Discussion in 'Civ6 - General Discussions' started by Veriaqa, Mar 28, 2019.
Yep. On a Mac. Works Great. Even has cat specific animations to it.
I have it. It's amusing at first. Even the barbarian scouts have cats.
Yep. My kids love it.
Just set your Scouts to auto-explore, and they'll even act like cats.
Yeah, but you don't need the DLC for that.
Yes, I have it. Never used it though. I'm a cat lover, and I don't want to see them injured .......
For those who have it, are you able to switch back and forth between cats and dogs?
Just like the scout dog, the cats don't get hurt.
I didn't realize that! I'll have to use it now!
It's "additional content" so you can turn it off and on.
I used them for 1game but I'm a dog person...
Thank you! I, too, am a dog person. But I'd like to see what it looks like with cat scouts
I have the scout cat too, never seen them. Found it was crashing my attempts to even load a new game. Spent like an hour turning off various mods and nothing worked, until I had a think about what I had recently added. Remembered I just got the cat but didn't think that could cause an issue. But I had tried everything else, so just disabled it and poof, into the game I went.
I had recently had to re-verify my files from another crash which has done in my Maori game, so maybe I'll give it another try.
I struggle with a cat following a human around like a dog, just not their style.
Would make more sense if the human scout was carrying a fish. . .
I fell off my chair laughing.
I have it. It's kind of a fun thing. Realistic? Not at all, after all who can get a cat to do anything you want them to? But it's different. I do occasionally hear dog barks on headphones with the scout unit so they didn't change the sounds
Shaking a little baggy of treats.
I have it, but I don't use it because of historical inaccuracy.
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