Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
My life would be much easier if Firaxis had included a gamesave event. In any case, I need to intercept saves just before they happen. I've been able to do this for every possible gamesave except for autosaves. The timing on these is a problem. They seem to occur after the end of the Barb turn, and really after some stuff at the start of the next turn, but before either Events.ActivePlayerTurnStart or GameEvents.PlayerDoTurn for iPlayer=0. Does anyone know any event that could intercept just before this?
Another possibility for me is to take advantage of this line in config.ini:
Assuming it does what it says, I might be able to intercept right before that. However, then I have to tell mod players to change this setting in config.ini, which is really annoying. Or is there some way for a mod to change this setting?
Another possibility for me is to take advantage of this line in config.ini:
Code:
; Saves the game after the human player presses 'next turn' but before the game logic advances
PostTurnAutosaves = 0