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AoD II - AoD-II Yes! No, It is IMPOSSIBLE to win Independence on 'Revolution'

Discussion in 'Civ4Col - Age of Discovery II' started by homsolo!, May 19, 2009.

  1. homsolo!

    homsolo! Chieftain

    May 17, 2009
    When you declare independence, you will soon find out that the Kings' Army boast strengh 7 regulars and strength 9 dragoons. Even at 100% sentiment (50% strength boost), no matter how many units you have, your average soldier stand no chance whatsoever against the army.

    Even your 'hero' unit (the veteran who runs around killing right off from the start for experience) will manage to probably kill 1 King's unit, and then die defending the next turn.

    Even if you have an army of hundreds, those with act as an EXP farm for the King's unit. Beautiful.

    Frustrated, I launch the WorldBuilder and try creating a few super units with 1000exp and every promotion there is, even those units survive no more then 2 turns, no matter whether that unit is a Ship of the Line, a Dragoon or what.

    Bottom-line is:

    - Don't even think about winning by independence on this level.

    - I guess, for it seems so many people have put the effort into creating this mod, to make it harder already, the normal level they expect should be renamed 'Revolutionary', or, just a notch below Revolutionary.

    - The higher levels are impossibilities already, there's no need for those to be there?

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