Considering the sophistication of the 3D engine, I think porting to Android would be very difficult if not impossible.
Though the mobile OpenGL API isn't the same as the desktop one. There's talk of unifying them, though.Well, Aspyr port to MacOS uses OpenGL, so basing on it it would be not too difficult (less efforts than Mac port). But the fact that Firaxis used external company even for Mac port, yes, chances are zero.
I've done some coding on Android, and its support of OpenGL ES is shaky at best, especially for complex effects such as those used in Civ V.Well, Aspyr port to MacOS uses OpenGL, so basing on it it would be not too difficult (less efforts than Mac port). But the fact that Firaxis used external company even for Mac port, yes, chances are zero.
I've done some coding on Android, and its support of OpenGL ES is shaky at best, especially for complex effects such as those used in Civ V.
All of my NOPE!
Civ5 is so far the most dumbed down version of Civ and it's because we are moving towards multi-platform compatibility, touch-screen support and casual gaming. Many great projects are hurt because of their console/tablet versions and specific needs of such ports. X-Com is on of the best examples of this.
The Civ series is a dying breed of games that require you to actually read the manual (or at least every tooltip in the game during several play-throughs) in order to become any good. If the Firaxis team tries to kill both the die-hard PC and console/tablet birds with one stone, I strongly believe the stone will just hit their own heads. The product we'll get will not satisfy us and will still be too complicated for a Candy Crush fan.