Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
I'm a big fan in Civ 5 of using internal trade routes to pump up my Tradition capital into a gigantic metropolis, then sticking the National College there to give me vast amounts of science. I think it's a bit too good of a strategy, actually.
So I was a bit worried when I saw MadDjinn's PAC game and he was getting far larger returns from his internal trade routes than I saw in Civ 5 - 15 production and 8 food was one value I saw.
This just seems nuts for a 60-production unit - it's hardly even a risk since it'll stay inside your own borders the entire time, and it puts a lot of the production or food buildings to shame.
MadDjinn was able to effectively win the game on Deity, and he spent most of his time building and monitoring his trade - I'm not sure the AI used the same focus on trade as he did.
I have heard it mentioned that some of the trouble was the "mirroring" of trade routes, where City A would trade to City B, and City B would trade to City A, somehow resulting in inflated values, but the trade routes still seemed too powerful early on.
Do they seem overly-good, or have I missed something?
So I was a bit worried when I saw MadDjinn's PAC game and he was getting far larger returns from his internal trade routes than I saw in Civ 5 - 15 production and 8 food was one value I saw.
This just seems nuts for a 60-production unit - it's hardly even a risk since it'll stay inside your own borders the entire time, and it puts a lot of the production or food buildings to shame.
MadDjinn was able to effectively win the game on Deity, and he spent most of his time building and monitoring his trade - I'm not sure the AI used the same focus on trade as he did.
I have heard it mentioned that some of the trouble was the "mirroring" of trade routes, where City A would trade to City B, and City B would trade to City A, somehow resulting in inflated values, but the trade routes still seemed too powerful early on.
Do they seem overly-good, or have I missed something?