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Aonia RC Poll 650BC

Discussion in 'Civ2 - Game of Democracy II' started by GaryNemo, Oct 10, 2002.

?

What shall we do in Aonia?

Poll closed Oct 12, 2002.
  1. Jayne, we beg for Tax Relief. Please, only 30%, max Science 70%

    4 vote(s)
    100.0%
  2. RC to build Library in 14 (80/6)

    3 vote(s)
    75.0%
  3. RC to build Diplomat in 5 (30/6) - then what?

    1 vote(s)
    25.0%
  4. RC to build Warrior - and do what with it?

    0 vote(s)
    0.0%
  5. RC to build Phalanx - and do what with it?

    0 vote(s)
    0.0%
  6. RC to start Wonder - I posted which one

    0 vote(s)
    0.0%
  7. Send Dip to Dellham or somewhere up there

    4 vote(s)
    100.0%
  8. Little Nemo completes Settler, then starts another Settler

    3 vote(s)
    75.0%
  9. Little Nemo completes Settler, then starts ... another poll. Choices?

    1 vote(s)
    25.0%
  10. Next Little Nemo Settler finishes Road to RC, on GLS

    4 vote(s)
    100.0%
  11. TFalls to start a Settler

    2 vote(s)
    50.0%
  12. TFalls to start a unit, such as a Dip Phalanx or Warrior

    1 vote(s)
    25.0%
  13. TFalls to start a Temple

    0 vote(s)
    0.0%
  14. New TFalls Settler, walk N N to Road that Plains, NW NW Road the Silk

    4 vote(s)
    100.0%
  15. Civvium Settler, walk N NE Road GLS, N NE to F3 site. Found F3 on Forest

    2 vote(s)
    50.0%
  16. Civvium Settler, walk N NE Road GLS, N NE to F3 site. Irrigate, found F3

    2 vote(s)
    50.0%
  17. Civvium builds a Temple, even tho we don't need it yet

    0 vote(s)
    0.0%
  18. Civvium builds an Archer, then probably a Temple

    2 vote(s)
    50.0%
  19. Civvium builds an Phalanx (for what?), then starts a Temple

    0 vote(s)
    0.0%
  20. Elysium finishes Temple, then ... we need a poll because x vs y ...

    1 vote(s)
    25.0%
Multiple votes are allowed.
  1. GaryNemo

    GaryNemo Settler from None

    Joined:
    Feb 14, 2002
    Messages:
    1,237
    Location:
    Ohio, GMT-4
    The big decision is, What does Regia Civitas build next? a Library?

    Please study this poll, but do not vote, just comment. Then review the 650BC Turn Thread, come back here and vote. Our English Queen will move Saturday, so you have about 24 hours to come back and vote.

    Regia Civitas: 15 trade, 5 tax & 10 beakers, 6 shields
        2 guards, size=4 grows in 12 turns
    Little Nemo, move serf to new road on NW GLS
    Little Nemo: 25/40 of Settler in 5 turns, then what?
    Little Nemo Settler will found F2 in 2 turns, having built 2 roads.
    Next Little Nemo Settler could finish Road to RC, on GLS ...

    Anyone have clever ideas like, move serf to Forest, or move serf to Ocean, etc?

    I'm not sure what other polls we need here. There are many options, and I did not list them all. Something like Tax Relief or TFalls Settler: if you disagree post a different plan, get a second to your motion, and we'll poll that. Let me know.
     
  2. GaryNemo

    GaryNemo Settler from None

    Joined:
    Feb 14, 2002
    Messages:
    1,237
    Location:
    Ohio, GMT-4
    Here is a letter I received from a South Eastern Baron:

    Milord, we have heard talk of the NUF government investing a new Settlement F3 in our Forest. But, we have very little food to support such a settlement. If the city were to grow even once, there would be no excess food and our food box would remain empty. If we needed to hire an entertainer, people would hate that, and leave the settlement. Chaos would ensue.

    We businessmen submit this idea. Restrain growth, leave our food box with say 16 food, then let us work the forest. We would like to build caravans for you. We do not necessarily need a guard. Someday, my friend's grandchildren in Civvium will send another Settler, which can improve our land and we can then resume growth.

    Your humble servant,
    Baron Munchkin of the SE Forest.
     
  3. duke o' york

    duke o' york It don't mean a thing....

    Joined:
    Apr 24, 2001
    Messages:
    3,635
    Location:
    Don't get around much anymore
    I have to agree with your Ewok friend Gary. I voted that the forest should be irrigated because without Seafaring we can't have a harbour and will only get one food from each square. I like the idea of using F3 as a caravan factory though. :)
    I voted for archer in Civvium, but if we already have defence there then I'd prefer yet another diplomat. Can't ever have too many you know. It'll give my avatar something to do. Not that anyone else's avatar has been invented yet, but Leo'll be catching up soon. :)
    I voted for RC dip as well. :blush: Shucks, sometimes you get carried away.
    With regard to the settler actions, when will we start thinking about building a forest or plains on the grassland special in Elysium? Which would we prefer?
     

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