Huaojozumakurwa
Chieftain
- Joined
- Oct 26, 2016
- Messages
- 22
It was such an integral part of many of my CiV games that having no GAs in VI seems weird. I liked them from a thematic point of view, as well as for the gameplay options they opened. Going for semi-permanent GAs with some of the CiV civs was a lot of fun and they added some reason to have your happiness be as high as possible.
In VI, having extra amenities boosts the yields immediately for that city, but doesn't go into any sort of a pool. I would like to have a global amenity pool to house this excess "happiness" and trigger a GA after a certain point.
This and Economic (Diplomacy) victory seems like the two biggest mechanical omissions when looking back at the previous titles and I can only assume they will be the focus of the first expansion.
In VI, having extra amenities boosts the yields immediately for that city, but doesn't go into any sort of a pool. I would like to have a global amenity pool to house this excess "happiness" and trigger a GA after a certain point.
This and Economic (Diplomacy) victory seems like the two biggest mechanical omissions when looking back at the previous titles and I can only assume they will be the focus of the first expansion.