stealth_nsk
Deity
I think you still need tech to do it.I get that but having it so all civs learn to cross oceans around the same time feels a bit forced. Not all cultures developed how to cross oceans around the same time
I think you still need tech to do it.I get that but having it so all civs learn to cross oceans around the same time feels a bit forced. Not all cultures developed how to cross oceans around the same time
Probably, but the fact everyone gets a leg up at the end of each age means that everyone will more or less get there within a couple of turns of one anotherI think you still need tech to do it.
Not necessarily.. everyone starts at the same spot in the new Age, but the ability to cross oceans probably isn't at the beginning of the Age. (it's "official" start date is ~400 AD... so crossing oceans is probably midway through).... I could see a second age polynesian civ able to cross oceans from the beginning. but most civs may not get it choosing to focus on other things first. if its 3 techs in.Probably, but the fact everyone gets a leg up at the end of each age means that everyone will more or less get there within a couple of turns of one another
With the transition from Antiquity to Exploration leading from a primarily local land-based warfare and exploration leading to an era with the naval game becoming available, I have to guess that the transition from Exploration to Modern makes air and space available. If the actual map size doesn't change between eras and just unlocks new ways to interact, then perhaps there is a hex grid (or grids) for aerospace units. It's rather hard to speculate with the dearth of info about even the Exploration age, though.
Also, why not be able to send a ship, any ship, further into ocean, for a chance of finding a new land, but with a possibility to have it lost.
Yes, and it was probably removed because the risk outweigh the cost of production of the ships and accidental click on the ocean tile could make it frustrating. But what if vessels would take damage depending on how far from the coast they end the turn.Reminds me of Civ 2 days.
Well I don't think you instantly unlock flight. It's more likely the modern era begins sometime in the 19th century. Also I doubt world wars would be a crisis because how would you do that if everyone on the planet is at peace. It would feel sloppy having everyone declare war on one another at randomThat would put the era change around the time of the World Wars
Which means you could have World Wars as your crises
Given how dramatically the world changed between 1914 and 1945 it’s not a bad idea
Im sure they thought that too in 1910 (Trade will stop wars and all that)Well I don't think you instantly unlock flight. It's more likely the modern era begins sometime in the 19th century. Also I doubt world wars would be a crisis because how would you do that if everyone on the planet is at peace. It would feel sloppy having everyone declare war on one another at random
Given the idea that the standard map (in a game that has the Exploration Age as a part) will have a “ocean” separation. There is still plenty of possibilitiesMy only worry would be if this limits or prohibits other types of maps. TSL, new world, and pangea were all fun. Even the occasional fractal or small islands were good.
But you see, being in the same era ingame now is not supposed to represent having lived at the same time. Rather, the eras represent stages of development and if a culture was crossing oceans, it is an exploration era civ regardless of its timeline. The Khmer are an ancient civ because what they did historically lines up more with the gameplay of the ancient era. Subsequently, seafarer civs of different times IRL will all come together in the exploration era because that's the era for doing the things they did, even if they lived at different times IRL.I get that but having it so all civs learn to cross oceans around the same time feels a bit forced. Not all cultures developed how to cross oceans around the same time
The only issue is that weren't the people of the pacific really quick to island hop? If that were the case what antiquity era civs from that region can we expect? Also wouldn't that mean civs that would've historically interacted with each other not be able to meet? No declining Mayans meeting the Spanish or no Zulus and the BritishAt first they made it sound like forced Terra, but since they revealed that there are still civs on the other continent, I think it's more a forced continents situation and the whole "map opening up" thing is a marketing gimmick to put a better spin on it than "only a single map type", presenting a loss of feature scope as some exciting novelty thing.
We've also seen snow melt, with snow apparently having three stages of intensity or so, but I'm not sure what the consequence is of this. Biomes barely seem to matter anymore.
But you see, being in the same era ingame now is not supposed to represent having lived at the same time. Rather, the eras represent stages of development and if a culture was crossing oceans, it is an exploration era civ regardless of its timeline. The Khmer are an ancient civ because what they did historically lines up more with the gameplay of the ancient era. Subsequently, seafarer civs of different times IRL will all come together in the exploration era because that's the era for doing the things they did, even if they lived at different times IRL.
Basically, the game has its own universal timeline through which civs are synchronized as to create an even but also controlled matchup.
Based on the Tongan wonder being in antiquity, we seem to get a Polynesian civ there. Tongans in antiquity and Haiwaiians in exploration seems possible.The only issue is that weren't the people of the pacific really quick to island hop? If that were the case what antiquity era civs from that region can we expect?
Yes, that is what Andrew Johnson called "some weirdness" - Chola not meeting the Khmer, for example.Also wouldn't that mean civs that would've historically interacted with each other not be able to meet? No declining Mayans meeting the Spanish or no Zulus and the British
Based on the Tongan wonder being in antiquity, we seem to get a Polynesian civ there. Tongans in antiquity and Haiwaiians in exploration seems possible.
Yes, that is what Andrew Johnson called "some weirdness" - Chola not meeting the Khmer, for example.
Despite the fact we're getting more civs on launch this might be the most controversial lineup yet just because with civ switching there's bound to be some janky paths for some cultures. Hopefully this drives them to create more civs from under represented regions so people who really like pacific or subsaharan civs aren't locked into generally the same paths each game compared to someone who plays a European civ for example.I think Polynesia may be one of the civs/regions that is getting a pretty substantial India/China-ish overhaul in base game. We know the Maui wonder likely points at Tonga in antiquity, which like Khmer and the Maya they are really the best available, documented option if we want a starting point for expansion in that region. We know there are Hawaiian units, indicating a transition to a Hawaii civ. And we know that Civ likes to bring back past civs, the Maori have already been featured, they along with the Hawaiians constitute the largest Polynesian populations, and the Maori would make a great complimentary-yet-different playstyle to Hawaii and Tonga.
Consequently, I think we absolutely are going to see Tonga -> Maui -> Hawaii in the base release of the game. It's actually of the "historical progressions" that is going to be least offensive compared to what we are likely getting with Maya -> Inca -> Brazil/Mexico or Khmer -> Indonesia -> Siam or (as I think I have just solved) Numidia -> Songhai -> Hausa/Oyo/Benin/Ashanti and Aksum -> Swahili/Ajuran -> Buganda at launch.
This would be smoothed over even more if we get a Samoan leader instead of a Tahitian, Hawaiian, or Maori leader, as Samoa serves as an even better starting point for that legacy.