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Anyone having MP issues with Rise and Fall?

Discussion in 'Civ6 - Multiplayer' started by TheGrumpyBuddha, Feb 9, 2018.

  1. TheGrumpyBuddha

    TheGrumpyBuddha Chieftain

    Joined:
    Aug 8, 2013
    Messages:
    804
    Not sure whether this is an official Bug or not, but my friend was hosting a standard-size game and after about 80 turns, I kept getting kicked out to the load screen for 15-40 seconds in between turns (prob about 75% of the time). Never had the issue before in Civ VI, though it happened a good amount in Civ V ...
     
  2. Swissy

    Swissy Chieftain

    Joined:
    Jun 8, 2002
    Messages:
    124
    Location:
    Chicago
    Its a feature. Your resynching with the host, meaning there must be enough packet loss between you that the game needs to verify data. Only solution is getting a better connection. Maybe both reboot should routers/modems.
     
  3. Tabarnak

    Tabarnak Pô Chi Min

    Joined:
    Sep 17, 2010
    Messages:
    5,744
    Location:
    Québec
    Can be a host problem...or the game itself. Can happen to me but far from every game. Like Civ5 the host has to be genuinely prepared with god internet and comp to not let ''interferences'' play a role.
     
  4. CanuckSoldier

    CanuckSoldier Chieftain

    Joined:
    Oct 29, 2001
    Messages:
    1,806
    Location:
    Canada
    If this is at turn 80, then the issue is your CPU is not able to process the game fast enough to respond to the host and you are desycing. Rise and Fall has a lot more game mechanics to process every turn, especially if you guys are playing with AI civs in the game

    CS
     

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