Anyone got a cool story about the game?

VictorKohlAntoniu

Chieftain
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Jan 16, 2024
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Mostly a CivVI player, but I am wondering if CivVII is worth to get? Anyone got any cool stories about the game like an AAR, which leaders are the best, which civs are friendly/faster to in wars etc?
 
I have the feeling your questions have already been answered multiple times in multiple threads. Or are you hoping for a summary?

There are threads on the best civs, on interesting encounters (also in the screenshot thread), on tactics, and even summaries about games from turn one till end of game.

Maybe check those?

Edit : also, yes, I think it's worth to get. Others agree, and again others disagree. This too has been discussed over and over in multiple threads.
 
Well, I actually felt quite challenged, when recently I played Hatshepsut's Egypt, entered the Barbarian crises of the antiquity age and had to fend of the simultaneous invasion of Isabella, Catherine and José Rizal. I barely survived the initial onslaught, had to recapture 2 of my towns and ended the age after a glorious counter-offensive by conquering Isabella's Greek capital. War is so much more fun with army commanders. And I really had to prioritize where to use my ressources for. Fend of the barbarians around my Western capital? Well only for the cost of neglecting my Eastern and Southern frontlines agains the AI. Building up my cities? Only for the cost of buying units ... etc.
That's how I want ages to end.
 
In Civ6, there were leaders I actually actively did not want to play. The pace of that game and the leader abilities which were highly specific did not excite me. I have to say that in Civ7 I am truly tempted to try every leader. I am getting there. Each leader has a different playstyle, but also surprises you with civ synergy, thereby not locking you into a set victory path early-on. All this is to say: tough question! Trung Trac is my most recent game (the one I am playing now), so I'll speak to that a bit. Once again, this game has been different even just in antiquity. A lot of angling for cities in tropical regions to get a little extra science. But here's the cool catch: if you declare a formal war, these bonuses are doubled. That has totally changed my playstyle from previous games. I am actively searching out wars and stringing them together to sort of farm science. Meanwhile, as the Khmer, my buildings are not pillaged by floods and I can build districts on navigable rivers without losing their sweet bonuses.

Of course, after that string of wars, 3 civs have banded together against me. Luckily I have Catherine on my side, good income, and a city pumping out elephants.
 
I wouldn’t say the modern victory conditions are super exciting or anything, but every game builds a sense of history that the map offers reminders of, and the modern age slows down at the end just long enough to savor the memories before moving onto the next game. Sometimes the prettier combinations of natural wonders, cliffs, waterfalls, city walls and wonders leave me zooming in and just immersing myself in them for part of a turn.

The civ and leader bonuses all seemed a bit mild and dry to me when I was reading about the game, but playing them feels as flavorful as anything I remember in VI. I think it may be the unique civics tree for each civ that builds a sense of depth on top of the uniques.

I’ve mod my game up to get huge AI armies some games, and war will develop such a sense of peril, especially when the crisis starts, that I am ready to open the peace screen and give up a city. I relish the victory all the more when I stick it out, wait for an opportunity, and try something that will turn the tide for good or ill. I know every tile around a 15 tile length of Great Wall my last war was fought over. Ultimately plague cut off my enemy’s peripheral city and created an opening to widen our conquest as my army fought through the pestilence as the defenders were forced flee or succumb.

In peaceful games, I really fall in love with my cities as I build them, feeling the reward of long-built wonders later when I hit +4/5/6 adjacencies. I never really liked cities in VI.
 
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