied to me, every city I had was +10 food from city square alone. Which meant I only had to put a couple of farms then all the rest commerce and mines. I'd say this is almost cheating.
 
Agree that city states are a flawed implementation.

It seems that they basically took a really good mod (not sure which one originally, but I'm thinking of the barbarians cities into 'baby civs' from RoM/AND) and turned it into a monster.

Diplomacy - at least when it comes to warfare and alliances - seems to REVOLVE around city states.... the AI runs around guaranteeing the independence of every CS under they meet.

I'm a big fan of the 'no more unit spamming' -- but even as someone that basically plays peacefully and thus, would prefer to limit military builds -- it's completely ridiculous that I can just ally a couple military city states and let them fill my military needs. In my last 2 games - I didn't build a single military unit (except a couple ships) - my 3 allied states simply supplied my entire army, and it was more than an ample to conquer whomever I pleased.

Right now, they're a Frankensteinian monster - they desperately need to be redone.
 
Agree that city states are a flawed implementation.

It seems that they basically took a really good mod (not sure which one originally, but I'm thinking of the barbarians cities into 'baby civs' from RoM/AND) and turned it into a monster.

Diplomacy - at least when it comes to warfare and alliances - seems to REVOLVE around city states.... the AI runs around guaranteeing the independence of every CS under they meet.

I'm a big fan of the 'no more unit spamming' -- but even as someone that basically plays peacefully and thus, would prefer to limit military builds -- it's completely ridiculous that I can just ally a couple military city states and let them fill my military needs. In my last 2 games - I didn't build a single military unit (except a couple ships) - my 3 allied states simply supplied my entire army, and it was more than an ample to conquer whomever I pleased.

Right now, they're a Frankensteinian monster - they desperately need to be redone.


How do you fed them to grant you a kind of permanent Ally status ?
 
How do you fed them to grant you a kind of permanent Ally status ?

It basically goes back to my OTHER big issue -- build times and tile yields are whacked.

Consequently, everything I do in the game is focused on gold acquisition because any building I want - I'm damn sure just going to buy it, not build it.

Having enough gold to buy vs. build also means I've got enough $$$ to just keep bribing city states. Bribe high (1000K) not low, for increased efficiency.

My last game, I was cranking out 400 gold per turn in late industrial -- and that's BEFORE trading off excess luxuries and goods every few turns for AI gold.

I hate to say I've got the template... but right now... it feels like I've got the template.

Gold is king and you buy wins.... pretty boring compared to IV, IMHO... but there it is.
 
I enjoy what city-states bring to the game, but I think there need to be fewer of them per match.
 
It'd be nice if the mostly black (empty) City State dialog summarized:

- What other City State it hates, if any
- Icons indicating the status of relationships with powers other than their possible Aly.
- Icons indicating who they're at war with (other City States or powers).
 
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